HARD DRIVE>Program Files>Microsoft Games>Age of Mythology>Trigger2
The random map scripts you play should no longer sync every game for you. It was caused by your default trigger being different to everyone else's. These two files make sure your default trigger is changed back to normal with no other noticeable change to your game. It has already been used sucessfully to enable sword_of_valor to play my random map scripts online without syncs.
So basically, this is caused by changes in the typetest.xml file? So it's reyks editor and triggers that is causing this? Or something else completely?
nottud Staff
File Author
Posted on 07/14/08 @ 03:07 AM
When someone makes a typetest and it changes the default trigger you insert from setidleprocessing to something else it causes any of my random maps with triggers that are loaded to sync!
I try and avoid the problrem occuring by putting setidleprocessing as my first trigger and always for my first condition in my typetests.
hell_ruler_666
Posted on 07/14/08 @ 08:03 AM
(Just wondering) How do u set your first trigger to Sedtle Processing?
hell_ruler_666
nottud Staff
File Author
Posted on 07/14/08 @ 01:03 PM
made it the first trigger in the trigger list
OzE_PyRoLeGion
Posted on 07/14/08 @ 05:43 PM
Would it be possible to make a patch that could fix Sync errors alltogether?(Like for maps so people dont have to rehost Ect.)
invent00r
Posted on 07/15/08 @ 04:32 AM
Why the typeZ file?
-invent00r
nottud Staff
File Author
Posted on 07/15/08 @ 04:59 PM
I didn't know which would fix it :p
No it is not possible to stop syncs altogether lol.
invent00r
Posted on 07/25/08 @ 04:38 PM
AoM will prase alphabetically. Few ppl on this forum seem to know how to use abecedarium IMHO. :(
Basically it means that the first condition and the first effect inside the first xml file, will be consider as default.
So the file should maybe even be called aFix.xml.
-invent00r
Green_Turtle
Posted on 08/19/08 @ 02:53 PM
So... all I did was make sure that none of my trigger files alphabetecally came before the deafault typetest.xml file. Isn't that a better fix than this because you don't have to download anything?
Edit: Ah! I get it! Because most all random maps that use triggers have the deafault condition and effect before the ones specified in the script, when one player online has different deafault triggers for thier game than another, things mess up and cause an OOS! Well thanks a ton for finding this out, nottud! You've just saved me from a ton of OOSes!
[Edited on 08/19/08 @ 04:46 PM]
dfkjghj
Posted on 11/18/09 @ 04:58 PM
so wait how do i switch the first trigger in my list like what file is it?