The Clone Wars forced the Jedi to advance the training of their followers far faster than natural leading to more arrogant and young masters. After the Sith plot by Palpatine was foiled, the Jedi had to take control of the senate temporarily to insure a peaceful transition. It was a delicate time, but soon the newer younger masters on the Council began to gain more power and influence, the wise prudent masters of old were soon supplanted. And when the time came the new leaders of the Order denied letting go of such attractive power. In the years that followed everything changed, the Jedi began to adopt an egotistical and narrow philosophy that suggested those without force abilities were immature, lesser beings. They separated communities and families with military guarded walls and structures based on midichlorian counts. They began to control everything. Some systems of course resisted, but against the Grand Army of the Republic their fights were in vain. There were whispers of whole species massacred, entire planets wiped off the charts. But the whispers ended far too soon as the Jedi took control of transportation and communication. People, in theory, could resist; but the Jedi’s power was far too ominous. The last free systems in the galaxy lie within the Unknown Regions, controlled by the Chiss who care little for other races. There are few now who still know what it’s like to be free, among them is one troubled soul that is determined not to have her whispers go silenced…
Well I've finally finished a full scenario. I hope you guys all enjoy it! Basic is the standard form of all attacks in Galactic Battlegrounds. You use the standard click and hit approach, only there are special moves. Unlike other game play approaches, Hapes requires in depth A.I. For example, when your facing head to head with a Rancor in my new campaign, the Rancor has a 50% chance of being inaccurate (some A.I. edits must be done through GenieEd), and also having a swift attack that will kill you in an instant. So thus fore it puts the player in an instant strategic game. For one, you have to avoid the slow inaccurate, but deadly thrusts of a Rancor, but you also have to defeat it. That is how basic game play is done in Hapes. Stealth is an advanced form of attacks only to be found in a few campaigns. In the Hapes System it heavily relies on trigger work, and the opinion of the designer. For example, the bushes are extremely heavy, and visibility is limited. Set the enemy A.I. to a "randomizer". Using the Artificial Intelligence script "Immobile-Random" by Astro_mech, we use three simulations. The first one (food) carries over detection. The second one (carbon) carries over into suspicion (task to current area). And the third one leads to complete ease of mind on the enemies part. However, only activate the random entity when you need too, and deactivate it when you don't. The Force is the third and final element of attacks. To manipulate the force in Hapes, you must enter in a code. For example, in the Zelda games you can use songs to achieve goals. In this, by studying certain elements of the force, you can learn how to use it faster and better. The Force in my new campaign is limited to 9 different combinations and powers. The first is the ability to be Telekinetic, the most simple of all tasks. It's power allows you to control units but not use them to attack, it constantly drains your force and can be stopped at anytime. The opening scene. Script Excerpts [This message has been edited by Empire of Darkness (edited 03-31-2007 @ 03:32 PM).]
-Modpack-
-Sounds-
-Music-
-Modpack-
- Sounds and Music in via seprate
It is fifty-six ABY, and fear is growing in the consortium. The wise prophets have sent word to the Queen Mother that darkness grows in the land. From the east an unknown army marches on there doorstep, raiding the lands under the banner “Ni’Korish”; the ancient malevolent Queen Mother. Under the fear of being destroyed, the Queen mother has sent word to the Galactic Alliance of there need. In response to this distress call, the Galactic Alliance summons the Jedi to Hapes…
- Hapes Triggering System
- Unprecedented Story Telling
- An Amazing Soundtrack
- Unparalleled Sound Effects
- Dynamic Music System
Ascension is an open-ended RPG that takes place in the Star Wars universe at fifty-six ABY (fifty-six years after the Battle of Yavin).
The Hapes Triggering System is a way of triggering in LucasArt's Star Wars: Galactic Battlegrounds. The system can be accomplished by using extensive trigger work in the provided scenario editor.
The basis of the Hapes Triggering System is pick up and play. It isn't a standard hack'n'slash, and it isn't heavily turn-based. It relies on three types of gameplay; Basic, Stealth, and the Force.
The campaigns focus will be on Raynar Thul.
Expect it somewhere in the year.
The basis of the Hapes System is open-ended pick up and play game play. For instance, in my upcoming campaign (codename: Hapes), there are four cities. All of these cities are explorable and are condensed with non player characters that have there own artificial intelligence. However, when you get outside the dense cities, you have an open field filled with enemies. You can use three measures which follow into the next three sections. Basic, Stealth, and The Force.
Outer Rim Chronicles
**NOTE**
Containing seven more new user interfaces for your editor.
There you have it folks, another month of releases and promises for new campaigns. Stay tuned for next month for more information on the next episode of A Pale Tear, and other releases from Grey Fox and Empire of Darkness.
Whoa.