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Scenarios » The Battle of Creation Shadow Pack

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The Battle of Creation Shadow Pack

Author File Description
jamieJME
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: No
Multiplayer Online?: No
# of Wizards: 2
# of players: 1
Skill Level: Advanced
Password Protected: No
Welcome to the incredible land of Erithnia

Experience Erithnia, a realm of epic proportions and beauty; with opponents threatening you and the neighbouring lands there for the conquering, an unknown danger gets ready to strike. Quests and plunder abound in these kingdoms but expect resistance to your iron-fisted rule. Gather the many custom heroes to your banner and equip them with the hundreds of items stepped in the archaic magic of Erithnia. Although your main quarrel is with Fiirsha of the elves over the ruins of the Ralagrathrian Empire, you, Bruuk of the Orcs will have the chance to enslave all of Erithnia. However, an unknown danger lies in wait for you…

This is a purely single player map, with a total of three different endings, hundreds of events and over a hundred custom items and heroes all on stunning scenery. Anyone who has a phobia of extra large maps due to extremely long turns need not worry here for there is only 1 Ai player to make sure that the turns are of an acceptable length. Added to all this, there is a tremendous replay value in which you can attempt to capture and hold all of Erithnia in the face of heavy resistance by your conquered foes.


Please note that this is not a Shadow Magic version of the Battle Of Creation, I have only made it so that it can be played with Shadow Magic. This was and remains an AoW2 map, however it is now possible to play it with Shadow Magic.
Make sure that if you play it with Shadow magic that you choose the Shadow version because the AoW2 version is unwinnable if played with Shadow Magic
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AuthorReviews   ( All | Comments Only | Reviews Only )
osho
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
A map that has a great playability. Despite the maps large size intrest is kept up by the mini quests that have been incorperated into the map. Also the resistance from the independant cities you capture is a relief from the usually simple task of capturing them as it adds some realism when a realm opposes your attacks on it.

Balance: 4
A balanced map obviously only for single player. But this is a good thing as time has been spent on the story. The ai offers a challenge as well as it rapidly advances accross the map towards you and it caught me offgaurd when it attacked in force whelst i was off waging war on the dwarfs.

Creativity: 5
Very creative, the story the scenery the events the lot.

Map Design: 5
the map design not only looks good but is functional as well with intelligent placing of rescources and cities.

Story/Instructions: 5
The story is the most detailed i have seen in a map. It has been thoroughly incorperated into the game and is believable and gives you incentive to play through the map as the story is carried through with clever use of events.

Additional Comments:
The best single player map around, simple!
cyancurve
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
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Creativity: 5
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Map Design: 5
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Story/Instructions: 5
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Additional Comments:
I have to give them all 5. This is simply one of the best single player map all arround. Story line is great and events are well placed.

If there is anything that I can suggest it would be:

I never had chance to conquer north park(tigrant, human, dark elf) and south-east(frostling). Because soon after I conquer Dwarf, Goblin and half of human.
Elf's none-stop armies flooded in(I played emporer difficulty). I had a hard time to defend on 2 front lines, my base and the south human territory. Somehow I managed to have 2 heroes leveled up to 30. They really kicked ass. I pushed them back all the way back to the enemy's captital and kill the opponent wizzard by using lightening strik from the ring, didnt find all creator gate pieces(I believe that will be fun too).

I would suggest that put 2 weak wizzards up north and south, it will add some varity in play. At least u have to do something about the north map.

Anyway, great map and well done, hope to see more coming.
Queen Elquein
Rating
3.6
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Playability: 3
(Insert Playability analysis here)

Balance: 3
(Insert Balance analysis here)

Creativity: 4
(Insert Creativity analysis here)

Map Design: 4
(Insert Map Design analysis here)

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:
For starters, I'll say that this is the best single player map for AoW2 so far. The map is well designed with many intresting places and good terrain. There are some clever events, which is a positive thing. But as you only have one opponent in this map, and even that opponent is far away from you, isn't really good, at least not for me. I prefer maps with intense action. There are many strong indie groups all around the map, but fighting them is not that specially appealing. And as the map maker has restricted the only AI's movement and expansion, this is quite easy map, and won't give much challenge to players.

But still, this map is certainly worth playing. It's nice to see that people are learning how to make good maps. And hopefully, this little darling will make many more maps in the future. (You should try and see what you could create with the AoW editor... ;))
razor36
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Ï would lik to say: download it, you will not be sorry.
Sir_Toejam
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
This scenario kept me engrossed for the whole time I plated it (still am, actually, after a whole week!), even tho it is an XL map. The random events will keep you on your toes!

Balance: 4
The only reason I gave this a 4 is because if you tried to play it multiplayer, the elves would have it too good to start. Even in single player, the AI (who will play elves) starts out with so many advantages, that you really need to be an expert player or you will be mown down.

Creativity: 5
Can't say enough here. The random events, customized heroes, placement and design of creature dwellings, everything says this person spent a LOT of time thinking about this and testing ideas thoroughly.

Map Design: 5
Simply beautiful. Placement of towns and obstacles is first rate. good use of water and landscaping to control movement on the map. Only other comment would be to make sure that the "gate" pieces are far enough away from the AI so that the player has a reasonable chance of collecting all 12 before the AI can get one.

Story/Instructions: 5
Best storyline i have seen for a single map. all original idea, as far as I can tell. Storyling keeps growing and progressing well through 3 month of game time, at least. Wow. My only comment on the instructions would be that the author include the "prophecy" in a text file so the player can refer back to it from time to time.

Additional Comments:

I really can't say enough good things about this map. The author was on a mission, for sure! The manufuacturer should hire the author to do maps and storylines for them, as the author does a far better job.
I keep wondering how long it must have taken one person to make this map???

JWorth
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Posted first in the forum, reposted here:
Really nice map, jamieJME. Nice pace and storyline, and beautifully executed terrain.
Not sure if this is the place for constructive criticism, but here goes :
1) I'm not sure if this is intended, but it feels a little like a glitch -- you do realize that the Dwarven backdoor tunnel into the goblin caves (the one with the "silence on pain of death" sign) can't be completed, even with tunneling. It deadends into impassable terrain on the goblin side of the tunnel -- haven't checked to see if a flyer can successfully pass, but walkers are definitely blocked. Seems odd that the dwarves would have chosen an impassable route for their sneak attack...
2) This is more of a balance question, which I understand can be tricky, but I'm not sure if such early access (at the first approach to Dwarf country) to the seduce/charm artifact is a good idea. During the Dwarven part of the scenario, morale provides some natural check on seduction (though it makes Moles, with their low resistance, much less intimidating), but the Goblin campaign feels a little easy, when those waves of attacks by area-guards leave the player's army stregthened with seduced recruits rather than worn away by attrition.
3) Finally, definitely release your next version, when you have it ready. You're clearly one of the most talented scenario designers out there -- please share more of your work. And don't feel reluctant to make the next one more difficult .
josborne
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
* I'm still playing this map :)

Balance: 4
* Too many independant battles, and the Independant AI is set to off. (Please see additional comments.)

Creativity: 5
* JaimeJME put LOVE into this map. I would love to see background history and stories based on this game.

Map Design: 4
* Too many independants for this large of a map.
* The events are EXCELLENT and well designed, and keep the game moving even though almost all battles are with independants. (Please see additional comments.)

Story/Instructions: 4
* The plot of the story is fun, but things were just a little unpolished. (Please see additional comments for why I say this.)

Additional Comments:
DISCLAIMER: I'm very clear that my ratings are because of my personal map preferences, and I will not argue that these are the are the *right* ratings, these are simply *my* ratings.

JaimeJME has undertaken a large and daunting task in his attempt to create a story driven extra large map, and that's where my little nitpicks come from. The feeling that I was left with when playing this map is that it was an incredible achievement for one person, but that it isn't fully polished. Even though it's difficult to do with the AOW2 scenario designer, I feel that a team of people would be required to really do this map, and the story behind it, justice.

Nitpicks aside (because they really are just nitpicks), anyone who wants a truly epic and fun AOW2 adventure, I recommend that you download and play this map.

[Edited on 02/09/03 @ 01:10 PM]

radon38
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
This is without a doubt the best AoW2 map I have ever played. I would buy the wholegame just so that I could play this map.

Everyone who plays this game must without a doubt play this map. It is just amazing.
Wazzz
Rating
3.4
Breakdown
Playability3.0
Balance4.0
Creativity2.0
Map Design3.0
Story/Instructions5.0
Playability: 3
Big map, lots of open places, this means a very long game, but this is good thing here, you'll never stop being amazed at what you find next.

Balance: 4
I'm not sure, having a map with SOO many resources, enemies, cities and units is bound to be VERY difficult to balance. Didn't play long enough to check this.

Creativity: 2
Dear Jamie, You do NOT have to fill every single hex with every single shrub, bush, rock and tree. Also, next time try using some brushes with a lower density. Your maps will look a LOT better. at TS, this map would never be approved and make it to the game like this.

Map Design: 3
Having stacks of multiple Leprechauns on Guard area is one thing, having Hunters as guards is another. There can be good reasons for both, but not together in the same map. Only a killer stack can take on those stacks of Leprec. angels or doom wolves. On the other hand, the same killer stack would find all those single loose hunters, dwarves and dracos EXTREMELY tedious to fight. The total number of combats on this map is GIGANTIC, and, after your 40th combat, boring.

Story/Instructions: 5
No chance to read them all, but a quick glance through them shows good writing skills and a good story. Well done. One word of advice though: Don't make the story too long, not every one playing the map will want to read all of them, and if they're not very well written or funny, people will skip them.

Additional Comments:
Try looking at real landscapes; trees are more spread across the land and are not all packed tightly on one side. Grasslands don't have shrubs everywhere, instead just in small groups. A subtly placed small rock and a little flower patch can look much better than a giant field of bushes and flowers, same density everywhere.

Keep up the good work!
omega
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:

GREAT MAP. MAKE A SHADOW MAGIC VERSION ASAP
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Rating
4.6
Breakdown
Playability4.5
Balance4.2
Creativity4.7
Map Design4.6
Story/Instructions4.9
Statistics
Downloads:15,884
Favorites: [Who?]1
Size:2.21 MB
Added:01/04/03
Updated:08/10/03