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Campaigns » Antiquity

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Antiquity

Author File Description
iksar
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
Number of scenarios: 10
Screenshot:
The campaign Antiquity requires Age of Empires : Forgotten Empires you can download this by the link below :
http://www.forgottenempires.net/install
Unzip the files and put the campaign, sounds, and files AI.

Play with:
Alexander the Great (Issos, Tyr, Gaugamela, Hydaspus)

Alesia (head Vercingetorix against the Romans in -52 BC).

Roman Emperor Trajan (Dacia;2nd Dacian war; Arabia conquest; conflict of Parthian, the Revolt of the exiles).
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
iksar
File Author
Your opinion ?
kayuz I'll try it this afternoon, then i will tell you my opinion :D
Cataphract887
Official Reviewer
Rating
2.2
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions3.0
"Antiquity" is a campaign for the AoFE 2.2 mod that takes the player into AoE1 era historical gameplay. Unfortunately i did find the missions to drop in quality with each successive mission, resulting in dropping the campaign at 5\10 scenarios played. That is plenty for a representative sample to determine the expected quality.

Note;The language of this campaign is french mixed with some english.

Playability 2

The campaign started off decently, with a battle between Alexander and Darius;however the battle used a super high attack strategy with all units having around 100+ HP but also 60+ attack, resulting in all units dying nearly instantly. This doesn't do much to make battle more tactical and realistic as your men die fast simply due to the games bad pathfinding engine, which causes melee units to walk around enemy formations to attack units in the rear while being exposed to attack themselves.

Mission two took a steep dive in quality, as the ES Saladin "Tyre" mission was simply copied and made worse, with one of the enemies removed, the friendly village for trading gone, and no positive additions to speak of.

The next two battles took a more conventional approach to battles, with normal units placed in formation and the whole affair was mostly left to the player, sometimes with random triggers in the middle of battles redirecting your troops and spoiling things. On the whole, its extremely simplistic with no gameplay mechanics of any kind;you can replicate this yourself by putting a few hundreds of men on any random map and letting them clash.

Mission five devolved even further, aiming to recreate the Vercingetorix vs Caesar battle;i recommend instead playing AoE1s version instead. The map features the player in a B&D fortress loosely surrounded by a series of mostly undefended walls around the entire map, and must bring his hero to Caesar, though i received a random victory before this could happen. The enemy are completely passive with no way to receive reinforcements;the player can build up in peace and whatever he likes.


Balance 2

The first mission seemed well balanced, with the player needing to control his units well to win;however subsequent missions tailed off and provided cakewalk difficulty in many cases. The enemies were passive and awaited their defeat without making any offensive gestures, and the best mission for an interesting game was probably scenario2, which was a copied ES campaign, but made worse.

Creativity 2

There is quite little effort put into making a decent set of battle scenarios;the missions are entirely simplistic with no gameplay additions with mechanics to differentiate them from your typical "2000 troops spammed on a map" efforts. At least there was a good amount of historical information presented.

Map Design 2

The opening level seemed decent enough with some customization done to a custom map, with some basic terrain mixing and detailing;unfortunately it was the best of the lot. Some missions clearly fell into blank terrain territory, and in other cases struggled to match even random map quality.

Story\Objectives 3

There was a good amount of objectives and historical information on most missions;one had virtually no text provided however. There was very little ingame storyline. The language was a mix of french(95%) and english (5%) so i couldn't determine its quality, but it seemed to be a reasonable amount of good historical information from the parts i could make out.

Final thoughts:There isn't much to see here, even if you speak french;the ingame language is english, so it probably wont be of interest to speakers of that language anyway. A very simple set of scenarios without any depth to them.

[Edited on 04/12/17 @ 04:08 PM]

rakovsky According to Google Translate, the Trajan.txt file says:
--------------------
Trajan (98-117)
Trajan was born in 53 AD in Spain near Seville, his father held positions of Governor in different Provinces of the Empire.
Trajan embraces the career of arms and becomes the leader of a Legion in Spain.
He became Consul under Domitian then was adopted by Nerva who made him his successor. Trajan became Emperor in 98.
Between 101 and 107 he completed the conquest of Dacia. It was after this victory that the Trajan's Column was built (see photo opposite).
From 114 to 116 he led the war against the Parthians and in 117 he suppressed a general revolt of the Jews of the East.
It was during his reign that the Empire reached its greatest extent.

[Edited on 11/21/20 @ 05:56 PM]

rakovsky SCENARIO 6. For the Trajan - Kitos War scenario, the opening screen translates to:
------------------------------------------------
The Kitos war or revolt of the exiles is a quasi-general and simultaneous insurrection of the Jews against the Romans.
It takes place from 115 to 117, during the campaigns led by Trajan against the Parthian Empire. Originating in the strongly Jewish cities of the Parthian Empire, the Adiabene and the Osroene, the revolt spread to the cities around the Mediterranean, in particular Cyrene, Alexandria and Cyprus. There are very few sources that speak of this revolt in Judea and Galilee.
It is one of the largest revolts in the history of the Roman Empire and it will take more than General Lusius Quietus alone to quell it. However, it did not have the same impact on historiography as the Great Revolt (66-73 CE) or that of Bar Kokhba (135). Many sources, including Jewish ones, ignore him completely.
--------------------------------------------------

Trajan says:
------------------------------
Trajan: Lucius Quietus, I give you the command of my army, it is a few steps from here, to the east. My scout will show you the way.
rakovsky SCENARIO 7. In the Second Dacian War section, the History section says:
------------------------------
Decebalus opens hostilities in 105, attacking the Roman garrisons and the Iazyges, allies of Rome. The Senate declares him the enemy of the Roman people. Trajan counter-attacked, left Rome on June 4, 1052. He crossed the sea between Brindisi and Dyrrhachium to reach the Danube as quickly as possible. A Dacian plot to assassinate him fails. After having gathered his legions at Drobeta, he crossed the Danube in spring 106 and again invaded Dacia. He entered Transylvania, probably via the Tour-Rouge pass, while, starting from the middle Danube, his lieutenants advanced simultaneously from the west. Trajan besieges Sarmizegetusa in summer. The city falls, and Decebalus must flee his capital. He ends up committing suicide rather than being taken prisoner and at the end of this second and difficult Dacic war, his state is largely annexed by Rome.
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The scout says:
--------------------------------
1. Decebalus and his troops are entrenched in their fortress, besiege them with your catapults.
rakovsky SCENARIO 8. In the Trajan - Conqueror of Arabia Scenario, the History says:
---------------------------------------------------------------------
Part of the territory between Palestine and south-eastern Egypt is not controlled by Rome, but by an Arab people, the Nabataeans. Cornelius Palma, legate of Syria, leads the campaign against the Nabataean kingdom from 105 to 106. The province of Arabia is created. A legion is stationed in the capital: Bostra. Eastern borders are reinforced.
-----------------------------------------------

[Edited on 11/21/20 @ 05:58 PM]

rakovsky SCENARIO 9. Trajan - The War against the Parthians.
The History/Scenario Instructions say:
-------------------------------------------------------------

The campaign against the Parthians
Trajan wants to equal Alexander the Great and protect the border of the Euphrates too vulnerable. In 109/110, the king of the Parthians dies: his successor Khosrô places Parthamasiris on the Armenian throne, which does not have the approval of the Romans. Considering that it is a violation of the compromise established with Néron (Treaty of Rhandeia), Trajan enters in campaign against the Parthians in October 113. From 114, Armenia is conquered and annexed officially and Parthamasiris fled. Trajan takes the opportunity to strengthen ties with his Caucasian allies.
The end of the reign
The following years are not well known: we know that Trajan carried out operations in Mesopotamia in 114/115. In 116, he conquered Assyria and Babylonia, and descended with his two armies to the Persian Gulf.
But the Parthians organized themselves, and they raised up the peoples subject to Rome, in particular the Jews. The revolt quickly gains ground, Assyria is quickly lost. Trajan then tries to hand Babylonia to a puppet ruler, Parthamaspates, but this poorly conceals the failure of the annexation he was planning. In 117, the revolt spreads: the East is on fire. Trajan returns to the West, leaving his legate Hadrian to bring the army back.
Trajan died of apoplexy, but according to other sources, it is believed that he died of exhaustion on his return from an eastern military expedition in 117. He died in Selinus (current Seliki) in Cilicia (current Turkey) around August 7, 117. According to Dion Cassius his death was kept secret for a few days to allow Hadrian to succeed him. Almost immediately, all of his eastern conquests are abandoned.
Trajan therefore left his mark on his principate with his military experience and his good administration: he was described as an emergency worker in the history books of the nineteenth century, having notably created a system of assistance for needy children or a kind of agricultural credit for the peasants.
Hadrien, his adopted son and nephew by marriage succeeds him.

-------------------------------------------------------------------
The Hints say:
--------------
1. You have no villagers, but you can convert enemy villagers.
2. Protect your spiritual escort (monks).
3. Your most powerful enemy are the Mesopotamians.

--------------
The Scout says:

1. You have no villagers, but you can convert enemy villagers.
2. Your ally Antioch can help you.
3. Armenia: cannot create infantry, archers.
Mesopotamia: cannot create monks, elephants and camels
Assyria: Cannot create siege weapons, cavalry archer, and camels.


-----------------------------------
The Victory Screen says:

The campaign against the Parthians
Trajan wants to equal Alexander the Great and protect the border of the Euphrates too vulnerable. In 109/110, the king of the Parthians dies: his successor Khosrô places Parthamasiris on the Armenian throne, which does not have the approval of the Romans. Considering that it is a violation of the compromise established with Néron (Treaty of Rhandeia), Trajan enters in campaign against the Parthians in October 113. From 114, Armenia is conquered and annexed officially and Parthamasiris fled. Trajan takes the opportunity to strengthen ties with his Caucasian allies.
The end of the reign
rakovsky
Rating
3.6
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions2.0
Playability: 4
In general it was Playable, but there were a few scenarios where the instructions or Hints were not specific and clear enough to give me a good idea of what to do.

For instance, in Scenario 9 (Trajan's battle with the Parthians), Even when all three enemies resign, the mission continues. Checking the Editor, I must kill all of the enemy Players' units, which is tough because it's a giant map. Also in that map, there is a 50 unit population unit, which hampers me because I have 65 units.

--------------------------------

Balance: 4
The balance was good because I could beat it without it being too hard or cumbersome. In general the missions were easy or else the balance was good where I even was defeated on Hard mode, despite the other commentor saying that it was too easy.

Creativity: 4
I found that it was creative to reconstruct these famous battles and include the stories for them and maps resembling the historic battlefields. However one reviewer said that the Tyre scenario was basically a simplified version of the Tyre scenario from the AOE2 official campaign. In fact, I noticed in the scenario instructions' objectives tab here that it refers to conquering at least two "Crusader" bases. The fact that the map includes only two enemy bases and the fact that the objective tab refers to them as "Crusader" ones alludes to it being a revamping of a previous, different scenario. A reviewer also said that the Vercingtorex scenario was another version of the AOE1 one. Still, the other scenarios did not offhand remind me closely of other scenarios, and I liked having Trajan ones. So I would give it a 3.5, but there is no 3.5 rating option.

----------------------------------

Map Design: 4
I would say the same thing as I did for Creativity. There were a few maps where the enemy had villagers, but they were too stationary or passive. Some enemy villagers did gather resources, but in some cases they wandered the map or stood still.

In Scenario 4, There was a part that I did not understand in that when you start there are two Yellow Players in ranks together and one of them is allied with you and your goal in the game involves fighting their team. One of them is called Indian cavalry. Partway through your attack on the enemy Player who is standing next to the Yellow enemy, the Yellow ally begins to fight you and you get an enemied stance with that ex-ally. Soon before I got the victory, a chat message came from "Greek cavalry" saying that we must intercept the "Indian cavalry", but at that point I had already been fighting that player for a while.

In Scenario 9, geographically, Armenia should be in the north of the map, actually around the area where Asyria is (Green player), instead of being on the middle of the east side of the Trigris.

----------------------------

Story/Instructions: 2
I really liked the story about reconstructing the famous battles and it was good that the Designer included the historic summaries. Still, clarity of instructions, as well as their specificity made this the weakest aspect of the campaign and I would give it a 2.5 if I had that option.

I would want to see in a readme an explanation of where the files in the Image folder go. Normally in AOE1 we would put the Instruction art files in the main folder. But it sounds like we don't use them because the directions don't mention the images when the directions say: "put the campaign, sounds, and files AI."

It's also not clear from the directions where the sounds go. Plus, the path in the download for the Alexander the Great subfolder has sound folders for that part of the Antiquity campaign at: Antiquite\Alexander the great\Files sound

Since we are using Forgotten Empires according to the Designer, then these files are all supposed to go in certain subfolders of the Forgotten Empires subfolder (Age of Empires II\Games\Forgotten Empires), and the Campaign folder itself must go in the Scenario folder (The Mod doesn't put Campaign Files in the Campaign Folder.)

That is, Forgotten Empire, which has its own set of Sound folders, etc. Forgotten Empires' AI files seem to be under the folder Script.AI, whereas Age of Empires II's normal folder is called AI.
The same thing goes for the Sound files, putting them in
Age of Empires II\Games\Forgotten Empires\Sound\Scenario

The Designer should have clarified in his main description that the campaign screens are in French. However, I don't really count that against him because he has the right to make it in his native language.

In Scenario 2, a message says that "This Mole was made by Alexander the Great when he laid siege to it" in the 4th c. BC. "Let us hope that we are more successful." It doesn't make sense why you want to be more successful than the victorious Alexander. But the Designer is apparently referring to the land bridge that Alexander made when the Designer says "Mole."

In Scenario 5, after reading the Comments section of this webpage, I mistakenly thought that I needed to bring Vercingtorex to the Caesar unit. Plus, the instructions are otherwise not clear enough about what your specific goal is in the fighting. So while Playing on HARD, I tried bringing Vercingtorex to the Julius Caesar character and he got killed when he was close to Caesar without any victory. A message came up while a battle was going on in the south. And then I lost. After checking the Editor, it turns out that your goal is to kill or convert all of the Cyan units, which are generally horse units.

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Additional Comments:

Here are my notes on the Scenarios:

X 1. Alexander the Great: Battle of Granicus. (I beat it on Moderate) I got defeated on HARD.

X 2. Alexander the Great: Tyre. (I beat it on Hard) Your Max population is 95.

X 3. Alexander the Great: The Battle of Gaugemala (I beat it on Hard). It was not hard because I used the Pause command. I didn't notice anything unusual like the other commentor did who wrote: "the whole affair was mostly left to the player, sometimes with random triggers in the middle of battles redirecting your troops and spoiling things."

X 4. Alexander the Great: The Battle of Hydaspes (327 BC)(I beat it on Hard)

X 5. Vercingtorex - The Battle of Alesia. (52 BC)(I beat it on Moderate)
The Trigger Message says: "Vercingetorix doit survivre ainsi que Jules César" It means that both your hero unit and Caesar must survive. You basically have to track down and overpower the cyan horserider units in the south base.

X 6. Trajan - The Kitos War. (115-117)(I beat it on Hard)

X 7. The Second Dacian War. (105 AD) (I beat it on Hard) You begin with resources and a base but no resources, so you must decide between upgrading at the Blacksmith or the Halberdier unit for your Pikemen... Green is attacking your Orange ally in the east. There was some challenge, despite it being a fixed force scenario, because of the enemy's catapults.

X 8. Trajan - Conqueror of Arabia (105-106 AD) (I beat it on Hard) NE of your starting base there are Gaia camels that you can get. The enemy is in the NE middle section. On the northern edge of the enemy base there are villagers that you can convert. They were stationary though and you only have to fight that base's eastern Town Center and the troops that come out at you, and they are weaker than you.

X 9. Trajan - The War against the Persians (113-116)(I beat it on HARD)
There are Gaia Camels for you in the middle of the far NE edge.
A major problem seems to be the AI not building up forces. The Green and Yellow villagers wander the map instead of working. I see that the Orange Player, Armenia, does some tree chopping with its villagers.

On HARD, Armenia apparently gave me a Neutrality option early in the game. I don't know if that is intended. Probably historically Armenia came to some understanding with Rome. They were in between the Parthians and Romans both geographically and in terms of Diplomacy.
I killed or converted all enemy buildings that I saw, and I revealed all the map but a tiny black area on the south edge... But then I saw that I hadn't destroyed the yellow wall totally and there was a yellow house left west of the main yellow base on the opposite side of the river from the base. If the instructions were specific about the goal of destroying all enemy units and buildings, it would have been helpful.

X 10. The Revolt of the Exiles (I beat it on Hard). This seems to be the same as Scenario 6 (The Kitos War), although in my playthrough of 10, I got inside the gate of my main soldiers' base before the enemy attacked. I think that the balance was good on this one even though I won because I used the Pause command to issue orders during battle, and without that it would've been harder as the enemy had catapults.

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Rating
2.9
Breakdown
Playability3.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions2.5
Statistics
Downloads:1,635
Favorites: [Who?]0
Size:19.71 MB
Added:03/13/13