Gweilo: Sorry, my post is always short of explanation. As you are aware, I'm not good at English. Pardon me for my English and 'Turtle Reply.'
Shaun: I agree to 'New Topic.' I think 'city conquered' events are very interesting/useful events. However I hesitate to create a new topic. Because I cannot generalize my idea in English. Let me post here. (I believe One Great Analyst will create a new topic and generalize about 'city conquered' event.)
Remember/Keep in mind the following points.
1)'City conquered' event won't occur, when 'attacking city' is Ally or Vassal.
2)In most cases, a player cannot dispatch his troops more than 2 times a year.
3)In conquering 2 rivals in a year, ''Distance' is as important as the number of 'Shields.'
4)I'm not 100% sure that my custom faction will work according to my intention.
4)My custom faction has nothing to do with City Favor(Game Faction). It means that a player has to conquer the particular target(e.g. the Capital City) or ALL Rivals that belong to my custom faction during short term.
(I don't know if the term of 'faction' is adequate.)
Sample of 2 Cities Custom Faction
Scripted Events
ID/ sub type/ city from/ attacking city/ trigger/ year from-to/ month
x/ city conquered/ city B/ city A/ one time/ y-y/ Feb
x+1/ city conquered/ city A/ city B/ one time/ y-y/ Feb (y=1,2,3,4,5....)What happens? (Assuming that city A and B are Rivals at the beginning of the mission.)
1)When a player does nothing, both events will occur. However 'Rival conquers Rival' events bring nothing to the player. Only annoying. ('Faction' sometimes means 'fighting' within a party or group?)
2)When a player conquers(allies with)city A, city B will reconquer city A.(event 'x+1') In this case, event 'x' won't occur because 'attacking city' is vassal(ally). That is, the player loses vassal(ally)A.
3)When a player conquers(allies with) city B, city A will reconquer city B.(event 'x') In this case, event 'x+1' will occur after event 'x.' (bring nothing) That is, the player loses vassal(ally) B.
After all, a player has to conquer(ally with) both A and B in the same year.
How to conquer
1)Conquer city A and B in the same year.
2)Conquer city A(B) and ally with B(A). Then conquer B(A) within a year. (I think 'set/subtract favor' event will make this tactic impossible.)
Distance
When trade routes are enough long (a player cannot dispatch his troops 2 times a year), this faction is very difficult to conquer. ('unconquerable' without Sun Tzu) So, if a designer tunes Distance carefully, Sun Tzu will be Hero of Heroes. (not tested)
(I don't know if a player can conquer a rival city by 'military strike.' I'll try it in this mission.)
Other Types
'4 Cities Custom Faction' is a combination of two '2 Cities Custom Faction.' I think there are many variations.
(eg. the Capital City type, China Syndrome type etc.)
(PS: I also used 'city conquered' event as 'Land Mine.' In my custom campaign, what a player should fear most is doing something to fire 'Rival conquers Vassal' events.)
[This message has been edited by KaZu (edited 04-01-2004 @ 03:08 AM).]