I received these two scenarios from Gumble in 2010. Apart from some excellent gameplay, they offer some of the best map design for Age of Empires: The Rise of Rome that the game has seen. I decided to fix a couple of errors in the instructions and pack the two together into a campaign file, but everything else is untouched as of what Gumble sent me.
I seem to recall my few criticisms of these were that the long sequences of victory conditions often get confusing (though they're passed on to the player one by one, they all need to be fulfilled at the same time for the victory to trigger) and that narrow choke points often present issues to the AoE1 pathing engine, but other than those minor issues these works may very well present the peak of the scenario design craft for AoE: Rise of Rome.