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Rise of Rome: Multi Player Scenarios » The Holy forest [1v1]

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The Holy forest [1v1]

Author File Description
Luna Lynn
File Details
No. of Players: 2
Difficulty: Hardest
Version: Rise of Rome
Happy new year !! this is my 5th scenario and the 4th playable on competitive formats!

In this scenario the BLUE player competes against the RED player !
Orange,Green,Grey and Teal slots can be used to spectate.
/!\ Learn to set up a scenario or things might not go as the scenario maker expected:
- Go in settings,select the map and read carefully the description to find out the civilizations you have to set for each players, including you!

- /!\ Difficulty : Hardest.
Reveal map : NO.
All technologies : NO.
Resources : Default.
Age : Default.
Victory : Default.
Pop. : 200.
Teams : [-] for all. ( Team are preset )

WARNING : If the scenario is multiplayer, each player must enter in their respective slot color, do not change the color. ( If you're not in your respective color slot all settings will be mixed up)

To make a players enter in its respective slot color, set as many computers as needed before the player enters the lobby, if an order is needed, make the players join one by one to find their respective slot color.

----------------------------------------------------

HOW TO ADD THE MAP IN YOUR GAME :
- Click the little red button "Download files".
- Open or extract the zip folder with the help Winrar or 7zip for example.
- Copy the .scx file that's in it and paste it in your Age of empires "scenario" folder most of the time located in C:\Program Files (x86)\Microsoft Games\Age of Empires\scenario

----------------------------------------------------
History of the scenario making : (100 hours).

Theme :
The main idea first came around villagers being able to hide in a large forest when raided outside but also so they can hunt gazellas in this forest.
The village would be surrounded by forest but then came the question of how to assemble playability, balance and design.
The first problematic was that any buildings could remove the special trees so I had to make an underbrush of alternated terrain elevations to prohibit large buildings in the forest, of course prohibit walls, towers and houses, thus the houses needed to be preplaced out of stone throwers range since the only way out of modding was to give the objective for a Bot player to destroy the house of a player. So the house would be placed on the sides of the map protected by cliffs as trading docks would.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Luna Lynn
File Author
Patch notes: https://tcmaoe.forumactif.com

[Edited on 12/05/20 @ 12:57 PM]

The_Patriarck Luna, I really need to discuss something with you on Discord regarding your scenario. And no, I can't post messages here regarding it.
Luna Lynn
File Author
Short ruin rush preview on video ( watch in 2x speed):

https://www.youtube.com/watch?v=CB2aWlkPXCY

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Statistics
Downloads:171
Favorites: [Who?]0
Size:2.46 MB
Added:01/11/20
Updated:12/23/23