The design for my revised Timeless Tarraco became tedious, so I decided to build something else. Zarquan has proposed several Caesar 3 challenges, where the set of non-tutorial missions (either more peaceful or more military) is played with a particular challenge. The missions are to be played mostly at Very Hard difficulty, with no starting personal funds, no long (forced) walkers, and no cheats (such as mid-month wage and tax manipulation). Zarquan said "I am quite fond of the one granary challenge" and "revise my one granary challenge to say that all major housing areas must be fed", so I'll try that.
I don't want to play a whole campaign, just a challenging mission. For the 1 granary challenge while feeding most people, Zarquan suggested that Massilia was the most difficult (saying "It may not even be possible"), with Damascus and Tarsus being fairly hard. Tarsus looks like fun for my first 1 granary attempt.
Holding two foods in a granary would be much harder than one, especially when the more preferred food (wheat) is limited. So I won't import wheat. (Almost 18 years ago, I posted "if I was building Tarsus again, I might try making almost all of the houses large insulae and not importing wheat or wine". However, when I rebuilt Tarsus, that was too easy, so I found other challenges. But having only 1 granary makes it harder, so I'll finally do it.) I will build only 72 large insulae, which will hold 6048 people, barely enough.
I estimated fishing production from the 22 most southwest wharves in Tarsus, using what I think are conservative assumptions about fishing ground contention. If the wharves can always store the fish in the granary, they appear to produce about 15% more than would be consumed by 72 full large insulae, which I think will be enough. I shouldn't need to do anything fancy to get more food, so connecting the roads should be fine.
Since Tarsus can sell a lot of expensive goods, I won't collect taxes. More fun!
I'll use some of my usual goals, ending up with these (with the last ten applying to the final city):
* Very Hard difficulty
* No debt or rescue gift
* No personal funds
* No cheats
* No taxation
* No festivals
* Only 1 granary
* No use of future knowledge
* No long (forced) walkers
* Nothing I build can be deleted (unless I screw up)
* All houses are large insulae
* Culture 100
* All houses have all education and theater coverage
* There is at least one of each entertainment venue
* All entertainment venues have shows at least part of the time
* Senate, governor's residence, and hippodrome are close together
* All baths, markets, fountains, and the senate are upgraded
* All roads are connected
* Decent defense for attacks from any direction
* Stable for many years without intervention except for invasions
[Added "* No long (forced) walkers".]
I don't want to play a whole campaign, just a challenging mission. For the 1 granary challenge while feeding most people, Zarquan suggested that Massilia was the most difficult (saying "It may not even be possible"), with Damascus and Tarsus being fairly hard. Tarsus looks like fun for my first 1 granary attempt.
Holding two foods in a granary would be much harder than one, especially when the more preferred food (wheat) is limited. So I won't import wheat. (Almost 18 years ago, I posted "if I was building Tarsus again, I might try making almost all of the houses large insulae and not importing wheat or wine". However, when I rebuilt Tarsus, that was too easy, so I found other challenges. But having only 1 granary makes it harder, so I'll finally do it.) I will build only 72 large insulae, which will hold 6048 people, barely enough.
I estimated fishing production from the 22 most southwest wharves in Tarsus, using what I think are conservative assumptions about fishing ground contention. If the wharves can always store the fish in the granary, they appear to produce about 15% more than would be consumed by 72 full large insulae, which I think will be enough. I shouldn't need to do anything fancy to get more food, so connecting the roads should be fine.
Since Tarsus can sell a lot of expensive goods, I won't collect taxes. More fun!
I'll use some of my usual goals, ending up with these (with the last ten applying to the final city):
* Very Hard difficulty
* No debt or rescue gift
* No personal funds
* No cheats
* No taxation
* No festivals
* Only 1 granary
* No use of future knowledge
* No long (forced) walkers
* Nothing I build can be deleted (unless I screw up)
* All houses are large insulae
* Culture 100
* All houses have all education and theater coverage
* There is at least one of each entertainment venue
* All entertainment venues have shows at least part of the time
* Senate, governor's residence, and hippodrome are close together
* All baths, markets, fountains, and the senate are upgraded
* All roads are connected
* Decent defense for attacks from any direction
* Stable for many years without intervention except for invasions
[This message has been edited by Brugle (edited 07-19-2017 @ 03:49 PM).]