Random Map Script Reviewing Tutorial
by Cherub Thurdl01
Visual Appeal
Obviously, visual appeal rates the overall look and feel of
the map in question. Typcially, the look of the map should incorporate parts of the
overall theme. A lot of this category is subjective of course... what we are trying
to look for here is enhancements to the map that give it a unique look, but don't
overpower the player with loads of objects. While scenarios can get away with going
over the top with lots and lots of objects and specifically placed eye-candy, the beauty
of a random map script should generally be a bit more subtle, but a beautiful random map
can be achieved in many ways, from the placement of buildings, to the placement of
starting units, to flowers and paths, to unusual and rarely seen items, to any type of
terrain blending imaginable. Certainly, the creativity of the author in developing
an attractive landscape while staying within the theme is vital for success here.
A few questions that should be asked to determine the
Visual Appeal score:
--Is there a visual beauty of the main map and mini-map?
--Does the mini-map accurately represent the objects on the game map?
--Are the aesthetics pleasing to look at?
--Is there a realistic feel to the map?
--Do the terrains match each other? ie. A desert area with Palm trees should not be
adjacent to ice fields.
--Is there the right amount of eye candy?
--Are there too many or too few objects?
Score Breakdown:
1 - Very Poor: No terrain at all.
Flat grasslands, a frozen wasteland, or desert as far as the eye can see. This will
probably also affect the Playability score.
2 - Poor: Terrain, but no
derivation. There are forests, but only one kind, and always in blocky squares. Any water
is only standard water, no depth variations. No derivation in open land or
elevations.
3 - Average: Shows blending of water
and forests. This should be the first evidence that care has actually been taken in the
creation of the terrain beyond the essential.
4 - Good: Terrain is very well
blended, both in water, forest, and on land. Flatlands are broken by slight terain
variations, either slightly, or with a bit of terrain variation is blended in. Elevation
is well used. Also, there is either just a touch of eye candy, or perhaps the eye candy
goes slightly overboard to mild distraction.
5 - Excellent: A map that the
reviewer might feel bad about altering by cutting down the trees, or placing his or her
own buildings on. A map of this level should almost present an extra challenge by being
distracting in the perfection of layout, terrain, elevation, and eye candy, without
overusing the later.
Playability
This is meant to combine the elements of playability,
balance, and the most important aspect of any Random Map Script, Fun.
The other two rating categories happen entirely before you place your first command
to a unit, but as soon as you start playing the game, you're firmly into this category.
Again, fun is the over-riding factor here. A random map script with
exceptional playability is one that you want to give to all your friends so you can
include it in your nightly multi-player gaming marathons. ;) Simply put, a map
that is unplayable is no fun. If your sheep are consistantly trapped by objects or
if your nearest resource is two screens away, that's just not fun. Same goes for the
balance of the script... each player should start on equal footing and the overall
difficulty of the map should lend itself to solid multi-player gaming.
Here are a few questions that should help in determining
Playability:
--Can all players complete the game or achieve reasonable
goals? If the resources required to finish the game are missing, or if the necessary
buildings and people to start the game are missing, playability is very poor.
--Are the obstacles too big? Being just an island of grass in a full forest can be a
challenge, but the challenge is almost too daunting, and the map becomes unenjoyable.
--Is this map FUN? Would you be excited to play a game using this script?
As a side note, the ability of the standard AI to play the
script in question should be mentioned somewhere, and Playability seems the most logical
place. However, since most random map scripts are written for multiplayer use, no
script should be demerited for lack of AI functionality.
Score Breakdown:
1 - Very Poor: Map is completely
unplayable. This can be because of a complete lack of resources, or a map that refuses the
placement of villagers without a Town Center to create them. For whatever reason,
this map cannot support a game of any length.
2 - Poor: The proper resources and
starting units are there, but for some reason, there still doesn't provide much
playability. This might be because of a bug that doesn't give everyone the same starting
conditions (I've seen scripts with bugs that don't place enough Town Centers). For
whatever reason, this map might support a full game, but does so in a sloppy and awkward
fashion.
3 - Average: A full game can be
played on this map, but there may still be a few tiny flaws in it. Perhaps there are too
many bottlenecks, or the terrain makes things just a little too difficult for the average
player to take this map to the end of a game.
4 - Good: This is the standard ES
Script level of playability. The map can easily be played from beginning to end with no
signs of lag, and no imbalance in the start. At this level, Playability should almost be
unnoticable, but fun should be quite noticable.
5 - Excellent: This also denotes a
map that is a pure pleasure to play, and one that the reviewer thinks anyone will enjoy
playing. Typcially, high scoring scripts will add a bit of extra playability over
the standard ES scripts by tweaking the gameplay just enough to make situations more
interesting, intense and fun!
Final
Thoughts and Reviewing Links |