I felt I needed to really understand city sentiment before I could continue with crime itself.
Joshofet,
All my tests were run on essentially steady state city environments. I just happen to have steady state cities of all LI housing, all casa level housing, a mix of small tents/casa level and one map which is not steady state, but approximates it well with all levels of housing. In a steady state environment, it takes 5 full months (10 checks at 2 a month) to move through the levels (idol is one check only, love, ext please, very pleased, pleased, indiff, annoy, upset, very upset angry ect...). Sudden changes can happen when population changes significantly, housing evolves/devolves across the thresholds, venus or possibly other reasons unknown to me. If you maintain unemployment exactly and your populations precisely, it takes 5 months to go through the levels. Going from 5 to 6% unemployment will instantly drop your maximum mood level to love from what I have seen. I will try and quantify these effects later.
I said that a protestor occurs the instant a crime bar appears. This I have observed many times at least. I never said that protestors could not appear at a later date. Until I have run protesting houses at the tinderbox level for more than 25 years I won't know for sure. However, after a few years of tinderbox level, like wolf suggested, I have seen thefts. My gut feeling is that protestors, theives and rioters could all appear with prolonged crime bars, but I haven't really started my testing in this area. I would also guess that riots only happen with a large number of upset houses, possibly needing annoyed city sentiment /shrug.
I agree that at indifferent or higher city mood levels, mood does not effect crime, but to restate, the things that do cause crime (tax/wages/unemployment only so far .... ) are the same things that also affect city sentiment. A falling city sentiment seems to mean that any relatively isolated house that does not recieve food will get crime bars, and hence at the spawning of those bars a protestor (the protestor is actually one tick game later, so instant building fluctuations when building in desirable/set up areas do not trigger protestors although the crime bar may appear briefly). I need to test this more, but I'm leaning towards thinking of recently built houses as spawning crime due to the tax/wage levels when they were built. Falling sentiment levels are much higher than new building levels, as far as I can tell. Here is an example, consider a city of 0% unemployment for many years with all very stable large insulae in two blocks, population 5290. Everything is perfect and city sentiment starts at indifferent
wages are +1 and tax is 11%. City sentiment slowly rises one level on the 6th month until idolized is reached. Tax is then raised to 12% still idolized, 13% still idolized or possibly dips to just love for years, 14% sentiment slowly falls one level every full 5 months until angry. At any point you can decrease the tax to 13 or 12% and the sentiment will cease decreasing and stop at that level. Crime however will not cease if it has started. It is equally true for city sentiment, if the tax is increased from 11 to 12 or 13 percent the sentiment stops increasing from its level at 11 percent. 12 and 13% are neutral tax numbers for city sentiment with respect to 11 and 14% at +1 wages for this city.
These neutral numbers are why increasing wages more than +8 have can be shown to have essentially no effect on city senitment. A city with +8 wages and +15 tax which went to idol. Increasing to +25 tax and was found to be neutral by purposely lowering the mood to love and then increasing the tax to 25 % (it remained at love for years). Increasing the wages by up to +64 (the limit for current wages) still did not make the sentiment go back to idol. Lowering the tax was the only way to increase the sentiment to idol again.
The neutral numbers may be relevant to crime prevention in terms of new housing .... or they may not.
To this point, average health or better seem equivalent. Below average health or lower may have an effect on sentiment - not tested.
Edited: City population was halved
[This message has been edited by Naghite (edited 05-11-2005 @ 02:32 PM).]