*X-Large map for 12 players. * Alliances on is a MUST! *Leaders on or off map. *Only magic items in game are on leaders. 1 weapon 1 armor. No other magic items exist. *2 levels, underground has not been dug, let the players choose when and where the tunnels go. *NPC pre formed alliances DO hold for entire game, unless a human player chooses to break them. This has been tested. *Elves, Dark-Elves, Halflings are allied at start. *Humans and Dwarves are Allied at start. *Orcs and Goblins are Allied at start. *All others are individual. *Players that start with only 3 cities (Highmen, Halflings, Undead, Goblins, Orcs, Azrac) One of their cities is upgrade level 2 at start. *Poison cloud in center does eventually disappear.. Map by James McCubbin.