I23BigC
Squire
posted 07-13-17 05:42 PM
CT (US)
5 / 12
@Zetnus, I did expect it to be slow but not that slow! Jeez I'm embarrassed. On my machine the longest it will typically take is ~30 min for a ludakris sized capture. I am really interested to see the result, as I have yet to observe what you're describing.
I think what I'll do now is fire up an old laptop and use that to get some lower performance benchmarks. But thanks for the info, this is the kind of feedback I need while in beta.
@Cataphract887, Thanks, much appreciated.
I23BigC
Squire
posted 07-14-17 09:36 AM
CT (US)
7 / 12
@Zetnus, Thank you for those. I did notice you are running a smaller resolution of 1366x768, is it possible and have you tried 1920x1080? I have not tested system resolutions lower than 1080p, and this is the first thing that came to mind.
Smaller res > smaller screenshots > more screenshots >
more stitching > more time
In your case is taking forever because the stitching undergoes stages of granularity, and when the faster methods fail it will revert to a very time intensive method that should work in any case. It seems because of the apparently unsupported system res, it was failing on every image (and there where a lot of them due to the res) making it perform the fail-safe time intensive method, for all of them.
Because of something like this I think it's best I add an option that will abort on the first fail, or at least notify the user. I will be testing all resolutions eventually.
For anyone else reading this, so far I have found 1440p to be a good balance between RAM usage and speed, given you have ~2GB of free memory.