EPISODE XI:
The galaxy has once again, entered into war. After the Third Battle of Eriadu, in which the Sith lured the new Republic to attack the Sith Capital of Eriadu.
With the New Republic's fleet crushed by the surprise attack, the single power capable of standing against the Sith Empire was swept away. Victory after victory for the sith brought down mighty empire and seemed to spell doom for the galaxy.
But it was not to be. So soon after it stood as the sole superpower of the galaxy, the empire began to crumble. The HUTT CARTELL, eaer to revenge the loss of former Hutt Space has swept in to reclaim their lost territory. They have already defeated the Sith Empire's greatest ally, THE FORTUNAN DOMINION and are now hoping to topple the SITH EMPIRE. Even now, a battle for Nar Shadda rages.
Several other Sith have proclaimed themselves DARK LORD OF THE SITH ahead of Darth Persia and have attempted to usurp the empire for themselves, further fragmenting the benemoth.
But the Sith are not defeated yet. The territory of the former CHISS EMPIRE has been resettled, this time by the sith. From this hidden territory, they rebuild their fleets in hopes of retaking what was once their's.
The Imperial Remnent, ruled by a shadowy figure, has been re-animated. Under his command, the former GALACTIC EMPIRE has reconquered the CORE WORLDS including the heavy industrialized worlds of BYSS and the EMPERESS TETA SYSTEM.
Deep in WILD SPACE, the former SITH CONFEDERACY, protected by a series of black holes lurks the traitor DANIK and his retinue. A stalemate has existed there for over 40 years, with extensive fortifications and ships on both sides.
Also lurking in Wild Space, waits an enemy that was thought to be long vanquished. The YUZZHAN VONG have returned, vowing to avenge their defeat at the hands of the GALACTIC PROTECTORETE...
Hello! This is the 6th thread in the ROTJ series originally created by Shadow_Droid! This takes place 50 years after the end of Episode X. I am hoping to see some old faces, as well as some new to the series 1. Obey the moderateor! (Darth Persia) 2. No killing another person's character or completely wiping out his or her faction without his or her permission 3. No godmoding. (ex: I create five death stars that go and obliterate you're entire faction!) 4. No being newbish. (ex: I cr34t3 fiv3 d34th 5t4r5 th4t g0 4nd 0blit3r4t3 y0u'r3 3ntir3 f4ct10n! I 0wnz y0u! I'm th3 b3st r0l3pl4y3r 3v3r!) 5.Give good explanations and post well! The bigger the better! 6. Realism is strictly enforced. If it's not possible, it's iilegal. I.E. There will not be 1000 Superlaser ships. 7. The doctrine of assumed defenses is enforced here. I.E. Important planets are likely to have minefields. All EU applies when it comes to special defenses. 8. You can not win a battle in one post, hit and run attacks do not count as a battle. An example of a hit and run attack would be sending a few fighters to go shoot some stuff and retreat. 9. Custom ships are fine, but be realistic! 10. Few shipyards a re capable of building ships the size of Star Destroyers and the like. Also remember that you need money, ore, a good economy to build ships. Generally, having a bigger empire means you can build more stuff. 11. Remember that it takes time to assemble fleets, get fleets to targets etc. The speed of the ships hyperdrive etc. effects this. Use the galaxy map. 12. Spies and the like must be explained. 13. All fighter lists are in squadrons please, not pure amounts. 14. Explain everything you can and want to. Immigration policy, your government and how it works etc. or else someone may take advantage of the ambiguity. 15. Custom ships and stuff can be destroyed if you do something stupid, or it is realistic. 16. Single characters that are not with any particular faction cannot be easily killed, stopped or destroyed unless you do something stupid. This is known as the "Han Solo Effect". 17. Except for the major factions I listed in the first post, you may not make up a faction after we begin that is large. Start at the bottem and work your way up!! 18. Suicide attacks and chemical attacks etc. are rather lame. I advise not doing this as it's less fun, but it's not against the rules per se. 19. In order to capure a planet, you must also perform a ground campaign. 20. The rules of economy in this RPG are the same in real life. Having planets on major trade routes gives you the power to hurt other faction's economies. (See map) 21. In your territory, there are tons of systems, planets etc. that are unnamed. Feel free to make them up as you go along, but no "OMG! I have 50 UBER SHIPYARDS!!!111" 22. Ships take a while to build. Be realistic. 23. The doctrine of Star Wars that occurs outside of this RPG. All EU and the movies remain identical in this RPG from "real" Star Wars EXCEPT those events that have been specifically altered, such as (Palpy is not cloned until 70 years after ROTJ). 24. All non owned factions are NPC's and have their own fleets etc. You may deal with them, fight them etc. as long as you don't do anything unrealistic. 25. Superweapons are fine, but there are some rules about them. Mainly, they are rare. Second, they can't be SO ridiculously powerful you are invincible, such as (OMG!!!1 50 SSD's with Quantam Armor!!!) and they would take a long time to build and alot of resources, such as 10 years or so. 26. When battling in space, explain as much as you can about your fleet, such as formation etc. 27. Production: Production is very simple. Post what you are starting to build something. After a reasonable amount of time, it will be built. The economy, taxes, shipyards, ore etc. affect production time and how much you can produce. Darth Persia has been defeated and Darth Imperious now holds the title of Dark Lord of the Sith. The Yuzzhan Vong have approached the Sith Empire with an alliance. The Hapans, the Imperial Remnent and the Nemodians are conspiring to attack the Sith Empire. This is the official map of the Star Wars galaxy. This is canon as far as this RPG is concerned. NOTE: This is the same map. Good Star Wars ship resource Custom ships Name: Custom name: The Dark Rage Name of ship: Custom Name: The Tonnant. Class name: Scythe Class name: Repulse Name: Jethro Kalnar Name: Hombre Name: Higlark Kast Owned by: Shadow_Droid Owned by: Shadow_Droid Name: Zureik Nerol Faction: New Jedi Order Light Superlaser: Cheaper and much weaker than a superlaser. Can very badly damage an Imperator Star Destroyer. Super Battle Droids: The super battle droids the Sith Empire uses have advanced independent logic processors along with droidekas. Custom Droid Name: Pilot Battle Droid Info: This was a specific type of Trade Federation Battle Droid designed to pilot nearly any type of vehicle. They are now used by the various Sith Factions as support units, ect. Custom Soldier Name: Sith Militia aka Sith troopers Info: The standard soldiers of the Sith factions, these militia are ever-vigilant and wear silver armor that Sith troops wore millenia ago. They fight with swords and blasters, and are trained to be experienced in just about every type of mission. Custom Soldier Name: Kel'Dor Militia Info: These are the standard soldiers of the Kel'Dor Republic. Unlike other soldiers, like Sith Militia and Battle Droids, the Kel'Dor Militia relies less on they're blaster pistol than a special advantage they have: force sencetivity. They are trained to use the force by the Sith, and can use a variety of different powers, including Force Push, Pull, Heal, Grip, and Jump. Custom Droid Name: Assassin Droid Info: This battle droid, with Its powerful, acurate sniper rifle, is the perfect long-range infantry unit. A group of 8 or so of these droids can turn an advancing company of enemy soldiers into one or two fleeing troops in short order. Custom Soldier Name: Elite Sith Sabotour Info: This elite soldier, with Its powerful dual blasters and rocket launcher, can elimenate almost any opposition in numbers. They are usually sent into enemy bases to destroy structures and the like. Custom Droid Name: Elite Demolition Droid Info: This special type of battle droid was designed specifically for taking down enemy vehicles with Its mines and missle launcher. However, their lack of non-ammunition weapons leaves the Demolition Droid with less options in close-quarter combat, so they rely on standard soldiers to cover them. ROTJ Epiosde VII Episode VIII Episode IX Episode X Darkbeing: For making AOD and helping us out in Epiosde VIII! mASTER_PLO_KOON1: For making many neutral factions and spending alot of time designing stuff. - Note: All former Chiss worlds locations are unknown to those outside the Sith Empire Navy. The "Dark Rage". 50 Imperial Fleet Carriers 150 Nebulon B Frigates 100 Tie-Phantom Squadrons (Elite) 10 Sith Masters 50 At-AT's Faction: Government and Merchant Navy of Neimoidia. Name of overall fleet: The Neimoidian Merchant Navy. 20 Imperial I class Star Destroyer. SSD 1 (modified with light super laser) 5,000 Mercenaries 2000 Cloakshape fighters Faction: Galactic Empire Byss: Center of the Imperial Government. Barracks for Stromtroopers and Dark Troopsers 50 At-Ats 1,000,000 Stormtroopers Name: The Sith Confederate Name of Overall Fleet: Capital Ships: Carriers\Cruisers: Support Ships: Fighters Soldiers Production: The Imperium is still in the developmental stages in regards to their fighters, and so are still making the old TIEs. They are focusing on building capital ships and NS-5 battle droids. Diplomacy: Has no ties with the rest of the galaxy and so is not an entity diplomatically Misc: The Yuuzhan Vong, a powerful warrior race, has entered the galaxy with their entire civilisation to take the galaxy from the infidels. Unlike those who came before them, these warriors have surrendered much of the fanacism of their religion, and are focused on victory instead of appeasing the gods. This is largely due to the efforts of Supreme Overlord Onimi, or, as he was formerly known, Quoreal. There is another objective besides the conquest of the galaxy. There is a world called Zonama Sekot that Onimi wishes to visit, as he belives it to be a duplicate of the long forgotten homeworld of Yuuzhan'tar. Name of Overall Fleet: Yuuzhan Vong Capital Ships: The Hapan Royal Military The Hapan Grand Fleet Carriers\Cruisers: Fighters: The Hapan Guard Fleet Carriers\Cruisers: Other: Fighters: The Hapan Reserve Fleet Carriers\Cruisers: Fighters: The Hapan Royal Army Soldiers: Mechs and Tanks: Support Ships: Diplomacy: Fleet Stats Fighters: 3 Squadrons of Z-95 Headhunters Capital Ships: 5 Imperial Class-II Star Destroyers Light & Medium Cruisers: Other: This is one of many small splinter factions of the Greater Sith Empire. Faction Name: The Sith Senex-Juvex Alliance 3,000 Infantry Battle Droids Fleet Stats Fighters: Capital Ships: 6 Victory Class-II Star Destroyers 10 Dreadnaughts Other: This small Sith Faction's tactics rely heavily on surprise attacks and ambushes, because of Its very small military forces. Faction Name: The Kel'Dor Republic of the Sith Fleet Stats 100 TIE Hunter Squadrons 37 Imperial Class-II Star Destroyers 10 Modified Correlian Corvettes Other: This is one of the more powerful Sith Factions, with a powerful military and more planets than most other Sith factions. The Kel'Dor Republic of the Sith has tried to stay neutral and hidden, not letting anyone else know who their allies are untill they can't be stopped. Faction Name: The Chommel Imperium 2,000 Battle Droids Fleet Stats 55 TIE Heavy Interceptor Fighter Squadrons 25 Imperial Class-2 Star Destroyers Light and Heavy Cruisers: 5 TIE Air Cruisers Other: This was once part of the Greater Sith Empire, but when It broke up, a number of Sith renounced the dark side, and the Chommel Imperium was born. [This message has been edited by Darth Persia (edited 02-23-2005 @ 10:06 PM).]
Custom name:
Size:
Weapons:
Crew:
Hyperdrive Class:
Other:
Custom characters
Owned by:
Faction:
Bio:
Factions
Example
*All major planets*
Size: 25 KM
Weapons: 850 Double Turbolasers, 300 Heavy turbo lasers, 400 ion cannons, 60 concussion missle launchers, 40 proton torpedo launchers, 15 gravity well generators, 1 Super Laser
Carries: 30 Squadrons of fighters, 9 Squadrons of bombers
Crew: 1,000,000 and can hold 100,000 troops
Hyperdrive Class: 2.0
Other: This monstrosity was built during the height of the Sith Empire's power. Jet Black, it is based on the Eclipse Star Destroyer design, but is larger. It is the flagship of the Sith Empire's fleet and the symbol of fear throughout the galaxy.
Owner: Darth Imperious (mASTER_PLO_KOON1)
Weapons:575 Heavy Turbolaser Batteries
155 Concussion Missle Tubes
310 Ion Cannons
100 Tractor/Repulsor Beam Projectors
6 Fully Stable Cloaking Devices
20 Planetary Bombardment Weapons
1 Light Superlaser
Carry Capablilities:144 TIE Hunters split into two full wings.250 misc shuttlecraft, supports ships, and other TIE types 34 AT-ATs (With their At-AT barges) 59 AT-STs
Small fleet of Speeder bikes, AT-PTs, and Landspeeders 4 Prefabricated garrisons
39,000 Troops.
Size: 12.8 KM
Hyperdrive: 2.0
Custom name: The Omnipotence
Size: 18 km
Weapons: 250 turblaser batteries, 250 heavy turbolaser batteries, 250 missile tubes, 50 tractor beam placements, 2 light superlasers
Crew: 32000 crew members, 40,000 troops
Hyperdrive Class: Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nothing superbly special, other than its a SSD with shield that are twice as strong. Dod's Flagship.
Type: Ship Destroyer
Size: 650 m
Weapons: 1 Light Superlaser
Crew: 1,000
Hyperdrive Class: 1.5
Description: A fast and maneuverable ship basicly buildt around a Light Superlaser with an advanced sensor package.
Type: Battlecruiser
Size: 2,3 KM in diameter
Weapons: 100 Heavy Turbolasers, 100 Turbolasers, 16 Proton Torpedo Tubes, 15 Tractor Beam Projectors
Crew: 30,000
Hyperdrive Class: 1.5
Description: A ball-shaped battlecruiser designed to protect the narrow entrance to the Hapes Cluster, it is capable of targeting about 60% of it's firepower in any direction needed. Many maneuvering replusers ensure's it maneuverability. Carries 8 squadrons of fighters.
Name: Admiral Hanse.
Owned By: British Patriot.
Faction: Neimoidian Government and Merchant Navy.
Occupation: Commander of the new Neimoidian prototype "Gunray" class. Also second in command to Admiral Horchst.
Bio: Take a typical Neimoidian's personality, and add arrogance to the snobbery, and you have the Admiral. Related to the aristocracy of Neimoidian society, he is... disdainful of the new Viceroy, purely because Tethine was a mere Captain beforehand. Hanse will do anything, however, to maintain the established order of things, due to his conservative and stuck-up nature. He has, on occasion, had the nerve to wear a taller mitre than that of the Viceroy, (Neimoidians have a thing about tall hats.)
Name: Danik Kalnar
Owned by: Penguin
Faction: Sith Confederate
Bio: Born on Coruscant, before he could be taken by the Emprie and killed, because of his Force senses, he was taken by Darth Persia, who trained him, and then became Darth Imperious' apprentice. It remained this way, until the Chiss fought the Sith. Danik and his fleet betrayed Pesia. The Chiss lost the battle, but Danik managed to strike slightly at Eriadu before the destruction of his planets. His fleet fled to a hidden location, but the Sith arrived. They fired upon his engines, ruining his hyperspace path. He ended up at Neros, where the locals believed him to fulfil a prophecy. Neros became a huge industrial world, pumping out warships, almost as much as his faction had done before. His son, Jethro, became a powerful Sith, but not like his father at all.
Owned by: Penguin
Faction: Sith Confederate
Bio: Danik's son, Jethro was raised roughly. He became a powerful Sith, but was unsure where he loyalties layed. He sought the answer to his troubled inards, but could not find it. He does not believe power is right for him. He does not want to control the Confederate. He continuously searches for the answer to his questions.
Owner: Darth Persia
Name: Darth Persia
Species: Human
Faction: Sith Empire
Bio: This ancient Sith was an instructor on the Sith Academy on Korriban (During the time of KOTOR), when he saw that the sith empire was crumbling, he froze himself in cryogenic stasis. Awaking 20 years ago, he cloned an apprentice for himself. Right after the Battle of Endor, he took advantage of the Empire's temporary disarray and aquired many Imperiel Ships.... Since then, he has forged an Empire from the single system of Eriadu he originally controlled. After Imperious's apprentice, Danik, betrayed him, Danik was captured. Danik set a trap for Persia and severely injured him and managed to escape. Persia was brought off the ship to recieve medical treatment. He has a cyborg eye (kind of like the eye on the heavy stormtrooper in SWGB), a robotic arm with enhanced strength and blaster. Most of his body has been replaced with cyborg intergrators with his remaining flesh. A flame thrower is installed in his chest, and his legs have been replaced with cyborg legs. Now an old man, he looks frail and ancient, although things are not always as they seem... Darth Persia was defeated by his apprentice, Darth Imperious on Eriadu.
Name: Darth Imperious
Species: Kel'Dor
Faction: The Kel'Dor Empire
Bio: Plo Koon was cloned by an ancient Sith Lord named Darth Persia, and taken as his apprentice. He later founded his own Empire by stealing walker blueprints, a sample of Stormtrooper DNA, and carving a new order for the Kel'Dor civilazation. After trading with the Imperial Federation, he bought many Imperial ships, and later was given Kerl-class ships. Shortly after becoming a Sith knight, he took Danik as his apprentice. He now remains as Darth Persia's most trusted agent, and one of the most powerful Force users in the galaxy. During the breaking up of the Protectorate, Pirates and other enemy factions took most of his faction's planets, and the Kel'Dor Empire was weakened because of lost territory. The remaining parts of the kel'Dor empire joined with the Sith Empire. He has been gaining power and may soon challenge Darth persia for title of Dark lord of the Sith. He defeated Darth Persia on Eriadu and is now the Dark lord of the sith.
Owned by: kypjargon
Faction: none
Bio: Nobody knows his real name. Nobody knows where he comes from. He is a master of the Dark arts, but has none of the aspirations for powers that plagues the existence of other dark lords. He leads Kilmadre, a council of Dark Force users who are slowly massing their forces in preparation for an all out attack on the rest of the galaxy. They are based in a solar system in Wild Space by the name of Draonae. The council stumbled upon these worlds while searching for remnants of Yuuzhan Vong activity. They are quite heavily populated, and their inhabitants have discovered basic spaceflight, allowing them to colonise other worlds. There are seven worlds in all, and each have been given a purpose in the overall workings of the Kilmadre Imperium.
Job: Supreme Warlord of the Sith Empire
Bio: In charge of all Sith forces.
Name: Luke Skywalker
Faction: New Jedi Order
Job: Jedi Master
Bio: Luke Skywalker spent many years training and gathering artifacts that could teach something about the force. On one of his journies he found an object called the Orb of Passage which gave him some control of time. He has used it only when necessary and has chosen not to use it to gain eternal youth. Luke decided that all beings must eventually become one with the force and so will not try and make himself extempt from death using his great power. He does try to stay alive though and his strength in the Force has given him a much longer life than many would suspect. He continues to teach new generations of Jedi, but has stepped down from controlling the army saying he was getting too old for it. Luke still has some power, but it is now mostly influence only and though he is no longer their leader, the Jedi still respect and obey him because of all he has done, his set of morals, and his great power.
Name: Crystal
Faction: Currently Factionless, but against the Hutts
Job: Dark Jedi/Bounty Hunter
Bio: Crystal is Irek's daughter. She is a teenage girl and has similar cybernetic implants that allow her to control machinery. When Irek finally did seem to settle down, he did have a family and she was unfortunately his only child since her mother died when some people attacked her and her family because of past problems with Irek. Irek then began training her on how to fight and use the dark side. When the Fortuna Dominion was under attack, Irek would sometimes take her on less dangerous missions to teach her more. Unfortunately, tradgedy struck when one mission that seemed to be simple and easy was a trap. Irek and Crystal's support was quickly taken out and Crystal was failing in the battle, just blocking attacks. She was disarmed within mere minutes into the battle and injured. When a final blow was going to be dealt to kill her, Irek jumped in sacrificing himself to save her taking out most of the attackers with him. The few surviving attackers underestimated her and were over confident then, in rage she killed them with the dark side and her father's lightsaber. The Fortuna Dominion has fallen, but she is still fighting against the Hutts and currently does not want to join the Sith Empire. She has much of her father's abilities, but currently lacks the experiance to use them properly.
Owned by: Stormtrooper88
Bio: A young Jedi Knight who have a great potential in the force,Zureik was the son of Kizarg Nerol; leader of the Darkside Confederacy and a former guardian of Jedi Master Hayrel Nickel.It was still questionable why Kizarg had send his son to become a Jedi when he was a great Dark Jedi.But the relationship of Hayrel and Kizarg might be the reason.Zureik is a little quiet in classes,but his enthusiasm being a great leader has impressed the more elderly Jedi.
Name: Vorga the Hutt
Owned by: DSF (DarkSideFire)
Faction: The Hutt Cartell
Bio: Vorga the Hutt came almost as a savior to the other Hutts, unknown to all of them he appeared and helped organize their scattered Empires. Most is unknown about him, he seemling came out of no where but he is smart and quickly established things under his control. He brought with him a line of droids unseen and almost unknown, they are known as the Velocity Venor droids and have proved to be deadly and powerful. Vorga the Hutt is unlike most Hutts, he does not burst into fits of rage and try to attack people for a mere insult. He also does not kill people on a whim, he is controlled which is odd for a Hutt, but he has many untold and dangerous secrets, his true nature will be revealed and all pray that they won’t be there when it is revealed.
Name: Viceroy Lott Dod.
Owned By: British Patriot.
Faction: Neimoidian Government and Mechant Navy.
Species: Neimoidian.
Age: Not really known to anyone.
Bio: After the Downfall of his superior, Nute Gunray, and the Trade Federation, Lott Dod escaped the senate and fled back to Neimoidia. He was declared the Neimoidian head of state, and was successful in keeping Neimoidia out of the Galactic Civil War, making Neimoidia incredibly rich. After the Civil War, he set about transforming Neimoidia's military and merchant navy. For starters, ex-imperials have flocked to his faction, drawn by his great wealth. The Neimoidians revere him, as he is one of the few who remains from the time of Neimoidia's true power. And he wants to restore it. Now the Merchant navy is the navy, and Dod has become extremely old. But this is no obstacle to him. He has big plans...and they include revenge...against those who helped bring about the downfall of the Trade Federation...
The Jedi. (THIS IS KNOWN ONLY TO LOTT DOD)
NAME: Captain Aether Tetheine
OWNED BY: British Patriot
FACTION: Neimoidian Government and Merchant Navy
SPIECES: Neimoidian.
AGE: 48
BIO: The Great-Nephew of the desceased Daultay Dofine, who perished at the battle of Naboo, Aether Tethine is an extremely well-educated and dangerous Neimoidian Merchant Naval officer, who is also an aide to Viceroy Lott Dodd. Tethine goes with Dodd wherever he goes, and is the only Neimoidian privy to the Viceroy's true agenda entirely. Tethine has always been ambitious, and has his own plans, to control Dodd from behind the throne.
Faction: Various Sith Factions
Weapons & Equipment:
BlasTech SE-14r Light Blaster Pistol
Merr-Sonn RD-4 Grenade Launcher
SoroSuub F-187 Fusioncutter(used for repairing stuff)
Faction: Various Sith Factions
Weapons & Equipment:
BlasTech DH-17 Blaster Rifle
Belt of 4 Thermal Detonators
1 Sith Sword
Faction: The Kel'Dor Republic of the Sith
Weapons & Equipment:
DC-22 Blaster Pistol
Belt of 4 Merr-Son Munitions Class A Thermal Detonators
Faction: Various Sith Factions
Weapons & Equipment:
BAW E-5s Sniper RIfle
BlasTech SE-17r Blaster Pistol
Faction: Various Sith Factions
Weapons & Equipment:
Dual E-11 Blastech Rifles
Arakyd T-M2R9 Detonation Pack Dispenser
Merr-Son PLX-2M Portable Missle System
Faction: Various Sith Factions
Weapons & Equipment:
CBX-F-71S Missle Launcher
Conner Ship Systems HX2 Mine Dispencer
Previous RPG's
Victor Von Doom - Persia wins.
British Patriot - Persia wins.
Omnipitent Penguin - Imperious wins.
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8 Super Star Destroyers
80 ISD II
45 ISD I
185 Kerl Class
15 VSD
30 Interdictor Class
100 Dreadanought Class Cruisers
30 Strike Medium Cruisers
175 Correllian Corvettes
50 Marauder Class Gunships
100 Corellian Gunships
30 Tie-phantom Bomber Squadrons (Elite)
600 Tie-Interceptor squadrons
115 Tie-Hammer squadrons
900 Cloakshape fighter squadrons
25 Tie-Defender Squadrons (Elite)
250 Squadrons of Tie-Raptors
30 Skipray Blastboat Squadrons
80 Tie Claw Squadrons
90 Tie Cyclone Squadrons
80 Tie Enforcer Squadrons (Elite)
70 Tie Reaper Assault Gunboat Squadrons
170 Sith Knights
350 Sith Padawans
1,200,000 Super Battle Droids
700 Droidekas
1,000,000 Sith troopers
300 AT-ST
250 Tie Crawlers
Leader: Viceroy Lott Dod.
Centre of Government: Neimoidia.
Systems: Neimoidia and Commenor.
Shipyards: One large one at Neimoidia. Neimoidia has no resources, but has become so rich she can literally import everything. Commenor has various minerals here and there.
Flagship: The Tonnant.
15 ex-Trade Federation Battleships.
25 Imperial II class Star Destroyers.
25,000 Stormtroopers.
30,000 Battle Droids.
2,000 Droidekas.
15,000 Super Battle Droids.
15 AT-AT.
150 AAT.
100 MTT.
1500 Speeder Bikes.
1500 STAPs.
HUTT CARTELL
Army Size:
65 ISD II's
30 ISD I
50 Sith Masters
300 Sith Knights
650 Sith Apprentices
10,000 Comabat Droids
10,00 Gammorean Warriors
10,000 Nikto Grunts
10,00 Twi'lek Soldiers
10,00 Trandoshan Slavers (With Z-shields)
10,000 Korunnai Warriors
10,000 Balawai Militians
1,000 Akk Dogs
1,000 Akk Gaurds
1,000 Velocity Vendor Droids
200 Y wings
30 Correllian Corvettes
60 Nebulon B-Frigates
50 Carack Cruisers
Numerous other transports and Carriers
Planets: Haruun Kal, Klatooine, Kintan, Kirado III, Dosha, Saki
Haruun Kal: Large Shipyard, high economic value, medieum mineral wealth, large manufacturing facility
Klatooine: Average everything
Kintan: Small shipyard, large mineral wealth, negligible economic value
Dosha: Medieum Shipyard, low economic value, high mineral wealth, no manufacturing
Kirado III: Large Shipyard, medieum mineral wealth, medieum economic value, small manufacturing facility
Saki: Small shipyard, large mineral wealth, large droid manufacturing facility
Leaders: Skycus Talell and Palpitine
Center of Government: Byss
Systems/Regions: Byss and Empress Teta System and the Deep Core and Core worlds
60 Imperial Star Destroyers
34 Victory Class Star Destroyers
10 Interdector(sp?) Class Ships
2 Super Class Star Destroyers (Excluding The Deyanor Which is the Uber SSD)
50 Allegiance Class Star Destroyers
5 Vengance Class Star Destroyers (Almost as Big as SSDs)
1 Sovereign Class Cruiser (15km Long)
Each Ship has its own squadrons of fighters and bombers. Certain Ships such as the Deyanor are equiped with TIE Agressors, TIE Defenders, TIE/D, TIE Oppressors, TIE Hunters and TIE Advanced XIs. Also each ships ground force is deployed with TIE Landers. There are 10 TIE Landers per ISD and the number of squadrons and landers depend on the ships size.
175 At-Sts
300 At-Pts
8,000 Speeder Bikes
50,000 Scout Troopers
30,000 Swamp Troopers
1,000 Imperial Royal Guard (You'll See Why)
500 Zero-G Assault Troopers (Spacetroopers. Most Elite Stormies Ever)
5,000 Sand Troopers
200 Dark Troopers
Leader: Danik Kalnar
Army Size:
30 Icarus-class Warships mk IV
100 Squadrons of Helios class fighters
2,000 Modified Clawcraft
2,000 multi-purpose transports (mostly public transport)
1,250 Heavy war transports
80,000 Shock Troopers
2,000 Decimators
10 Sith Super Commandos
150 Sith
300 Sith Students
Faction: Kilmadre Imperium
Leader(s): Hombre
Center of Governmnt: Draonae
Systems\Regions:
Draonae 1 - Industrial - droid foundries litter the planet
Draonae 2 - Mining - volcanic world rich in minerals - large shipyard in orbit
Draonae 3 - Agriculture
Draonae 4 - Navy - Pilot training school, military research facility, large Starfighter construction complex in orbit
Draonae 5 - Misc - ie a planet such as Earth
Draonae 6 - Desert planet - used as a station for the bulk of th fleet, has personnel quarters on the planet
Draonae 7 - Mining - rich in ore bedrock, massive custom built shipyard in orbit that houses
5 Imperial Star Destroyers
1 Interdictor Star Destroyer
1 Nebulon B Escort Frigate
1 Strike Cruiser
1 Fighter Carrier (40 squadrons of fighters)
25 Misc Gunships
1 Squadron TIE Defenders
10 Squadrons TIE bombers
40 Squadrons TIE Fighters
1 Squadron TIE Interceptors
1 Squadron X-Wings
1 Squadron Y-Wings
1 Squadron A-Wings
500 Officers
100,000 NS-5 battle droids
Faction: The Yuuzhan Vong
Leader(s): Supreme Overlord Onimi, Czulkang Lah
Center of Government: Yuuzhan Vong worldship Domain Lah
Systems\Regions:
Belkadan
Helska 4
Dantooine
Bimmiel
Bakura
Kathol Sector
50 Koros Stronha Worldships
15 Kor Chokk Grand Cruisers
220 Mid-ro'ik Warships
Carriers\Cruisers:
300 Chuun M'arh frigates
400 Matalok cruisers
Support Ships:
700 Yorik trema
Fighters
725 squadrons coralskippers
Soldiers
5,000,000 Warriors
5,000,000 Shapers
7,000,000 Priests
20,000,000 shamed and workers
The Hapes Consortium
Leader(s): Queen Mother Jaina
Center of Government: Hapes
Systems\Regions: 63 Member systems, plus scores of mining colonies and outposts.
Hapes: massive shipyard, large economic value
Olanji: massive shipyard, medium economic value
Charubah: medium shipyard, major production center, medium economic value
Kral IV: massive shipyard, nothing else
Leaders: The Defence Council
Description: Untouched by the last century's constant war, the Hapans have buildt up quite a force. They started almost 60 years ago strengthening their defences and improved their infastructure, and about 20 years ago devolping new ships to replace the old ones, they have aquired modern Turbolaser-technology and installed light superlasers in some of their ships as well. The Hapan fleet is divided in three groups: The Grand Fleet which works as a strategic fleet, the Guard Fleet protecting the only entrance to their cluster and the Reserve Fleet who can work as a strategic fleet as well. The Army works for itself with it's own ships and can attrach to any flotilla needed
CIC: Grand Admiral Stark
Description: This is the Grand Fleet, it is the most powerfull Hapan fleet and can be sent to where they desire.
Capital Ships:
1 Sword-class Battleship (still under construction)
10 Hapan Star Destroyers (refitted ISD IIIs)
68 Hapan Neo-Battle Dragons
4 Scythe-class Ship Destroyers (equipped with light superlasers)
110 Hapes Supernova-class Battle Cruisers
389 Miy'til Interceptor Squadrons
65 Hethrinar Assault Bombers
CIC: Grand Admiral Alric
Description: Tasked with protecting the only entrance to the Hapes Cluster, the Guard Fleet is equipped with the massive 2km Repulse-class Battlecruisers made specifially to defend this narrow strip, it also employs minefields and defence guns.
Capital Ships:
4 Repulse-class Battlecruisers
6 Hapan Star Destroyer
2 Scythe-class Ship Destroyers
20 Hapes Supernova-class Battle Cruisers
80 Floating Defence Guns
128 Miy'til Interceptor Squadrons
10 Hethrinar Assault Bombers
CIC: Admiral Handli
Description: this is the reserve fleet, who can function as a strategic fleet, as well.
Capital Ships:
63 Hapan Battle Dragons
12 ex-Imperial Star Destroyers Mk. I and II
100 Hapes Nova Battle Cruisers
524 Misc fighter squadrons (Miy'til, X-Wing, A-9, TIE)
CIC: General Clarck
Description: The Army employ their own transports for their soldiers, so they can be transported to where they're needed, escorted by the Navy, of cause.
22,000 Hapan Marines
1,250,000 Soldiers
156 Juggernaughts
200 AT-AT Walkers
500 AT-ST Walkers
2000 misc. tanks and mechs
800 War Transports
The Hapans are in peace with all other factions, but if anyone enters their space, they'll be shot after the first warning. There is, however, some support for entering the war, and they're maybe willing to join someone if they ask for it.
Faction Name: The United Federation of Sith
Leader: Blah
Owner:
Territories and Regions: Moddell Sector
Planets/Systems: Endor System and Annaj
Army Stats:
2,000 Sith Militia
1,500 Pilot Battle Droids
50 Sith Apprentices
100 Sith Knights
50 Elite Spies
100 AT-STs
5 Squadrons of TIE Fighters
2 Squadrons of TIE Hunters
7 Victory Class-I Star Destroyers
Leader: Blah
Owner:
Territories and Regions: The Senex Juvex Sectors
Planets/Systems: Belsavis, Karfeddion, and Asmeru
Army Stats:
400 Assassin Droids
100 Sith Knights
50 Elite Sabotours
4 TIE Phantom Squadrons
4 TIE Phantom Bomber Squadron
3 TIE Hammer Squadrons
6 Y-wing Squadrons
5 Nebulon B2 Frigates
3 Interdictor Cruisers
Leader: Darth Vorcon
Owner:
Territories and Regions: The Raioballo Sector
Planets/Systems: Dantooine, Shusugaunt, Sinsang, and Gravlex
4,000 Kel'Dor Militia
1,000 Pilot Droids
600 Assassin Droids
400 Elite Demolition Droid
5 TIE Hammer Squadrons
60 Y-Wing Squadrons
5 Razor Fighter Squadrons
5 Assault Gunboat Squadrons
3 Super Star Destroyers
18 Victory Class-II Star Destroyers
3 Nebulon D Frigates
20 Imperial Escort Carriers
Owner: Blah
Territories and Regions: The Chommel Sector
Planets/Systems: Naboo, Chommel Minor
600 Assassin Droids
500 Elite Demolition Droids
50 Force User Masters
121 Force User Apprentices
35 AT-ATs
35 AT-AT Dropships
1,000 Pilot Droids
10 TIE Avenger Squadrons
30 X-Wing Squadrons
20 TIE Interdictor Squadrons
40 Nebulon B-2 Frigates
10 Imperial Escort Carriers
40 Correllian Corvettes