Henipatra
Pleb
posted 09-23-08 15:21 ET (US)
Hi Folks,
I've read in this forum how ships will go from one dock to the other in the order they were built. If that's so, does it ever make sense to build two docks side-by-side?
If there are two docks side-by-side, and they are always visited in the same order, then each ship would complete its business at dock #1, making only a brief visit at dock #2 before moving on.
How do I get the stevedoring split between two docks?
Sincerely,
Henipatra
joshofet
Pleb
posted 09-23-08 16:47
ET (US)
1 / 12
Did you ever try having two adjacent docks? I don't remember they operate the way you describe. If there are ships waiting in line for a single dock, it helps to build one right next to it, so the ships will be handled in parallel. Try it.
Trium3
Pleb
posted 09-23-08 19:15
ET (US)
3 / 12
The following is from fairly casual observation of docks in Caesar 3 (i.e. not exhaustively tested). It may or may not apply to Pharoah.
Ships do appear favor the first-built dock, if it is not already reserved by another incoming ship. They will favor a free dock over waiting at anchor, so if the first-built is busy (or reserved) they will go to the second-built rather than wait off the first. If no docks are free they will wait at anchor at any dock where the designated 'waiting tile' is accessible. I'm not sure if the first-built is favored for waiting but I would expect it is.
Ships that are waiting will go to any dock that becomes free, not necessarily the one near which they are waiting. However, incoming ships can get ahead of them in the queue, resulting in them continuing to wait off a free dock.
In my experience, where you have multiple docks connected to a single road network (ie all docks have access to the same storage yards) ships will usually leave the map when they have finished trading without visiting any of the other docks. Maybe I just haven't made enough observations.
Apart from what Brugle says about trade volumes and efficiency, there are at least two other situations where multiple docks are advantageous - (1) In a narrow river it may not be possible to find locations for docks with accessible waiting tiles. A single dock will then only handle one ship at a time and no others can enter the map. (2) If docks are a significant distance from entry point the available targets (free docks and waiting tiles) are more likely to be tied up for more of the time, since these are 'reserved' by ships entering and tied up for the whole time it takes to reach them.
'Side by side' docks are generally, IMHO, a good idea (if a single dock is struggling) so long as they are both connected to nearby storage facilities for all traded commodities so it won't matter much to you which ship trades at which dock. Disconnected multiple docks are a nightmare and definitely Not Recommended.
Lien Rag
Pleb
posted 08-22-09 09:50
ET (US)
6 / 12
Multiple Docks may be a nightmare, but if they are close and connected they're less a problem usually, like it's said here. Though there's one thing I saw recently which isn't in your comments, and which I didn't understand: I had three Docks side to side (or nearly) and of course connected, and saw several times a ship anchored waiting for free Dock just in front of a free Dock...
As I was as usual short of money, I was very anxious of him coming to buy my so useful and high-quality goods, but he didn't move until a new ship came from outside of the map, sailed through the Holy Nile, docked, bought goods and sailed away. Only then did the lazy (or stupid?) boat understand that the Dock was available.
Is it a known bug or what? Is there a way to prevent this?
Henipatra
Pleb
posted 08-22-09 14:51
ET (US)
7 / 12
Since I've first posted this, I've learned the following:
(1) Side-by-side (adjacent) docks that are CONNECTED are no more efficient than a single dock. Every ship will want to visit every dock which will nullify the benefit of having multiple docks.
(2) Widely separated CONNECTED docks are a nightmare. You could have goods ready for export in a yard next to ONE dock, and the stevedores from the OTHER dock will make the long trip to get those goods and load them from their own dock.
(3) UNCONNECTED docks can speed up shipping considerably. Set up each dock to handle only certain goods, such as flax and linen at one and reeds and papyrus at the other. Or maybe have one dock for import and one for export. To move goods from one road network to the other, you would need storage yards with get orders.
And of course, dock efficiency is always important, whether you have one dock or multiple docks.
I don't recall seeing your name here before, Lien---are you new to this site? Welcome.
Regards,
Henipatra
Lien Rag
Pleb
posted 09-10-09 15:15
ET (US)
10 / 12
Thanks Brugle for your explanations, but this trouble came again in the fourth Deir-el-Medina scenario: now it's two ships from Pi-Ramesse that are stuck together, waiting for a free dock, and staying there for years, even if I delete the docks or if I quit Pharao and come back.
As both ships are from Pi-Ramesse, I can't get any other ship from this city to come, and so not only my paint stays in my storage yards (which I can manage since my financial balance is now positive even without selling paint) but I can't import neither papyrus for my Scribal Schools and Libraries nor weapons and chariots as burial provisions...
joshofet
Pleb
posted 09-10-09 17:27
ET (US)
12 / 12
In all cases where I had ships seemingly stuck at a dock, it helped to delete/undo the dock (or delete/rebuild, which is safer). If you tried that and it doesn't work, you can send me a copy of the file, and I will try to find out the problem.