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Random Map Scripts » Balanced TSREV Maps (New Again!)

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Balanced TSREV Maps (New Again!)

Author File Description
murdilator
File Details
Game Version: TAD
A list of maps including TSREV Maps, two of jose ivanildo junior's Maps and one of Durokan's Maps

If you've downloaded before, copy over original Balanced TSREV Maps to play!

Balanced El Dorado, Forest Nothing, French Guiana, New France, TSREV Cerro Acahay, Chesapeake, Death Valley, Dhaka, Inuvik, Kawawaymog Lake, Manitoulin, Panama, Vietnam: 200 Population, 90-95 Villagers, 200 pop, 15-20 Miners (dedicated mining unit), 40k food, 40k wood, 40k gold, 15000 xp (15 shipments), 15000 export, 4-5 Town Centers, some have 5-6 Asian Towers, extra mines and some have 15 Buccaneers.

These maps currently hold the following:

El Dorado: 12 Native Posts, 4-5 Town Centers, 90-95 villagers,
1-2 Mango Grove Rickshaws, 0 Towers, NO BUCCANEERS, 15-20 Miners included

Forest Nothing: no Native Posts, 4-5 Town Centers, 90-95 villagers,
1-2 Mango Grove Rickshaws, extra mines, extra deer, extra spacing between trees, 5-6 Towers, 15-20 Miners included

French Guiana: 10-12 Trading Posts, 4-5 Town Centers, 90-95 villagers,
1-2 Mango Grove Rickshaws, 1 Factory, 5-6 Towers, 15-20 Miners included

New France: 3 Native Posts, 4 Groups of 25 Cows, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15 Buccaneers, 15-20 Miners included

TSREV Cerro Acahay: 4 Native Posts, 8 Trading Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included

Chesapeake: 2 Native Posts, 3 Trading Posts, 4-5 Town Centers, 90-95 villagers,
1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included

Death Valley: 2 Native Posts, 4 Trading Posts, 4-5 Town Centers, 80-90 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included

Dhaka: 2 Native Posts, 4 Trading Posts, 4-5 Town Centers, 90-95 villagers,
1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included

Inuvik: no Native Posts, 2-4 Trading Posts, 4-5 Town Centers, 90-95 villagers,
1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included

Kawawaymog Lake: 4 Native Posts, 4 Trading Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included

Manitoulin: no Native Posts, 4 Trading Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 0 Towers, NO BUCCANEERS, 15-20 Miners included

Panama: 4 Native Posts, 3 Trading Posts, 2-3 Town Centers, 90-95 villagers,
1-2 Mango Grove Rickshaws, 0 Towers, NO BUCCANEERS, 15-20 Miners included

Vietnam: 4 Native Posts, no Trading Posts, 4-5 Town Centers, 90-95 villagers,
1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included

Goes into My Documents -- My Games -- Age of Empires III -- RM3

Shows up as "Balanced TSREV Maps" and Each Map renamed "Bal" instead of "Balanced" so it would be "Bal TSREV Vietnam" for instance.

You can play these maps online by selecting "Custom Maps"!

Changes:

1. Halb -10 Food Cost, Ruyters -5 food, -5 gold
2. TP -50 Wood Cost(from the Asian Dynasties)
3. Gendarm -25 HP and -5 Gold and -5 Food Cost
4. Oprichnik -25 HP and +30 Food Cost, Strelet -5s train time
5. Indian Rajputs -20 wood, Mahouts -50 food and -50 wood, Gurkha -10 gold, +20 HP
6. Monitor Cost decreased by 200 Gold (Reducing Range like in ESOC was not possible)
7. Ports start the game with +50 Wood (Idea of Rikiki to make them viable)
8. Tomahawks -25 food, Kanya Horsemen -25 wood, Mantlets -25 wood
9. Ashigarus +10 gold, +10s train time, Yabusames -20 gold, Samurai -10 food and gold, +10 HP, -1s train time
10. Dog Soldiers -40s train time, Skull Knights -30s train time
11. Iroquois Travois -15s train time, Medicine Men -15s train time, Warrior Priests -10s train time
12. Rockets, Heavy Cannons, Great Bombards +100 HP, Gatling Guns +50 HP
13. Shrines -10 build limit
14. Fusiliers and Repentant Fusiliers enabled; this rather than Ninjas

Update: Forest Nothing should spawn units correctly and less to the edge of the map.

El Dorado has less units and towers; all units place, Explorer always spawns; Panama has no longer Buccaneers or Towers due to placement issues, Explorer always spawns; Mantoulin has no Towers or Buccaneers.

Death Valley, Dhaka, Vietnam take up less hardrive space than before (60-90kb instead of 400-440 kb).

Trigger 3 seconds added to each map. This should make them load better.


Made by murdilator, aka Justus_Pacificia
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
murdilator
File Author
I love women and am a fine hussar! Please Enjoy the maps!
murdilator
File Author
I am working on some updates for the maps, such as Triggers, non-spawning units, explorer placement, etc.

Be patient as the work goes on!

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HGDL v0.8.2

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Statistics
Downloads:467
Favorites: [Who?]0
Size:112.99 KB
Added:04/04/20
Updated:08/23/20