I enjoyed designing and building 1 Granary Tarsus, so I want to build another 1 granary city. Zarquan said that "Damascus (I think. Desert and Egyptians.) ... contends for the hardest map", so Damascus it is.
If Damascus has all houses large insulae, it shouldn't be much more difficult than my 1 granary Tarsus, and I'd appreciate a greater challenge. As a warm-up for Massilia (the most difficult 1 granary city), my 1 granary Damascus will have multiple foods--for fun, Prosperity will be 100.
The obvious place to build Damascus is around the west oasis, which has more farmland than the other oases and should be easier to defend. To avoid spreading the city out, I won't try to sell a lot to the natives--for more fun, mission posts are forbidden. Without native trade, Damascus may not be able to export enough to avoid taxation--for even more fun, everyone will always be registered for taxes.
These will be my goals (with the last twelve applying to the final city):
* Very Hard difficulty
* No debt or rescue gift
* No personal funds
* No cheats
* No festivals
* Only 1 granary
* No use of future knowledge
* No long (forced) walkers that do anything useful
* Nothing I build can be deleted (unless I screw up)
* No mission posts
* All houses are large insulae or better
* Prosperity 100
* Culture 100
* Everyone is always registered for taxation
* All houses have all education and theater coverage
* There is at least one of each entertainment venue
* All entertainment venues have shows at least part of the time
* Senate, governor's residence, hippodrome, and some better houses are close together
* All baths, markets, fountains, and the senate are upgraded
* All roads (except for those in the native village) are connected
* Good defense for attacks from any direction
* Stable for years without intervention except for invasions
However, I may have very little play time for the next month. Don't expect much from me for a while.
[Added " that do anything useful"]
[Removed " (except whether trees cover farm land)" after "future knowledge"]
If Damascus has all houses large insulae, it shouldn't be much more difficult than my 1 granary Tarsus, and I'd appreciate a greater challenge. As a warm-up for Massilia (the most difficult 1 granary city), my 1 granary Damascus will have multiple foods--for fun, Prosperity will be 100.
The obvious place to build Damascus is around the west oasis, which has more farmland than the other oases and should be easier to defend. To avoid spreading the city out, I won't try to sell a lot to the natives--for more fun, mission posts are forbidden. Without native trade, Damascus may not be able to export enough to avoid taxation--for even more fun, everyone will always be registered for taxes.
These will be my goals (with the last twelve applying to the final city):
* Very Hard difficulty
* No debt or rescue gift
* No personal funds
* No cheats
* No festivals
* Only 1 granary
* No use of future knowledge
* No long (forced) walkers that do anything useful
* Nothing I build can be deleted (unless I screw up)
* No mission posts
* All houses are large insulae or better
* Prosperity 100
* Culture 100
* Everyone is always registered for taxation
* All houses have all education and theater coverage
* There is at least one of each entertainment venue
* All entertainment venues have shows at least part of the time
* Senate, governor's residence, hippodrome, and some better houses are close together
* All baths, markets, fountains, and the senate are upgraded
* All roads (except for those in the native village) are connected
* Good defense for attacks from any direction
* Stable for years without intervention except for invasions
However, I may have very little play time for the next month. Don't expect much from me for a while.
[This message has been edited by Brugle (edited 09-15-2017 @ 11:05 AM).]