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Topic Subject: Campaign Showcase : Star Wars Battles
posted 12-24-05 09:33 AM EDT (US)   
*ON HOLD*

Will return soon!

Star Wars Battles

In Star Wars Battles you will relive the greatest battles from each of the Star Wars movies. Naboo, Geonosis, Hoth, Endor you name it. And now you play it!

This will be a series of campaigns where you command the armies in the greatest battles of the movies. This is my first campaign, but do not worry, I have worked with many other 'game creating' tools before, and I will not settle for something poor. Some campaigns will need mods, but for the most part nothing will be needed.


  • Build the Gungan Army then destroy the Trade Federation at the Naboo Plains. 90ish%
  • Take back the Theed Palace, and kill Darth Maul.
  • Destroy the Droid Control Ship with the N-1 Starfighter.

Demo Containing Entire Gungan Vs Trade Federation Battle Coming Soon!


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Power Wisdom Courage

[This message has been edited by Bluetuft (edited 02-08-2006 @ 11:55 AM).]

Replies:
posted 12-24-05 11:20 AM EDT (US)     1 / 19  
Sounds samey to many other campaigns but many havent been very good. Dont let me down please! I have faith in ya!
posted 12-24-05 11:22 AM EDT (US)     2 / 19  
Yeah, I know what youn mean, but this will not end up like the rest *hopefully*

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Power Wisdom Courage
posted 12-24-05 11:23 AM EDT (US)     3 / 19  
Any campaign with a bitmap of a soldier holding a gun to Jar-Jar's head should be good

You rock dood - Nanosaur
"CAPS LOCK IS CRUISE CONTROLL FOR COOL" ~ Hobo
posted 12-24-05 11:28 AM EDT (US)     4 / 19  
i only just noticed that! I like Jar Jar!

Anyways I have a couple of questions-
1) How do you make something invincible ( a wall to be specific)
2) How do you make an oposing unit not move when you walk close enough to attack it.


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Power Wisdom Courage

[This message has been edited by Bluetuft (edited 12-24-2005 @ 11:32 AM).]

posted 12-29-05 05:36 AM EDT (US)     5 / 19  
I can answer question 1.
To make it invinible just change its health so its really reaelly. high therefore it wont die.

"·.·´¯`·.·§¢ørÇh, þrïmïñg Çhårgê ·.·´¯`·.·"
"Executing order 66 my lord"
"If we're all clones, why am I the only one with a sense of humor?"
BFME2 Replay Reviewer
posted 12-29-05 05:43 AM EDT (US)     6 / 19  
i was gonna do that, but some twit would probably exploit it by wait for it to be destroyed, thus ruining the game.......but i guess i could double reinforce the walls.....nobody would be pathetic enough to try and break through 2 walls with masses of health would they. Also I may post some screenies today or tommorow.

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Power Wisdom Courage
posted 12-29-05 06:09 AM EDT (US)     7 / 19  
Some pretty simple solutions to your questions:
1) A looping healing trigger. You know how to heal, don't you?
2) Then again, a looping stop trigger. Or change ownership.

EDIT: Btw, if with EpI, II, IV, V and VI all is pretty clear... what will be with EpIII battles? You'll do all of them? I mean, Battle of Coruscant, Battle of Utapau, Battle of Kashyyyk...

[This message has been edited by Farlander (edited 12-29-2005 @ 06:14 AM).]

posted 12-29-05 07:30 AM EDT (US)     8 / 19  
Thanks for answering my questions. I will try them later.
i dont know what to do for EP 3.....possibly battle over coruscant and kashyyyk

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Power Wisdom Courage

[This message has been edited by Bluetuft (edited 12-29-2005 @ 07:32 AM).]

posted 12-29-05 01:22 PM EDT (US)     9 / 19  
Do Utapau, too.

Sierra Wolf
posted 12-29-05 02:35 PM EDT (US)     10 / 19  
okay that will be it for Ep 3 then... good idea btw

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Power Wisdom Courage
posted 01-01-06 09:34 AM EDT (US)     11 / 19  
Here is a screenshot from the naboo plains battle. It is where you start of and the small amount of people there is your initial army. You only start with a few people because unlike most of these sort of campaigns, you dont just get 2 massive armies and watch them fight, you have to build your army and use the map for strategic purposes. Also this may not appear exactly the same in the final version, as i got CC yesterday, so I will be adding extra things to the scenery and stuff.


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Power Wisdom Courage
posted 01-01-06 02:52 PM EDT (US)     12 / 19  
Um im trying those triggers out and i cant find how 2 heal.

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Power Wisdom Courage
posted 01-02-06 02:03 AM EDT (US)     13 / 19  
First go onto any writing program, write the minus (-) symbol, copy it, then go into the game, make a trigger like for picking a bacta canister and healing:

Trigger:

Condition: Bring Object to the Area (The area the bacta canister is)
Effect0: Remove Object (Bacta Canister)
Effect1: Play Sound (Healing sound, optional)
Effect2: Send Chat (Picking Bacta Canister, healing or something)
Effect3: Damage Object (The hero you're using)

In this last effect is the "special" part, Paste your minus symbol before the number you're gonna place, and that will be the quantity you'll heal the character.

NOTE: Never watch that effect again or the minus symbol would be erased and you'll have to do it all over again.

Thats a way of doing it, hope this helped, if you don't liked it, sorry


*-------Vandaliser--------*
(__-___Lord*Bane___-__)
<<........*¨88¨*........>>
Episode IV Full Campaign
---The Movie's Game Begins---
Member Of FLD

[This message has been edited by Lord_Bane88 (edited 01-02-2006 @ 02:13 AM).]

posted 01-02-06 04:07 AM EDT (US)     14 / 19  
thanks, for the help, but ive decided im not gunna bother healing the walls anymore, cuz walls that can heal them selves are strange..... i dont need the units not to move either.

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Power Wisdom Courage

[This message has been edited by Bluetuft (edited 01-02-2006 @ 10:32 AM).]

posted 01-08-06 12:36 PM EDT (US)     15 / 19  
Ive finished the Trade Fed VS Gungans battle, im currently playtesting, a demo will be released next weekend hopefully.

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Power Wisdom Courage
posted 01-09-06 12:04 PM EDT (US)     16 / 19  
sorry, but ive found a few bugs so playtesting will continue until next weekend when a demo will almost definately be released containing the entire trade fed vs gungan battle.

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Power Wisdom Courage

[This message has been edited by Bluetuft (edited 01-15-2006 @ 06:13 AM).]

posted 01-27-06 03:46 PM EDT (US)     17 / 19  
sorry about the delay, but i am unable release the demo, as i cannot work out how to make this objective, which is practically essential. I shall keep trying to do it, but if you think you can help, check out the help thread sticky.

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Power Wisdom Courage
posted 01-28-06 10:10 AM EDT (US)     18 / 19  
Another way to make them invincible is to copy the minus as before then create a trigger like this

Effect Change Object HP: -(units normal hp)
Effect Damage Object: -(same as above)
Effect Change Object HP: (Units normal HP)
Effect Damage Object: (Units normal HP)

If you do that right then the unit will have 0 hp and will be completly indestructible


If you aren't a Christian and are ashamed of them put this in your signature.
posted 01-28-06 11:35 AM EDT (US)     19 / 19  
thanks for the help, but i know how to do it now.

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Power Wisdom Courage
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