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The Big Hill

Author File Description
PhatFish
File Details
Difficulty: Easy
This is a small showcase scenario featuring "Elevation 13", the effect is based on the "illusion" principle.

http://aoe.heavengames.com/cgi-bin/aoecgi/display.cgi?action=ct&f=4,5961,,30

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Basse When you walk on the elevation at some places the unit jumps to another. And I tried to make the whole grass and then the units teleports over the "fog" terrain to the grass again. Nice done anyways PhatFish!
Axoren Basse that gives me an idea! Fill the fog with grass and hide Scouts there. :D
PhatFish
Staff
File Author
I was hoping someone would try it out in the editor and do exactly what Basse did :) I restricted this because of the unrealistic jumping/teleporting of units, and it kinda ruins the elevation effect.
Axoren Maybe block off every square and set up a "portal" made out of dead trees and build a grass path between "portals".
Basse Axoren with all his ideas, haha!

Also PhatFish, is it possible to make the "fog" gaps ,if you fill the whole map with grass, bigger?
PhatFish
Staff
File Author
Yes, there are also a few templates available which are covered with fog terrain, they would be better to start off with however.

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HGDL v0.8.2

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Statistics
Downloads:767
Favorites: [Who?]1
Size:79.87 KB
Added:10/19/09