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Topic Subject: Age of Empires 3 Mod: Sikh Confederacy
posted 02-17-09 00:04 AM EDT (US)   
Hi all,
I was thinking about making a new Civ for AOE relating to Sikhs. Sikhs which were practically next to Spartans. The Battle of Thermopylae can be equated with many Sikh battles, especially with the Battle of Saragarhi (http://en.wikipedia.org/wiki/Battle_of_Saragarhi.

As you all know there is one specific Sikh unit in the game, the Chakram (Sepoys are not specifically Sikh), and even he is in the wrong place. Chakrams are Nihangs from the Nihang sect, but in AOE they are available from the Udasi sect!? Udasi's should have more cleric types but anyway, this sub civ is not an issue.
My plan is to gather other more skilled programmers to make this possible. I am a beginner but I am a great artist and can take care of textures and stuff. Maybe, later we can create scenarios that will take you through some parts of Sikh history.

So the Sikh Confedracy is basically the Sikh Empire. It not only consisted of Sikhs but Muslims, Hindus and Dogras. This mod will be about Sikhs from 1700s to 1800s, whereas the Empire came about in 1799.
I am going to skip political structures, etc, and get right to the good stuff - military.
So this empire had Misls lead by Misldars.
In the beginning, most of the army consisted of mostly cavalry, with little artillery.Infantry were uncommon.

Ranjit Singh who recognized the advantages in British and French army systems, later creates armies with dominant disciplined infantry and more artillery. Note: Bows were almost completely abandoned but some irregulars and/or Akalis still used them. Most were composite, some were steel. (I had to throw this in somewhere)

The early Sikh Empire was mostly cavalry who were very skilled. "Five hundred of Najaf Khan's horse dare not encounter fifty Sikh horsemen." Colonel A.L.H. Polier, a Swiss officer in the Mughal in Delhi, 1776

So the plan is to combine some of the early "hit and run" tactics of Sikh Cavalry with the latter "more artillery and infantry" tactics. Since there was no Sikh navy(they were pretty much landlocked), we could simply go with a mix of British and French, like the Indians. We could avoid it altogether but that would wouldn't work on all maps. (They did have boats though in rivers, etc)


Units we might want to consider when modding.
Sowar - India - Its got a turban, beard, all set.
Zamburak - India - Needs a beard but has a turban, all set.
Howdah - India - You can hardly see the guy in there...

Gurkha - India - These should look more like british infantry un der the Sikhs. Teh reason we mod Gurkhas is because they have a turban.

Spahi - Ottoman - This one is great, he's got a turban and beard already.
Janissary - Ottoman - Texture can be modded to make it look like a turban, and portrait can be painted over.
Imam - Ottoman - need to make his hat look like a turban. This will be the Sikh surgeon, since Sikh did not have a priest class.

Jat Lancer - Merc - All set.
Chakram - Merc - All set, perhaps a bow/ mmusket or sword can be equipped.

Falconet
Little bombard
Great Bombard

What we need? (Firstly, many Sikh soldiers would have a/another shield on their backs. They would turn aorund when attacked by a Dragoon Sabre, the moment that was given they would turn around, hamstring the horse and shoot/attack the attacker. This was part of their hit and run tactic. We will need to edit all textures to create a shield in the back. Perhaps, Sikhs will get a higher defence when fleeing.)

Akali (Immortal)- Picture Chakram but with muskets/bows and swords. All types of Akalis e.g. cavalry, howday, infantry. A versatile but deadly unit. They were incorrectly viewed as fanatics because they were strict to the Sikh faith. They were men of firm sexual restraint, meditation, penance, charity, and were a complete warrior.

Ghorchurra - A lancer/musketeer on horse. My initial thoughts were jat Lancer but some of these guys were heavily armoured, so Spahi is the ideal choice. This leaves Jat Lancer to Jagirdar.
The ottoman units have to get the Indian voiceovers.

Jagirdari Horseman (Feudal Chief) - An average horseman armed with a musket. They had infantry working under them. So these might give bonuses to infantry units around. or even train units at a slightly higher price than their normal.

Hakim (Surgeon) - Self explanatory. Ideally, every battalion had one. We can use Imam without many changes. Just going to fix his turban textures up a bit. The ottoman units have to get the Indian voiceovers.

Fauj-i-ain Sepoy - Resembles a Gurkha more than the Indian Sepoy.

Irregular infantryman - Will probably use the Janissaries as a base for this. The ottoman units have to get the Indian voiceovers.

Sikh Sowar - Lancers on horses and probably on camels as well. Indian Sowar edited to show a shield on the back.

Sikh Howdah - not much to say here, just like the Indian Howdah. These were pretty rare.

Sikhs have 3 types of artillery Heavy, light and swivels. They a few elephant drawn cannons as well (these were not like Siege Elephants of India), these came under the heavy artillery which were commonly drawn by buffalo or horses. Sikh artillery was more heavier and accurate than their british counterparts later on. (in the beginning they were garbage, so this piece of history can be shown using the upgrades. The player must upgrade to get decent artillery. Zamburaks were always good, they only got better.)
Interesting note: muslims dominated Sikh artillery ;. They were rare in cavalry and infantry.

Kalan - The Sikh heavy artillery. Picture the little or great Bombard.

Khurd - Sikh light artillery. Field guns - Picture falconets.

Zamburak or Shutarnal (we will go with Shutarnal just because Indians have Zamburak , even though ZAmburak is a more common term) - Swivel gun mounted on a camel, this version of the Zamburak will fire slower but will fire more powerful rounds (the book I am using considers this artillery). It probably obvious that we will simply use the exiting zamburak with altered textures to show more of a beard.

Explorers will probably include a Mansabdar Howdah and Mansabdar Sowar. It IS likely that Sikhs had howdahs, but probably for rich generals like Akali Phula Singh or the king Ranjit Singh himself. this is why an explorer unit will be a howdah.

Perhaps Sikh Misldars can be like Japanese Damyos. They are able to train units and will be available from home city.

All buildings will be like india except the house and temple. I was thinking, we can have chinese villages, in place of Indian houses. chinese villages are able to raise goats if I am not mistaken, that will be perfect for jhatka (slaughter with one swift blow). Sikhs have Gurudwaras, these will looke like the Ottoman Mosque. Sikhs do not advance with wonders, they advance like the European Civs. Sikhs will have no sacred fields and will be allowed to kill and gather food from the cow.

I skipped navy just because Sikh were either landlocked or never needed it. but for the sake of teh game we will go with the Indian navy.

Phew, that took a while. Ok, so next step is to get pictures up so you guys can visualize. I will be using pictures from Osprey's The Sikh Army book and of course, I will get screens from the game itself, and show the units to be modded next to what they should look like.

Feel free to comment. Oh and here is my gallery, if you wish to see my art: www.prince911.deviantart.com

pictures from and copyright to Osprey's The Sikh Army

Ghorchurra akalis ChakramSpahi
This picture shows a Ghorchurra with two Akalis in the front. As you can see chakram works well for Akali's. The Spahi resembles the Ghorchurra a bit, but works even better for a higher rank ghorchurra, Ghorchurra Sardar.
Shown here on the left:[JPEG, (148.73 KB)]
Notice, he has no turban. This means we can use a unit from another civ to create this unit.

janissary serves as the base for irregular infantry men shown above with Ghorchurra and below with jagirdari horseman (ones below are early infantry).
Janissary
[JPEG, (141.84 KB)]
Although, the jat lancer does not have a matchlock, it still seems as a good base for Jagirdari horseman.
Jat Lancer


Gurkha
Gurkha is awesome when it comes to Fauj-i-Ain Sepoy.
Fauj-i-khas sepoy

More to come soon...

[This message has been edited by jang_bahadur (edited 02-17-2009 @ 09:11 PM).]

Replies:
posted 02-18-09 03:18 PM EDT (US)     1 / 28  
Seems great

Good luck
Don't give it up
posted 02-18-09 04:29 PM EDT (US)     2 / 28  
I'm sorry but has there actually been any modding done for this?

Lead designer for The War of the Triple Alliance Mod
"It's a trap, for noobs. Looks like you're a noob, congratulations. Read the instructions this time."
-Lord Tahattus
"Most SDers don't have any knowledge on scripting. We do. You can impress them but not us."
-invent00r
posted 02-18-09 06:35 PM EDT (US)     3 / 28  
No I just passed the research phase. I am just beginning to learn how to mod. I have got the tools, now I just need time and a team.

Any help is appreciated. I just need 2-3 experienced coders. I can do the textures.

[This message has been edited by jang_bahadur (edited 02-18-2009 @ 06:41 PM).]

posted 03-14-09 05:20 AM EDT (US)     4 / 28  
Dear Jang Bahadur, i myself being sikh and a avid researcher into sikh history was also making a mod called "Land of 5 rivers" based on 16th to 18th century about the battle for punjab, i was adding 5 new civs to the game mughal, maharatha, rajput, afghan (durrani) and sikh. i came up with some ideas for my mod and was on my post research phase, after looking at ur project, ive come with a idea, how about fusing these projects? even still, id like to have some disscussion with you regarding this so i may share my ideas with u. For example, the sikhs have a elite unit in the final age. it could be a Nihang as nihangs are deady fighters and were both feared and respected by the enemy as they are highly skilled in the martialm art of gatka and all. though ive already filled out the prototype for the nihang, i think i can use the chakram model, however, i want to give it a more bulky look and all. (shield or backpack in the back) anyhows, best of luck and god be with u. i would love to be part of ur team as i have experiance with coding and plenty of research. however my free time is limited as i am i student but i will work hard, please aacept me in ur team.

[This message has been edited by Me the Great (edited 03-14-2009 @ 07:30 AM).]

posted 03-14-09 04:09 PM EDT (US)     5 / 28  
Looks neat, interesting background. Good luck with your mod, but be careful about relying too much on outside help. Most modders are too busy to complete their own work, let along work on group projects.
posted 03-23-09 06:24 PM EDT (US)     6 / 28  
""""Dear Jang Bahadur, i myself being sikh and a avid researcher into sikh history was also making a mod called "Land of 5 rivers" based on 16th to 18th century about the battle for punjab, i was adding 5 new civs to the game mughal, maharatha, rajput, afghan (durrani) and sikh. i came up with some ideas for my mod and was on my post research phase, after looking at ur project, ive come with a idea, how about fusing these projects?""""
Sure.

""""even still, id like to have some disscussion with you regarding this so i may share my ideas with u."""""
Sure.

""""For example, the sikhs have a elite unit in the final age. it could be a Nihang as nihangs are deady fighters and were both feared and respected by the enemy as they are highly skilled in the martialm art of gatka and all. though ive already filled out the prototype for the nihang, i think i can use the chakram model, however, i want to give it a more bulky look and all. (shield or backpack in the back) anyhows, best of luck and god be with u. i would love to be part of ur team as i have experiance with coding and plenty of research. however my free time is limited as i am i student but i will work hard, please aacept me in ur team.""""
Your in. I need programmers as I am not really a programmer. I was planning on taking this mod nice and slow as I learned how to program through tutorials available on the net.
posted 03-25-09 06:56 AM EDT (US)     7 / 28  
awsome! please direct me, im ready to work!

p.s.- The Sikhs were earlier a cavalry based civ, until Maharaja Ranjit singh revolutionized it, adding in the Fauj i ain and Fauj i Khas, Does this mean that Sikhs don't have proper infantry till later ages? further more, the Sikh cavalry was formidable even so, does this kind of throw off civ balance? the Sikhs didn't receive shipments until later times (like when Hari Singh Nalwa asked for the Maharajahs help and the dogras diverted the letters so the Maharaja rushed there when he found them but it was too late Nalwa was dead, but the battle was won.) So, perhaps the Sikh can counter the civ unbalance by not permitting any shipments until, i dunno, Age three or four? The other thing is, Ghorcharra cavalry, there is not much difference, but the Jaigadari cavalry used guns in all the pics Ive seen while ghorcharra can be made into, perhaps a lancer? There is a picture of a ghorcharra cavalry sardar wearing a strange mughal like helmet, This kind of unit can be found as a fully upgraded steppe rider and a similar one as a mansabdar mahout unit, so chek it out! p.s.- any units made yet?

[This message has been edited by Me the Great (edited 03-25-2009 @ 07:06 AM).]

posted 03-25-09 04:21 PM EDT (US)     8 / 28  
I have to say i wish you luck on your mod, but I want to fairly warn you that a one or two man mod of this size is rarely accomplished. I repeat General II's statement, modders focus on their mods first, and rarely do two mods at once, though there are exceptions. So good luck, but you might want to stop and consider your options before you launch headlong into this.

I ask too many questions?
Hey, I think I'm back :P
posted 03-27-09 07:03 PM EDT (US)     9 / 28  
We will start in the summer. Do you have any previous modding experience?
posted 03-28-09 10:52 AM EDT (US)     10 / 28  
Seems odd that a civ set in the heart of 5 rivers would not have a way to navigate those rivers. Granted, they probably handed off goods when they reached the seas. But the Sioux navy is pr. good in the regular game, and they were also "landlocked".

Think of some river conveyances that seem multipurpose and serviceable, and pick the ones that seem like they would be most seaworthy, and go from there. One idea is that you could have a specially commissioned Indian navy frigate that could, at a moment's notice, release a swarm of smaller, faster, deadly catamarans or riverboats for a close range sting. Another obvious application of the knowledge of river transit is the riverboat itself, sometimes a grand affair with nobility, luxury class, or statesmen commissioning these as floating fortresses and palaces. They were usually well armed and armored. For a comparison, look at the royal river barges of the sultans in Egypt, the riverboat casinos and floating restaurants and staterooms along the Mississippi, etc. some of which could be equipped with light to moderate arms/armor.

Is there some sort of equivalent in Sikh history? Maybe the rivers are narrow, full of rapids and rocks, not useful for the sorts of boats and warfare I am thinking of. Perhaps bridges are the strong point? Although the game does not have a real bridge, you can mod so that there are placeable units to make bridges and pontoons.

I think you should really talk to the fellows who are doing the Afghan/Persian/Ming/Rajput remodding. It would be nice to get a more accurate and richer representation of world forces in the area. All the different types of cavalry and camelry available to civs in the Punjab are poorly represented, the Chakrams are fine but other types of light infantry should be represented.

Crunkatog on ESO
Bart331 balance suggestion: aztec: remove civ
Voltiguer: Ender, Sioux in 1.04 will be a top civ, no matter how many layers of Sioux goggles you put on
schildpad on Elephants: ...their mansabdar unit sucks so hard it looks like a black hole
Crunkatog on Steam.
posted 03-29-09 04:01 AM EDT (US)     11 / 28  
Dear Jang Bahadur, yes I do have experience in Modding, particularly codding the protos and animfiles, i cant do textures because my photoshop doesnt work for sum odd reason. Might i suggest the Fauj i ain use the turban of the aristonist istead of the gurkha because the gurkha turban actually looks more like a hat than a turban, the fauj i ain have yellow turbans in all the pics ive seen, something the aristonist has, the shape of the fauji's turban is unique but the turban of the arsonist is somewhat similar, i feel....

Dear as saffha, no there is no real mention of the sikhs using a navy or royal barges, although i do know the city of amritsar to be quit famous for its fish, so i guess most indian civs had to relly on small war boats whos main function was transportation. I know that the maharathhas had a pretty large navy and i know the mughals constructed a navy in their campaigns against the ahom people of assam. the city of sindh was a major trading port, and it was a part of the sikh empire under Ranjit singh, So maby the sikhs can have some fishing boats and transport barges similar to canoes and trading ships as well.

WOW WOW WOW!! JANG BAHADUR IS PRINCE911!?!?!?!?!?!

THIS IS AMAZING!!! JANG BAHADUR, IM UR BIGGEST FAN IN THE WORLD! I LOVED UR AKALI PHULA SINGH PICS AND BABA DEEP SINGH JI PICS UR AMAZING!!!! NO WONDER UR DOING THIS MOD, i rember u saying something about u wishing the chakram would have a sword in ur jatherdar cronk singh photo, WOW!
posted 03-30-09 03:13 PM EDT (US)     12 / 28  
MAJOR EDIT
How will we switch turbans? I think we should just stick to the basics for now. I think, once gurkha texture is edited, it will look like a patiala shahi turban, which is OK for now.
I can take care of textures, one thing that confuses me is how do you keep that black layer in the file, the layer that decides team colour.
You said you designed a Nihang, i want to see if we can use it. Send me a clip or something. Or send me the character itself so I can test it.
I want to make it so that the Nihang always wears blue. and Team colours are applied to the kamarkassa/belt. Afterall, they were known for their blue outfits. I noticed Chakram's leg textures are messed up so I will be fixing those as well.
We also need to figure out how to apply Indian voiceovers to Ottoman units. I think Indian voiceovers will be enough. No need for Punjabi ones since there are no major "Hindi sounding" phrases (except for Akbar's phrases).
We need to get in touch over MSN or something.

haha yes Jang_Bahadur is Prince911, who else did you think he was??
Thanks for the compliment! Such compliments keep me runnning full speed.


As Saffa, by "Sikhs having no navy" I meant they had nothing major. Just small boats for transport and such.

[This message has been edited by jang_bahadur (edited 03-30-2009 @ 03:24 PM).]

posted 04-11-09 09:36 AM EDT (US)     13 / 28  
Dear Jang Bahadur, hi im sorry i couldnt respond as my net was out. how can i contact you otherwise? (apart from aoe2 forums) i know u mentioned msn, funny you did as i just got an msn account today.......

okay, i was actually thinking of switching models becuase switching turbans is impossible, unless you have granny software which costs 500 dollars...

the Nihang unit is very simple, just a chakram with sword and shield, i doubt we can use it, although i can make it all complex so that we may use it, that would be easy and not very time consuming, i dont know how to take screenshots in game, im afraid.

the black layer, as u may no if superimposed on the actual texture, will show all the usual stuff, the white will show the team color, so if u want to make the belt into the player color then all u nedd to do is make the white shirt and pant into black and the belt into white, so ya.

okay, c ya!
posted 04-12-09 06:38 PM EDT (US)     14 / 28  
///Dear Jang Bahadur, hi im sorry i couldnt respond as my net was out. how can i contact you otherwise? (apart from aoe2 forums) i know u mentioned msn, funny you did as i just got an msn account today.......////
Leave your email on my website(www.sikhiart.net- comments). Ill contact you.

////okay, i was actually thinking of switching models becuase switching turbans is impossible, unless you have granny software which costs 500 dollars...////
Which model were you thinking of?

////the Nihang unit is very simple, just a chakram with sword and shield, i doubt we can use it, although i can make it all complex so that we may use it, that would be easy and not very time consuming, i dont know how to take screenshots in game, im afraid.////
Record some footage of it in action using hypercam (preferred) or simply use "PrtScr" (Print Screen) key to taking screenshots. These screenshots can be retrieved by opening up the game ddirectory.

[This message has been edited by jang_bahadur (edited 04-12-2009 @ 06:47 PM).]

posted 04-14-09 02:41 AM EDT (US)     15 / 28  
Jang_Bahadur,

I have been modding for some time now, but only for my own use. I'm not good at textures so dot play much with those, but by changing animation, tactics and proto files I have switched models around to make them look different. On a previous post there was talk of switching turbans etc. This can be done as long as the hats are a separate model which is the case with the arsonist. I have used this turban on the Imam to give what could be a Hakim.

I have been playing for some time with the Indian models as I was not happy that Indians only had camel & elephant cavalry

I have a screenshot of some of the models, but dont know how to include it in this post, so will send it to your website. Let me know what you think.
posted 04-16-09 06:57 PM EDT (US)     16 / 28  
////Jang_Bahadur,

I have been modding for some time now, but only for my own use. I'm not good at textures so dot play much with those, but by changing animation, tactics and proto files I have switched models around to make them look different. On a previous post there was talk of switching turbans etc. This can be done as long as the hats are a separate model which is the case with the arsonist. I have used this turban on the Imam to give what could be a Hakim.

I have been playing for some time with the Indian models as I was not happy that Indians only had camel & elephant cavalry

I have a screenshot of some of the models, but dont know how to include it in this post, so will send it to your website. Let me know what you think. ////
Wonderful! You have a talent we need.
To include it in this post you need to use flickr or something and then link it.
You are welcome to the team if you wish to join.
posted 04-17-09 02:27 AM EDT (US)     17 / 28  
Ok. lets try this & see if it works!!

[JPEG, (489.76 KB)]



Cant get the pic to actually display here but its there to look at.

The swords are from the steppe rider, the closest I can get to a talwar.

The rider top left is sowarmansabdar rider with shield & sword.

The gurkhas also have the sword and the animation allows them to sling their musket & fight with the sword ala sepoy & janisary

Let me know what you think.

[This message has been edited by SAS (edited 04-17-2009 @ 05:23 AM).]

posted 04-17-09 08:22 AM EDT (US)     18 / 28  
I can't see your image, SAS. Link says "Picture unavailable" or summat.

Crunkatog on ESO
Bart331 balance suggestion: aztec: remove civ
Voltiguer: Ender, Sioux in 1.04 will be a top civ, no matter how many layers of Sioux goggles you put on
schildpad on Elephants: ...their mansabdar unit sucks so hard it looks like a black hole
Crunkatog on Steam.
posted 04-17-09 10:00 AM EDT (US)     19 / 28  
Make sure that it's publicly viewable, or else only you can see it.
posted 04-17-09 12:05 PM EDT (US)     20 / 28  
Dear Sas, nice to have you on the team! you mentioned that the arstonists turban is a seperate model as the aristonist, so if we can fit this on the gurkha if would look like a fauj khas, along with a sheild on his back and a talwar. yes i also use the steppe rider sword as i also agree it looks most like a tulwar and use it in all my units, but there are a varity of swords that do come close, i would take the hussars sword as i think the swords need more vareity, and all tulwars would look boring, Dear Jang Bahadur, i will contact you as soon as possible, it is a great honor working with such a fine artisit as you. you mentined the gurkha's hat looks like the patiala shahi turban, now i belive that during the maharajas time, the state of patiala was a fueditory state and that there soldiers were not part of the regular, or standing army. although that does give me some ideas for mercaneries, because i know ranjit singh had gurkhas and rajput soldiers in his army as well..... sorry i cant write much im very sleepy and its late as i have school tommorow. will contact you soon.
posted 04-17-09 06:51 PM EDT (US)     21 / 28  
////Cant get the pic to actually display here but its there to look at.////
SAS, after you upload your image to flickr. cick on it so that you areviewing it. Then go to all sizes, and copy the html code from it to your last reply.

Can everyone see ALL the images I have posted in my first post? There are not publicly viewable.


////you mentined the gurkha's hat looks like the patiala shahi turban, now i belive that during the maharajas time, the state of patiala was a fueditory state and that there soldiers were not part of the regular, or standing army. although that does give me some ideas for mercaneries, because i know ranjit singh had gurkhas and rajput soldiers in his army as well..... sorry i cant write much im very sleepy and its late as i have school tommorow. will contact you soon. ////
Well, I meant was that its not THAT big of a deal for it to look like a patiala shahi but its great that it gave you the mercenary idea. Like India has mercenary Chakram, Sikhs will be able to hire mercenary Rajputs.

Also I think instead of calling it e.g. "Sikh Frigate", I think in the game we should refer to it as "Mercenary Frigate" and such ships can only be built after building the mercenary building.
posted 05-18-09 00:30 AM EDT (US)     22 / 28  
i would just like to remind you guys that you would need to get you information correct......some of your figures are not historically accurate

"Sikhs which were practically next to Spartans"
a sikh was a learner spartans were an ethnic group,
the ggs has quotes from muslims and hindus who were considered sikhs, what you meant was khalsa or nihangs

http://babavadbhagsingh.com/yahoo_site_admin/assets/images/346px-Sikh_helmet.19964531_std.jpg

^^ this would be a cavalry helmet

http://www.sikh-heritage.co.uk/movements/Nihangs/nihang3.jpg
this would be a very accurate pic of a nihang....
the dastar would not be all cone shaped as shone in the first pic because that was only ceremonial


the cavalry unit also shown above in fist post is also historically inaccurate, because the unit is wearing a giant turban were as it should be wearing a helmet.....also the cavalry unit as a giant blanket over the horse were as actual nihang singhs were guerrilla fighters and used only what they had so that blanket should be a basic shawl type saddle...besides the nihangs did not have the auxiliary of putting a metal faceplate(that was the mughals) on thier horses horses only a rope......besides the horsemen werent nihang singhs but khalsa ......the nihangs were more of a advanced chakra/talwar weilding infantry .....
and dont get me started on the jatka since it would largely a controversial issue.........

i doubt you want to call it punjab or land or the five rivers with having all sikh army(sikhs were largely 10% of greater punjab region).......remember
guru gobind singhs army constituted a large amount of both muslims and hindus along with sikhs.....you'll have to include dogras,rajputs,etc

overall my point being just dont rush and put every thing together without proper research.......otherwise you could end with the empire total war "sikh warrior"

"So the plan is to combine some of the early "hit and run" tactics of Sikh Cavalry with the latter "more artillery and infantry" tactics."
also pointing out that some of your units are from different time periods ......sikh units from guru gobins sighs time were not same as those in maharaja ranjit singhs time, see hit and run tactics were mainly in moguls period
when sikhs were not in power....but at the time if the misls the sikhs had full fledged armies

this is a large project and i really doubt two will be able to complete it, or it will end up very historically inaccurate,biased,and even wrong

otherwise good work on your part .....just too many ideas for a single time period.....(love the damyos idea)
posted 05-19-09 11:57 AM EDT (US)     23 / 28  
Budfut I recommend you read Osprey's The Sikh Army.
You seem to have misread my posts but thanks for your concern.

[This message has been edited by jang_bahadur (edited 05-19-2009 @ 12:14 PM).]

posted 05-19-09 10:23 PM EDT (US)     24 / 28  
This looks extremely promising. I wish you the best of luck in this man

Very nice details in the research; again, all you need are modelers, coders, texturers, and the like .

A variant/relative of the Indian civ-this also is gonna be interesting, indeed.

Keep up the good work
posted 05-22-09 08:19 AM EDT (US)     25 / 28  
Sorry here it is viewable again


[JPEG, (489.76 KB)]

[This message has been edited by SAS (edited 05-22-2009 @ 08:42 AM).]

posted 05-25-09 01:13 PM EDT (US)     26 / 28  
cool!
posted 05-26-09 08:40 AM EDT (US)     27 / 28  
Nice ones
posted 06-05-09 07:56 AM EDT (US)     28 / 28  
Hi SAS! i was just wondering if you could join the team, we could really use a hand, because we are only two guys ya know!hahaha, anyway, if you have msn then it would be great if we could contact each other, we've managed some already but we need to speed up our progress....

soo please let me know if you want to join because we really like your work and think you will be great...
Age of Empires III Heaven » Forums » Modding Discussions » Age of Empires 3 Mod: Sikh Confederacy
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