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Pharaoh: Scenarios » City of the Unfortunate

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City of the Unfortunate

Author File Description
Pounce the Unfortunate
File Details
Difficulty: Hard
Minimap:
Hi,

I tried your map and this is what i have to say:
First off I saw the map itself and i said to myself finnally
someone took the time to make their map look nice and somewhat
geographically realistic. I dont know if you've looked at most
of the maps that are available for download but the people
made them hastily and all they are is a bunch of farmland
squares, straight rivers, square lakes, and square
clumps of trees and rocks. Your scenario has a natural
geographic diversity (I hope you know this is a compliment).
I also noticed that you took the time to arrange the events
very carefully, having requests followed by city rating
going up/down.
Now for the constructive criticism. The map is kinda
small to be building three monuments like that. Although
it is possible to build them in the space provided, it gets
kinda crowded. Second, the "road to the kingdom" gets blocked
during flood season because part of it runs through a flood
plain... this causes the game to destroy building after building,
and even maybe your monuments if it decided to. You could
have a little hidden pass through the rock on the left of
the road to prevent such occurences, you don't have to have
any road going through it, it would be camouflaged but would
prevent the game from destroying your buildings when the main
road is cut off.
Finnally, i just wanted to add that I am glad someone else
is taking the time to make thier maps look aesthetically
appealing. If you are like me and like to see nice looking
maps you should try my Ibn Aufu map... I think it is a very
good looking map... Now I've heard comments that there is
some request bug that asks you for something like 16000
pottery but you can just go in the map editor and change it.
Unlike you in your "City if the Unfortunate" I didn't take
very much time in scheduling the events... feel free to set
up a whole new list of events to better suit the scenario,
i would be glad to see it if you choose to do so.
I am currently working on a new map called "Blue Nile
Enclosure". It is a very large map situated at the end of
the Blue Nile in the Etheopian highlands. I hope it will be
a really good map... i could send you a copy of it once i'm
done (before I upload it to the Pharaoh site) so you can help
me test it... that is if you are interested. I would really
appreciate some constructive criticism on my work. What I
may think is good others might not, and after seeing what
you can do (scenario building wise) I think you'd be a great
help in perfecting my newest creation. Let me now what you
think. And again, congratulations on a well created map.

Sincerely,
Dave Lapointe
a.k.a. Cherub Onoculator

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Cherub Onoculator Hi,

I tried your map and this is what i have to say:
First off I saw the map itself and i said to myself finnally
someone took the time to make their map look nice and somewhat
geographically realistic. I dont know if you've looked at most
of the maps that are available for download but the people
made them hastily and all they are is a bunch of farmland
squares, straight rivers, square lakes, and square
clumps of trees and rocks. Your scenario has a natural
geographic diversity (I hope you know this is a compliment).
I also noticed that you took the time to arrange the events
very carefully, having requests followed by city rating
going up/down.
Now for the constructive criticism. The map is kinda
small to be building three monuments like that. Although
it is possible to build them in the space provided, it gets
kinda crowded. Second, the "road to the kingdom" gets blocked
during flood season because part of it runs through a flood
plain... this causes the game to destroy building after building,
and even maybe your monuments if it decided to. You could
have a little hidden pass through the rock on the left of
the road to prevent such occurences, you don't have to have
any road going through it, it would be camouflaged but would
prevent the game from destroying your buildings when the main
road is cut off.
Finnally, i just wanted to add that I am glad someone else
is taking the time to make thier maps look aesthetically
appealing. If you are like me and like to see nice looking
maps you should try my Ibn Aufu map... I think it is a very
good looking map... Now I've heard comments that there is
some request bug that asks you for something like 16000
pottery but you can just go in the map editor and change it.
Unlike you in your "City if the Unfortunate" I didn't take
very much time in scheduling the events... feel free to set
up a whole new list of events to better suit the scenario,
i would be glad to see it if you choose to do so.
I am currently working on a new map called "Blue Nile
Enclosure". It is a very large map situated at the end of
the Blue Nile in the Etheopian highlands. I hope it will be
a really good map... i could send you a copy of it once i'm
done (before I upload it to the Pharaoh site) so you can help
me test it... that is if you are interested. I would really
appreciate some constructive criticism on my work. What I
may think is good others might not, and after seeing what
you can do (scenario building wise) I think you'd be a great
help in perfecting my newest creation. Let me now what you
think. And again, congratulations on a well created map.

Sincerely,
Dave Lapointe
a.k.a. Cherub Onoculator

Pounce the Unfortunate
File Author
Thanks for the comments CO.
About the Kingdom Road, it is a design feature to really make people think where they are going to start building first,(you'll need two ferry crossings) and it also affects trade as it doesn't leave you much choice as to where to build your dock.
I hade no trouble getting the monuments in and finished in the 20yrs while playing on hard(but I knew what was coming)
erikkeatinguo
Rating
2.6
Breakdown
Playability1.0
Balance3.0
Creativity2.0
Map Design4.0
Story/Instructions3.0
70 Culture
70 Prosperity
19 Monument - 2x S Mudbrick Pyramid, S Obelisk, Burial goods
80 Culture
8k Population - 12 Stately Manors

Playability: 1
You unable to access beer and thus cannot achieve the prosperity or culture ratings.

Balance: 3
Initial funding is low and resources for exports are as well considering a trade route closes immediately. Wars are rather easy if you prioritize military early, but requests for troops abroad always spells failure so don't bother. The trade route will simply close whether you help or not. I cannot discuss this mission to its full extent as I played maybe 5 years before I realized beer was an issue. I cannot speak to events taking place later on

Creativity: 2
Some goods requests, wars, and troop support. Losing your entire military when troops are requested regardless of sending full 6 forts of archers is a joke.

Map Design: 4
Interesting dynamic with the map resources being spread out, scarcity of food, limited on dock space, and flood plain receding causing longer immigration routes.

Story/Instructions: 3
Gave some indication of purpose and instructions for the mission. Very forgettable story

Additional Comments:
This would have been a very difficulty mission in terms of allocating resources for housing and funding. Not many fan made missions have making enough money a primary barrier to winning. Sadly, the author must fix the beer issue

[Edited on 07/20/19 @ 12:05 PM]


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Rating
2.6
Breakdown
Playability1.0
Balance3.0
Creativity2.0
Map Design4.0
Story/Instructions3.0
Statistics
Downloads:5,447
Favorites: [Who?]0
Size:104.17 KB
Added:03/25/00