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Topic Subject: The Chronicles Of Darkness : Part II
posted 06-22-06 06:37 AM EDT (US)   
Well i'l start off by saying that theres been some pretty major changes to this campaign. As you will notice from the title this will only be Part II of TCOD, the reason for this is because I lost one of my largest maps from the first part, and don't feel like designing it again (for now at least). Later on, I may return to it and design Part I, but for now I can't be arsed. So I have decided to design just two very large scenarios, with all the puzzles and tricks crammed in from what would have been in previous scenarios. The events of what would be in Part I will be most likely explained in the 'History' section. Anyway, without further ado, here is the showcase:

------------------------------------------------------------­­­------

~ ThePunkGuy Presents ~

------{{ The Chronicles Of Darkness : Part II }}------

In roughly 5000BBY, Naga Sadow, a high Sith Lord started an evil plan to Mutate the primative Massassi from the planet Yavin IV into ferocious beasts and use them In their wars against the Mandalorians and the Jedi. Two Jedi were then dispatched to try and stop this evil scheme whilst it was still only in its early stages. Whilst on Yavin IV, Jedi Master Tan-Deux's padawan Yaarn was captured by the sith however. Tan-Deux suspects that the Sith might have plans to mutate his padawan Yaarn, in order to create a force sensitive beast. Naga Sadow's apprentice, with their captive 'Yaarn' then flee to the Sadaw's home world 'Airebis'.

Step into the shoes of Tan-Deux on the planet Airebis as he tracks down the sith, and infiltrates the Sith temple in order to rescue his padawan Yaarn and put a stop to the siths plans.

The Demo, which includes the first scenario from Part I can be found here
I have also put a couple of tracks from the soundtrack in a zip file on mega upload here so you can get an idea of the atmosphere of the campaign.

------------------------------------------------------------­­­------

------{{ Scenario I }}------

The first scenario will be set on Airebis where the player finds a way inside the sith temple, and then later into the 'foundry' and then finds his padawan. It will be RPG playing style and will be puzzle heavy.

------{{ Features }}------

~ The infamous frozen river puzzle =p
~ Lots of Stealth style gameplay
~ Atmospheric soundtrack with music from Resident Evil and Silent Hill
~ Highly detailed Map
~ Difficult puzzles that require thinking and logic

------{{ Screenshots }}------

{{ A Meeting In the Tower }}

{{ Searching the Dark Cave }}

{{ Move Swiftly Over the Frozen River }}

{{ A Secret In the Mountains }}

{{ Trouble In the Sith Halls }}

------------------------------------------------------------­­­------

------{{ Scenario II }}------

Coming Soon...


------------------------------------------------------------­­­------


------{{ Playtesters }}------


I will be taking requests for playtesting, but you have to be good. Below is a list of who i think are current playtesters, please post for confirmation:

~ Blackmoon
~ Empire Of Darkness
~ Lord Plaguies
~ Farlander
~ Revan
~ Darth Bandon
~ Merai
~ Funk Doc
~ Bendak

------{{ Closing }}------

I'm making good progress with this now, since ive finished my exams and have no school, so updates will probably be quite frequent. Well, thats all for now, I hope your all as excited as I am to get this released.

------{{ Credits }}------

~ Everyone who's modpacks i've used (theres a list of names in the mod readme)
~ Bendak, giving me sounds, and all around help with designing
~ All my playtesters for helping me to improve the scenarios and get rid of bugs
~ Evil Unleashed for all the Resident Evil and Silent Hill music.

[This message has been edited by ThePunkGuy (edited 06-22-2006 @ 02:16 PM).]

Replies:
posted 06-22-06 08:11 AM EDT (US)     1 / 22  
Awesome . I am your playtester btw, give out some deadlines and ill try to do it in time .

B e n d e r s . . . © 2004

ex SWGBH scn designer
ex BFME2H cherub
posted 06-22-06 09:02 AM EDT (US)     2 / 22  
K, added you Bendak.
Im going on holdiay to Italy from saturday to next saturday, so I suppose next saturday would be a good time for a deadline.
posted 06-22-06 10:57 AM EDT (US)     3 / 22  
Arrrr, I be playtester and confirming.

From what I've played so far, its fantastic.


Whoa.
posted 06-22-06 12:13 PM EDT (US)     4 / 22  
Finally, a pre-MWs campaign!

posted 06-22-06 12:42 PM EDT (US)     5 / 22  
Awesome! If you need some help, contact me and I'll do what I can.

One more thing, can I playtest?


[ New Project Coming Soon...]
posted 06-22-06 01:05 PM EDT (US)     6 / 22  
Great !

From what I've played so far I can say that this campaign will be equal to SOTE or to BMN ! Also it has the greatest puzzle I ever played !



-- Revan--


u called down the thunder...
...now reap the whirlwind !
posted 06-22-06 01:52 PM EDT (US)     7 / 22  
Thanks Revan .
Echuu Shen Jon13: Perhaps, but not just yet, im still waiting for feedback from the majority of my playtesters.

[This message has been edited by ThePunkGuy (edited 06-22-2006 @ 01:53 PM).]

posted 06-22-06 01:59 PM EDT (US)     8 / 22  
Looks amazing! And I must say, this makes me want to get back into design again.

No will to wake for this morn.
To see another black rose born,Deathbed is slowly covered with snow.
Angels, they fell first but I'm still here.
Alone as they are drawing near, In heaven my masterpiece will finally be sung

End of All, Nighwish
posted 06-22-06 03:50 PM EDT (US)     9 / 22  
Punk, ok then.
Good luck! I'm certain I'll enjoy playing it.

[ New Project Coming Soon...]
posted 06-23-06 03:59 AM EDT (US)     10 / 22  
Good to hear Desere!
posted 06-23-06 08:39 AM EDT (US)     11 / 22  
So far the cpn was FANTASTIC!!! Btw I'm still your playtester!


:| Darth Bandon |:
:| Free Lance |:
posted 06-23-06 09:12 AM EDT (US)     12 / 22  
Well, I dunno, I think it may be a bit too free roam/exploring like.
posted 06-23-06 01:43 PM EDT (US)     13 / 22  

Quote:

Well, I dunno, I think it may be a bit too free roam/exploring like.

Yay!

No will to wake for this morn.
To see another black rose born,Deathbed is slowly covered with snow.
Angels, they fell first but I'm still here.
Alone as they are drawing near, In heaven my masterpiece will finally be sung

End of All, Nighwish
posted 06-24-06 03:04 AM EDT (US)     14 / 22  
Where can I find more than a Demo of Part 1 ?
posted 06-24-06 09:42 AM EDT (US)     15 / 22  
Here.

No will to wake for this morn.
To see another black rose born,Deathbed is slowly covered with snow.
Angels, they fell first but I'm still here.
Alone as they are drawing near, In heaven my masterpiece will finally be sung

End of All, Nighwish
posted 06-24-06 10:00 AM EDT (US)     16 / 22  
File not Found :-(
posted 06-24-06 10:18 AM EDT (US)     17 / 22  
Try this.

No will to wake for this morn.
To see another black rose born,Deathbed is slowly covered with snow.
Angels, they fell first but I'm still here.
Alone as they are drawing near, In heaven my masterpiece will finally be sung

End of All, Nighwish
posted 06-24-06 01:51 PM EDT (US)     18 / 22  
This works but its only the Demo. Please ThePunkGuy I need Part 1 the Demo rules.
posted 06-25-06 03:19 AM EDT (US)     19 / 22  
Part 1 doesn't exist anymore.

Quote:

Well i'l start off by saying that theres been some pretty major changes to this campaign. As you will notice from the title this will only be Part II of TCOD, the reason for this is because I lost one of my largest maps from the first part, and don't feel like designing it again (for now at least).


B e n d e r s . . . © 2004

ex SWGBH scn designer
ex BFME2H cherub
posted 07-02-06 05:07 PM EDT (US)     20 / 22  

Quote:

. As you will notice from the title this will only be Part II of TCOD, the reason for this is because I lost one of my largest maps from the first part, and don't feel like designing it again (for now at least).

That's bad luck.Thank god we'll be able to play Part 2 soon!
Any updates/news btw ?



-- Revan--


u called down the thunder...
...now reap the whirlwind !
posted 07-02-06 05:16 PM EDT (US)     21 / 22  
Well nothing major, just these changes: I changed the frozen river bit, by adding in the cliffs (instead of having them invisible) to make it easier.
I also made it so that the player has researched one of the Jedi upgrades to make his 'power' regeneration quicker, which makes tackling the Geo's easier.
Finally, ive done the warp pads, bug free, I just need to add bits to them to make them more of a puzzle.

Bendak: Could i send you the updated one to test when your next on msn?

posted 07-03-06 08:04 AM EDT (US)     22 / 22  
sure

B e n d e r s . . . © 2004

ex SWGBH scn designer
ex BFME2H cherub
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