todler
Squire
posted 05-13-13 09:14 AM
CT (US)
36 / 485
Wow they look great in game! Well the houses doesn't seem bad so leave them like that, for more diversity.
Jan dc
Squire
(id: Den cekke)
posted 05-14-13 01:53 AM
CT (US)
40 / 485
Yeah the town center is an annoying building. Maybe someone should write a university article on it. You can find out what's what by looking at the internal names.
Btw mind if I use your Egyptian granary for an aoe building?
Tzontlimixtli
Squire
posted 05-14-13 03:27 AM
CT (US)
41 / 485
I think I'll focus on the other buildings first.
And sure, that's what they're for. :P
todler
Squire
posted 05-14-13 04:22 AM
CT (US)
42 / 485
What's exactly the problem with the tcs? You chopped them to pieces and can't figure their anchors? Use the anchors of old tc with similar main/side pieces. The imperial western european is rather small.
Tzontlimixtli
Squire
posted 05-14-13 04:41 AM
CT (US)
43 / 485
The problem is I tried to cheat, and now they're a mess. :P
Once I've got some work out of the way I'll be having another go.
Tzontlimixtli
Squire
posted 05-15-13 12:47 PM
CT (US)
49 / 485
Yup! It's based on the reliefs and various reconstructions on the internet. The axe moves up and down like a hammer, which seemed like the most common interpretation.
I dunno how far in terms of depth this mod will go in the end, but maybe even make it an Assyrian UU. Currently it's just overwriting the graphics for the Battering Ram.
AFFA the Cleric
Squire
posted 05-18-13 05:08 PM
CT (US)
52 / 485
Fantastic graphic Tzontlimixtli! if i understand correctly, you want to bring AoC 2 to the same period of Aoe 1, but with graphics and gameplay improved, right?
P.S. what's mean you aztecan-mesoamerican user name?
DJeronimo
Banned
posted 05-18-13 05:18 PM
CT (US)
53 / 485
do not make toy ships, bring them to the same scale as they would be smaller galleys still coparable to the size of the humans, also the parapet and some other heights should corespond to the human size. i would say that a player should not create more than 5 ships in one game, these should be expensive and like some moveble castles, i also like the assyrian battering ram and all the buildings - please continue - you are like an ocean breeze in deep desert!!! bravo!!!!!!!!!
Tzontlimixtli
Squire
posted 05-18-13 05:54 PM
CT (US)
55 / 485
Thanks guys!
I'd love to bring the ships up to a more realistic scale, however I'm making this as a period mod first. Once all the civs are changed then I'll think more about things like this, since larger, stronger ships will have quite an impact on gameplay it'll need some thinking through to make it balanced.
My username is supposed to be a translation of my English nickname "Moppo", which refers to my longish and rather dense hair. :P However, I didn't have much to go on, and after double-checking some time later it turns out it actually says "Cat hair". :']
todler
Squire
posted 05-19-13 00:14 AM
CT (US)
56 / 485
The ships are good! Well you keep the models, right? So you can render them bigger in future but i think the gameplay should stay the same.
Tzontlimixtli
Squire
posted 05-19-13 05:35 AM
CT (US)
57 / 485
Oh yes, I never get rid of my models.
One problem with making them bigger without making them more expensive would mean there'd be a lot of overlapping ships in the water. :P
Tzontlimixtli
Squire
posted 05-19-13 06:05 AM
CT (US)
59 / 485
Yeah, ships already overlapped in vanilla. My point was that they'd be overlapping in the extreme if they were much bigger. :P
I'm still confused by town centres. xD If only there was a more visually-oriented slp editor that allowed for town centre parts to be overlaid.
todler
Squire
posted 05-19-13 09:56 AM
CT (US)
63 / 485
I don't have access to this folder. Could you upload them to the site with the other buildings, i can download them from there?
Tzontlimixtli
Squire
posted 05-19-13 10:29 AM
CT (US)
64 / 485
Oops. I'll have to check my Dropbox settings.
They're uploading into the Greek folder on Imgur as I type!
todler
Squire
posted 05-19-13 11:51 AM
CT (US)
65 / 485
Thanks, i sended the slps to the email from your profile here.
todler
Squire
posted 05-21-13 00:59 AM
CT (US)
68 / 485
The iron age greek archery should have arms, don't you think? Also the bronze age greek roofs are kind of pale, could you think of something to improve them? Idk the mycenean architecture that well, but at least add some curves like the houses roofs.
Tzontlimixtli
Squire
posted 05-21-13 04:07 AM
CT (US)
69 / 485
If by arms you mean weapons, I'll be adding those.
From what I've found online most reconstructions show Mycenaean buildings in colours like these, some of them even have much more angular roofs.