------------------------------------------------
Age of Mythology Modification Manager 0.821
9th Jan 2004
Tom Edwards
sesamesticks@btopenworld.com
------------------------------------------------
Age of Mythology Modification Manager is a tool designed to allow users to activate or deactivate modifications (mods) for the game, without having to rename, move or delete each individual file they do or do not want loaded.
In the future, it will also allow mod or scenario developers to distribute their multi-file modifications in one, easily manageable file that can be turned on or off at the click of a button.
AOMMM is still in development.
INSTALLATION:
Simply extract aommm.exe and aommm.ini to a folder somewhere on your hard drive. I would recommend somewhere in your Age of Mythology directory.
KNOWN PROBLEMS AND PLANNED FEATURES:
- This build does not support additional proto.xml entries. (Getting there though...)
- Inefficient layout: this is to make development easier, and eventually provide room for different mod types.
- No support for different versions of the same file.
- If you don't have AOM installed to the default directory, you'll have to change it yourself in File > Options. Autodetection is a planned feature.
- It is possible to overwrite the additional models provided outside models.bar by ES, and remove certain effects from the game. Be careful!
Changelog:
v0.821:
- Added support for all current mod filetypes.
- Added 'refresh' option for mod lists.
- Reorganised visual design slightly, made mod lists longer.
- Fixed creation of LastKnown.set and AOM/Presets/ folder.
v0.82:
- Support for texture mods.
- Support for model mods.
- New icon!
- Replaced Save As edit box with a combo box (drop-down list) for easier overwriting.
V0.81:
- Fixed delete button staying disabled.
- Fixed all presets being read as Last Known config.
- Fixed Launch button in preset frame not launching AOM. :o
- Fixed bug where saving two presets in the same session meant the second preset had all the contents of the first as well. :o
- If AOM Directory is changed, anim and preset folders are now rescanned.
When does that happen? Did you extract aommm.ini to the same folder as the program file?
[Edited on 01/11/04 @ 02:59 AM]
SesameSticks File Author
Posted on 01/11/04 @ 07:18 AM
0.81 has been released - if you downloaded 0.8 please update your files!
SesameSticks File Author
Posted on 01/19/04 @ 07:11 AM
0.82 will be the last update for a while, until I sort out xml file interaction.
[Edited on 01/19/04 @ 07:14 AM]
SesameSticks File Author
Posted on 03/27/04 @ 10:04 AM
Turns out the AOM/presets folder wasn't being created properly, so unless like me you already had it presets wouldn't save and you would get an error every time you tried to quit! :o
Needless to say, I speed coded this out ASAP along with a few other fixes.
SesameSticks File Author
Posted on 05/04/04 @ 02:06 PM
There was a major error in the version I just uploaded. It's been taken down.
[Edited on 05/04/04 @ 03:35 PM]
AAUD
Posted on 05/11/13 @ 05:15 PM
Is is Manager able to integrate 2 or more mods at same time in the game? If not, do you know any program or manager that can do this?