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Scenario Design
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Topic Subject: Help for Newbies!
posted 25 May 2005 11:01 PM EDT (US)   
This will help the newbies with the simple aspects of the editor.

Age of Mythology™ Scenario Editor FAQ

How do I make a cinematic?

A cinematic is just part of a scenario that plays in cinematic mode. Use the effect Cinematic Mode (On) in the trigger that starts your cinematic and Cinematic Mode (Off) in the trigger that ends it. This will automatically add letterbox bars to your cinematic.

You may wish to include other effects in your cinematic triggers, such as Fade To Color for fade-ups and fade-downs, Render Fog/Black Map, SetObscuredUnits (which can be turned off to hide units behind trees and other obstructions), and Render Sky (if you have camera shots that point up at the sky).

How do camera tracks work?

Create a camera track using the Camera Track Editor (click the camera icon second from the right). The Camera Track Editor is fairly simple to use, though making camera tracks that slowly circle an object or follow a target unit is tricky. Use lots of waypoints and play with the timing between waypoints to help smooth things out.

Once you have created a track in the Camera Track Editor, you can trigger it in the game using the Camera Track effect.

How do I forbid techs and units?

To forbid techs, use the Set Tech Status effect and set the tech to Unobtainable. To forbid units, use the Forbidden Units option on the Scenario menu. Type the player number in the box at the top of the dialog, then select the units or buildings that you wish to forbid. If you want to reenable a unit during the scenario, use the Unforbid and Enable Unit effect.

I can’t find the object I’m looking for in the object list. Where is it?

Some of the objects in the game are named differently in the scenario editor. Use the object type filter at the top of the object list to help narrow your search, and keep looking - everything in the game is in there somewhere.

Some objects, such as fountains and other decorations, are variations of a single unit type. To see an object’s visual variants, press CTRL+ALT+V with the unit select. Repeatedly pressing CTRL+ALT+V will cycle through an object’s variants.

Or, you can right click on the mouse to see the different varients.

How do I set up objectives for my scenario?

Use the Objectives Editor (on the Scenario menu). Use the Objective trigger effect to change the objective during the game. Only one objective can be active at a time; when a new Objective effect is fired, the previous objective is checked off in the list. Each objective can have a separate associated hint. You may also use the Objectives Editor to define a title and a brief overall goal for the scenario.

How do I define diplomatic relationships?

Use the Diplomacy option (on the Scenario menu). Clicking the colored boxes will change diplomatic settings. Note that the settings do not have to be reciprocal - player one can be allied to player two, but player two can be an enemy to player one. If you wish to make adjustments to diplomacy settings during a scenario, use the Diplomacy effect.

Can I set up difficulty level triggers in scenarios I design?

Yes. Use the Difficulty Level condition to create events that only occur on particular game difficulty settings. Level 0 is Easy, level 1 is Moderate, level 2 is Hard, and level 3 is Titan.

How do I assign an AI to an enemy?

First of all, you don't need to include an AI for a computer player. Using triggers to create and move armies around, you can create challenging opponents for your scenario. If you do want to include an AI, select Player Data on the Scenario menu. Click the AI button for the enemy player, select the AI file you want to use, then set the player’s control field to CPU.

The Player Data window also allows you to change other basic information, such as starting god choice and unit color. Make sure you have the Friend or Foe color option turned off before modifying player colors in the editor.

All of the AI files, for both random map and scenarios included with the game, can be found in the AI directory. For a basic random map AI, use aomdefaultai.xs. It is unlikely you can just plug any of the scenario-specific AIs into a custom scenario and expect them to work, but you can copy and edit these files to see how they handle things like attack groups and age advancement.

What are ghost armies for?

Ghost armies are used to define a set of units that are not placed on the map at the start of the game, but that still need to be manipulated by triggers - for example, a reinforcement group that shows up in the middle of a scenario and has to be moved to a particular spot after it arrives. Set up the ghost army with the Army Editor (on the Triggers Menu), then create it using the Army Deploy effect. The deployed units can now be referenced with other effects, such as Army Move and Army Work.

How do I change the name of a unit?

You use the effect "change name.

Why am I seeing things from the enemy’s point of view when I test my scenario?

You probably saved the scenario out from that player’s point of view. Press CTRL+F1 in the editor to switch back to player 1’s point of view, then save the scenario again.

How do I add those nice-looking waves to my scenario? Do I have to place them by hand?

No. Select Edit Water on the tool bar (the button that looks like a river with red lines, just to the right of the regular water tool). Select the body of water, then click the Beautify button. This will automatically add waves to the body of water and place coral textures. You may wish to make a few adjustments or texture changes along the beaches by hand after beautification.

Are there any particularly useful hotkeys for editing and testing?
·C Cliff tool
·E Main edit command list
·F Forest tool
·O Object palette
·T Paint land
·W Water tool
·1-9 Selects brush size (if a brush is active)
·[ Changes brush type to circular (if a brush is active)
·] Changes brush type to rectangular (if a brush is active)
·ALT+ENTER Windowed mode
·ALT+C Toggles camera rotation
·ALT+Mousewheel Changes brush side (if a brush is active)
·CTRL+Function Keys Switch to a different player (i.e., after pressing Ctrl-F3, objects placed will belong to player 3)
·CTRL+A Sample elevation
·CTRL+C Copies selected objects to clipboard
·CTRL+E Paint elevation
·CTRL+I Camera track editor
·CTRL+L Quickload
·CTRL+S Quicksave
·CTRL+T Trigger editor
·CTRL+V Pastes objects on clipboard
·CTRL+Y Redo
·CTRL+Z Undo
·ESC Closes any open windows (such as the terrain palette)


How do I make objects create during the game?

You use the effect "create object".

Are there any new versions of the editor?

Yes, you can download it in the downloads section. It is called nexXeditor3 or neweditor9.

Is it possible to change unit stats?

Yes, use the effect "modify protounit".

How do I make it so that every time my unit kills --insert number here-- than --insert something here--?

There is a guide here somewhere, but you need the somenewXtriggers2.

How do I make building be upgraded at the start of the game?

Use the effect "Set Tech Status".

[b]How do I take screenshots in the editor?[b]

[i]Press Ctrl, hold onto it and press F12[i]

I might update some more stuff soon. Hope this helped for the new guys/girls!


@@@@@“Take care of your cardboard box, and it will take care of you.”@@@@@

-Solid Snake(Metal Gear Solid2 Sons of Liberty)

@@@@@"If you dont go to war then your gay"@@@@@

-Peter Griffon(Family Guy)

Join the AoMHeaven Community Campaign Today!!!

[This message has been edited by TrituateX (edited 05-30-2005 @ 12:50 PM).]

Replies:
posted 26 May 2005 04:30 AM EDT (US)     1 / 10  
Yay, great guide! I like how you listed the important hotkeys, I was going to do that but never got round to it.

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
posted 26 May 2005 06:11 PM EDT (US)     2 / 10  
Good guide. [9/10]

oh you can wait for what I can give
you know what I am so you know how I live
try to look proud but you’re not in the slightest
its happening now and it’s always been like this.
posted 26 May 2005 08:13 PM EDT (US)     3 / 10  
Thanks! Glad you guys liked it.

@@@@@“Take care of your cardboard box, and it will take care of you.”@@@@@

-Solid Snake(Metal Gear Solid2 Sons of Liberty)

@@@@@"If you dont go to war then your gay"@@@@@

-Peter Griffon(Family Guy)

Join the AoMHeaven Community Campaign Today!!!
posted 27 May 2005 06:48 AM EDT (US)     4 / 10  
don't forget ALT-Q, it opens up something wierd. like an AI debugger.( ? ) and advanced info on objects

Buddha made food for a reason

[This message has been edited by zenney19 (edited 05-28-2005 @ 08:40 AM).]

posted 28 May 2005 01:03 PM EDT (US)     5 / 10  
Okay, I will try to remember to put it on the hotkeys list.

@@@@@“Take care of your cardboard box, and it will take care of you.”@@@@@

-Solid Snake(Metal Gear Solid2 Sons of Liberty)

@@@@@"If you dont go to war then your gay"@@@@@

-Peter Griffon(Family Guy)

Join the AoMHeaven Community Campaign Today!!!
posted 28 May 2005 01:33 PM EDT (US)     6 / 10  
you know,cycling thrue these fountain thing can be done with a right-mouseclick.

-=Wakain=-
posted 28 May 2005 02:18 PM EDT (US)     7 / 10  
Okay, I will put that on.

@@@@@“Take care of your cardboard box, and it will take care of you.”@@@@@

-Solid Snake(Metal Gear Solid2 Sons of Liberty)

@@@@@"If you dont go to war then your gay"@@@@@

-Peter Griffon(Family Guy)

Join the AoMHeaven Community Campaign Today!!!
posted 29 May 2005 04:51 PM EDT (US)     8 / 10  
cool guide
One guestion though
I tried many times to submit my scenario, political battle, but when I press submit nothing happens I waited like five hours. Can anyone help me.
posted 29 May 2005 04:58 PM EDT (US)     9 / 10  
posted 30 May 2005 12:51 PM EDT (US)     10 / 10  
Okay, I updated it.

@@@@@“Take care of your cardboard box, and it will take care of you.”@@@@@

-Solid Snake(Metal Gear Solid2 Sons of Liberty)

@@@@@"If you dont go to war then your gay"@@@@@

-Peter Griffon(Family Guy)

Join the AoMHeaven Community Campaign Today!!!
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