Let's all think up and discuss settings that would induce the best PER/AI Combo versus HUMAN PLAYERS.
//Our collective efforts
//PER file
DEFAULT
//CIVILIAN NUMBERS
0 //SNPercentCivilianExplorers
1 //SNPercentCivilianBuilders
2 //SNPercentCivilianGatherers
3 //SNCapCivilianExplorers
4 //SNCapCivilianBuilders
5 //SNCapCivilianGatherers
18 //SNTotalNumberExplorers
35 //SNMinimumCivilianExplorers
117 //SNFoodGathererPercentage
118 //SNGoldGathererPercentage
119 //SNStoneGathererPercentage
120 //SNWoodGathererPercentage
147 //SNMostNeededResourceLookAhead
145 //SNNumberEnemyObjectsRequired
148 //SNRetaskGatherAmount
149 //SNMaxRetaskGatherAmount
167 //SNInitialExplorationRequired
203 //SNUseByTypeMaxGathering
204 //SNMinimumElephantHuntGroupSize
//GROUP-RELATED NUMBERS
40 //SNGroupFillMethod
75 //SNGroupCommanderSelectionMethod
76 //SNConsecutiveIdleUnitLimit
143 //SNTaskUngroupedSoldiers
//ATTACK GROUP NUMBERS
36 //SNNumberAttackGroups
37 //SNAttackGroupMakeup
16 //SNMinimumAttackGroupSize
26 //SNMaximumAttackGroupSize
93 //SNScaleMinimumAttackGroupSize
94 //SNScaleMaximumAttackGroupSize
98 //SNAttackGroupSizeRandomness
41 //SNAttackGroupGatherSpacing
30 //SNPercentHealthRetreat
31 //SNPercentDeathRetreat
91 //SNPercentUnitHealthRetreat
95 //SNScalePercentHealthRetreat
96 //SNScalePercentDeathRetreat
97 //SNScalePercentUnitHealthRetreat
121 //SNDefendImportantGroupLeaders
131 //SNGroupLeaderDefenseDistance
//MISCELLANEOUS ATTACK NUMBERS
46 //SNAttackSeparationTime
47 2 //SNAttackCoordination
19 //SNPercentEnemySightedResponse
20 //SNEnemySightedResponseDistance
48 //SNAttackResponseSeparationTime
49 //SNRetreatAfterTargetDestroyed
135 //SNBlotExplorationMap
136 //SNBlotSize
71 //SNLockAttackAndAttackResponse
100 //SNMaximumGAIAAttackResponse
102 //SNAttackSeparationTimeRandomness
103 1 //SNAttackIntelligence
104 //SNInitialAttackDelay
134 //SNInitialAttackDelayType
//DEFEND GROUP NUMBERS
38 //SNNumberDefendGroups
39 //SNDefendGroupMakeup
25 //SNMinimumDefendGroupSize
28 //SNMaximumDefendGroupSize
50 //SNGoldDefendPriority
51 //SNStoneDefendPriority
52 //SNForageDefendPriority
53 //SNChokePointDefendPriority
54 //SNRuinsDefendPriority
55 //SNArtifactDefendPriority
56 //SNTownDefendPriority
57 //SNDefenseDistance
22 //SNSentryDistance
72 //SNSentryDistanceVariation
92 //SNDefendOverlapDistance
//EXPLORE GROUP NUMBERS
42 //SNNumberExploreGroups
43 //SNMinimumExploreGroupSize
44 //SNMaximumExploreGroupSize
45 //SNExploreGroupMakeup
//BOAT ATTACK GROUP NUMBERS
58 //SNNumberBoatAttackGroups
59 //SNMinimumBoatAttackGroupSize
60 //SNMaximumBoatAttackGroupSize
//BOAT DEFEND GROUP NUMBERS
67 //SNNumberBoatDefendGroups
68 //SNMinimumBoatDefendGroupSize
69 //SNMaximumBoatDefendGroupSize
70 //SNDockDefendPriority
//BOAT EXPLORE GROUP NUMBERS
61 //SNNumberBoatExploreGroups
62 //SNMinimumBoatExploreGroupSize
63 //SNMaximumBoatExploreGroupSize
64 //SNDesiredNumberTradeEscorts
65 //SNDesiredNumberFishEscorts
66 //SNDesiredNumberTransportEscorts
//TOWN BUILDING NUMBERS
73 //SNMinimumTownSize
74 //SNMaximumTownSize
86 //SNStoragePitMaxDistance
87 //SNGranaryMaxDistance
84 //SNNumberWallGates
85 //SNSizeWallGates
112 //SNMinimumWaterBodySizeForDock
180 //SNAutoBuildHouses
205 //SNAutoBuildDropsites
206 //SNAutoBuildFarms
207 //SNAutoBuildTowers
208 //SNAutoBuildDocks
209 //SNAutoBuildFishingBoats
210 //SNAutoBuildTransports
223 //SNAutoBuildWarships
212 //SNDesiredNumberDocks
213 //SNDesiredNumberFishingBoats
214 //SNDesiredNumberTransports
224 //SNDesiredNumberWarships
174 //SNMaximumHousesBeforeDropsites
175 //SNSpecificBuildItemToBuild
176 //SNSpecificBuildItemTime
177 //SNUnskippableItemType
150 //SNMaxStoragePits
151 //SNMaxGranaries
152 //SNHouseOverage
155 //SNBuildPlanDivisions
160 //SNMaxBuildPlanGathererPercentage
161 //SNRequiredFirstBuilding
163 //SNFoodDropsiteDistance
164 //SNWoodDropsiteDistance
165 //SNStoneDropsiteDistance
166 //SNGoldDropsiteDistance
220 //SNMaxFarms
222 //SNMaxTowers
202 //SNMinimumDropsiteBuffer
168 //SNRandomPlacementFactor
169 //SNMinimumForestTiles
181 //SNUpgradeToToolAgeASAP
182 //SNUpgradeToBronzeAgeASAP
183 //SNUpgradeToIronAgeASAP
//TARGET EVALUATION NUMBERS
77 //SNTargetEvaluationDistance
78 //SNTargetEvaluationHitpoints
79 //SNTargetEvaluationDamageCapability
80 //SNTargetEvaluationKills
81 //SNTargetEvaluationAllyProximity
82 //SNTargetEvaluationROF
83 //SNTargetEvaluationRandomness
89 //SNTargetEvaluationAttackAttempts
90 //SNTargetEvaluationRange
106 //SNSpecialAttackType1
109 //SNSpecialAttackInfluence1
107 //SNSpecialAttackType2
110 //SNSpecialAttackInfluence2
108 //SNSpecialAttackType3
111 //SNSpecialAttackInfluence3
122 //SNTargetEvaluationContinent
123 //SNTargetEvaluationSiegeWeapon
144 //SNTargetEvaluationBoat
184 //SNTargetEvaluationTimeKillRatio
185 //SNTargetEvaluationInProgress
//COMPUTER PLAYER TRIBUTE NUMBERS
124 //SNTributeAmount
125 //SNTributeChatFrequency
126 //SNTributeChatRandomness
127 //SNTributeTimeout
128 //SNTributePlayer
129 //SNTributeSuccessOutcome
130 //SNTributeFailureOutcome
132 //SNTributePersistence
133 //SNTributeRevokeOnAttack
//MISCELLANEOUS NUMBERS
23 //SNArtifactReturnDistance
29 //SNMinimumPeaceLikeLevel
32 //SNPercentExplorationRequired
34 //SNZeroPriorityDistance
88 //SNTacticalUpdateFrequency
99 //SNScalingFrequency
101 //SNBuildFrequency
105 //SNSaveScenarioInformation
114 //SNNumberBuildAttemptsBeforeSkip
115 //SNMaxSkipsPerAttempt
170 //SNMinimumFood
171 //SNMinimumWood
172 //SNMinimumStone
173 //SNMinimumGold
190 //SNMaximumFood
191 //SNMaximumWood
192 //SNMaximumStone
193 //SNMaximumGold
215 //SNAllowDiplomacyChangeOnAllyAttack
216 //SNMinimumAmountForTrading
217 //SNAllowDiplomacyChangeOnTribute
221 //SNHitsBeforeAllianceChange
178 //SNAttackDiplomacyImpact
218 //SNEasiestReactionPercentage
219 //SNEasierReactionPercentage
201 //SNTrackPlayerHistory
188 //SNAttackWinningPlayer
194 //SNCoopShareInformation
195 //SNAttackWinningPlayerFactor
196 //SNCoopShareAttacking
197 //SNCoopShareAttackingInterval
198 //SNPercentageExploreExterminators
186 //SNCoopDemandTributeInterval
187 //SNCoopDemandTributeMaximum
END
//Our collective efforts
//AI File
B109 Town_Center 1 -1
Let's discuss the next course of action.
Well, I started this so I'll be damned if I don't have the first word...
I say we definitely need AttackIntelligence at 1 and AttackCoordination at 2. Any objections?
[/Your Reign]
Take that, Player 2!
//Our collective efforts
//PER file
DEFAULT
//CIVILIAN NUMBERS
0 //SNPercentCivilianExplorers
1 //SNPercentCivilianBuilders
2 //SNPercentCivilianGatherers
3 //SNCapCivilianExplorers
4 //SNCapCivilianBuilders
5 //SNCapCivilianGatherers
18 //SNTotalNumberExplorers
35 //SNMinimumCivilianExplorers
117 //SNFoodGathererPercentage
118 //SNGoldGathererPercentage
119 //SNStoneGathererPercentage
120 //SNWoodGathererPercentage
147 //SNMostNeededResourceLookAhead
145 //SNNumberEnemyObjectsRequired
148 //SNRetaskGatherAmount
149 //SNMaxRetaskGatherAmount
167 //SNInitialExplorationRequired
203 //SNUseByTypeMaxGathering
204 //SNMinimumElephantHuntGroupSize
//GROUP-RELATED NUMBERS
40 //SNGroupFillMethod
75 //SNGroupCommanderSelectionMethod
76 //SNConsecutiveIdleUnitLimit
143 //SNTaskUngroupedSoldiers
//ATTACK GROUP NUMBERS
36 //SNNumberAttackGroups
37 //SNAttackGroupMakeup
16 //SNMinimumAttackGroupSize
26 //SNMaximumAttackGroupSize
93 //SNScaleMinimumAttackGroupSize
94 //SNScaleMaximumAttackGroupSize
98 //SNAttackGroupSizeRandomness
41 //SNAttackGroupGatherSpacing
30 //SNPercentHealthRetreat
31 //SNPercentDeathRetreat
91 //SNPercentUnitHealthRetreat
95 //SNScalePercentHealthRetreat
96 //SNScalePercentDeathRetreat
97 //SNScalePercentUnitHealthRetreat
121 //SNDefendImportantGroupLeaders
131 //SNGroupLeaderDefenseDistance
//MISCELLANEOUS ATTACK NUMBERS
46 //SNAttackSeparationTime
47 2 //SNAttackCoordination
19 //SNPercentEnemySightedResponse
20 //SNEnemySightedResponseDistance
48 //SNAttackResponseSeparationTime
49 //SNRetreatAfterTargetDestroyed
135 //SNBlotExplorationMap
136 //SNBlotSize
71 //SNLockAttackAndAttackResponse
100 //SNMaximumGAIAAttackResponse
102 //SNAttackSeparationTimeRandomness
103 1 //SNAttackIntelligence
104 //SNInitialAttackDelay
134 //SNInitialAttackDelayType
//DEFEND GROUP NUMBERS
38 //SNNumberDefendGroups
39 //SNDefendGroupMakeup
25 //SNMinimumDefendGroupSize
28 //SNMaximumDefendGroupSize
50 //SNGoldDefendPriority
51 //SNStoneDefendPriority
52 //SNForageDefendPriority
53 //SNChokePointDefendPriority
54 //SNRuinsDefendPriority
55 //SNArtifactDefendPriority
56 //SNTownDefendPriority
57 //SNDefenseDistance
22 //SNSentryDistance
72 //SNSentryDistanceVariation
92 //SNDefendOverlapDistance
//EXPLORE GROUP NUMBERS
42 //SNNumberExploreGroups
43 //SNMinimumExploreGroupSize
44 //SNMaximumExploreGroupSize
45 //SNExploreGroupMakeup
//BOAT ATTACK GROUP NUMBERS
58 //SNNumberBoatAttackGroups
59 //SNMinimumBoatAttackGroupSize
60 //SNMaximumBoatAttackGroupSize
//BOAT DEFEND GROUP NUMBERS
67 //SNNumberBoatDefendGroups
68 //SNMinimumBoatDefendGroupSize
69 //SNMaximumBoatDefendGroupSize
70 //SNDockDefendPriority
//BOAT EXPLORE GROUP NUMBERS
61 //SNNumberBoatExploreGroups
62 //SNMinimumBoatExploreGroupSize
63 //SNMaximumBoatExploreGroupSize
64 //SNDesiredNumberTradeEscorts
65 //SNDesiredNumberFishEscorts
66 //SNDesiredNumberTransportEscorts
//TOWN BUILDING NUMBERS
73 //SNMinimumTownSize
74 //SNMaximumTownSize
86 //SNStoragePitMaxDistance
87 //SNGranaryMaxDistance
84 //SNNumberWallGates
85 //SNSizeWallGates
112 //SNMinimumWaterBodySizeForDock
180 //SNAutoBuildHouses
205 //SNAutoBuildDropsites
206 //SNAutoBuildFarms
207 //SNAutoBuildTowers
208 //SNAutoBuildDocks
209 //SNAutoBuildFishingBoats
210 //SNAutoBuildTransports
223 //SNAutoBuildWarships
212 //SNDesiredNumberDocks
213 //SNDesiredNumberFishingBoats
214 //SNDesiredNumberTransports
224 //SNDesiredNumberWarships
174 //SNMaximumHousesBeforeDropsites
175 //SNSpecificBuildItemToBuild
176 //SNSpecificBuildItemTime
177 //SNUnskippableItemType
150 //SNMaxStoragePits
151 //SNMaxGranaries
152 //SNHouseOverage
155 //SNBuildPlanDivisions
160 //SNMaxBuildPlanGathererPercentage
161 //SNRequiredFirstBuilding
163 //SNFoodDropsiteDistance
164 //SNWoodDropsiteDistance
165 //SNStoneDropsiteDistance
166 //SNGoldDropsiteDistance
220 //SNMaxFarms
222 //SNMaxTowers
202 //SNMinimumDropsiteBuffer
168 //SNRandomPlacementFactor
169 //SNMinimumForestTiles
181 //SNUpgradeToToolAgeASAP
182 //SNUpgradeToBronzeAgeASAP
183 //SNUpgradeToIronAgeASAP
//TARGET EVALUATION NUMBERS
77 //SNTargetEvaluationDistance
78 //SNTargetEvaluationHitpoints
79 //SNTargetEvaluationDamageCapability
80 //SNTargetEvaluationKills
81 //SNTargetEvaluationAllyProximity
82 //SNTargetEvaluationROF
83 //SNTargetEvaluationRandomness
89 //SNTargetEvaluationAttackAttempts
90 //SNTargetEvaluationRange
106 //SNSpecialAttackType1
109 //SNSpecialAttackInfluence1
107 //SNSpecialAttackType2
110 //SNSpecialAttackInfluence2
108 //SNSpecialAttackType3
111 //SNSpecialAttackInfluence3
122 //SNTargetEvaluationContinent
123 //SNTargetEvaluationSiegeWeapon
144 //SNTargetEvaluationBoat
184 //SNTargetEvaluationTimeKillRatio
185 //SNTargetEvaluationInProgress
//COMPUTER PLAYER TRIBUTE NUMBERS
124 //SNTributeAmount
125 //SNTributeChatFrequency
126 //SNTributeChatRandomness
127 //SNTributeTimeout
128 //SNTributePlayer
129 //SNTributeSuccessOutcome
130 //SNTributeFailureOutcome
132 //SNTributePersistence
133 //SNTributeRevokeOnAttack
//MISCELLANEOUS NUMBERS
23 //SNArtifactReturnDistance
29 //SNMinimumPeaceLikeLevel
32 //SNPercentExplorationRequired
34 //SNZeroPriorityDistance
88 //SNTacticalUpdateFrequency
99 //SNScalingFrequency
101 //SNBuildFrequency
105 //SNSaveScenarioInformation
114 //SNNumberBuildAttemptsBeforeSkip
115 //SNMaxSkipsPerAttempt
170 //SNMinimumFood
171 //SNMinimumWood
172 //SNMinimumStone
173 //SNMinimumGold
190 //SNMaximumFood
191 //SNMaximumWood
192 //SNMaximumStone
193 //SNMaximumGold
215 //SNAllowDiplomacyChangeOnAllyAttack
216 //SNMinimumAmountForTrading
217 //SNAllowDiplomacyChangeOnTribute
221 //SNHitsBeforeAllianceChange
178 //SNAttackDiplomacyImpact
218 //SNEasiestReactionPercentage
219 //SNEasierReactionPercentage
201 //SNTrackPlayerHistory
188 //SNAttackWinningPlayer
194 //SNCoopShareInformation
195 //SNAttackWinningPlayerFactor
196 //SNCoopShareAttacking
197 //SNCoopShareAttackingInterval
198 //SNPercentageExploreExterminators
186 //SNCoopDemandTributeInterval
187 //SNCoopDemandTributeMaximum
END
//Our collective efforts
//AI File
B109 Town_Center 1 -1
Let's discuss the next course of action.
Well, I started this so I'll be damned if I don't have the first word...
I say we definitely need AttackIntelligence at 1 and AttackCoordination at 2. Any objections?
[/Your Reign]
Take that, Player 2!