Basse
Squire
posted 12-14-19 08:38 AM
CT (US)
1 / 9
I am really curious how this was achieved in HD!
Basse
Squire
posted 12-15-19 06:19 AM
CT (US)
3 / 9
Yeah, but how do you edit attributes like that without requiring data modding for the original game? Since it's not UP
rulick15
Squire
posted 12-27-19 08:50 PM
CT (US)
6 / 9
I placed 250 Sharkatzors for making mobile "Invisible Tile", 41 Sharkatzors for mobile invisible target and 41 Heavy Scorpions for spread shot. You can find them at the right corner of the map.
Since Sharkaztor has no clearance, numerous Sharkaztors can be teleported at once (only available on HD). And over 250 units cannot be displayed at the same tile on the Genie Engine, So you can make units invisible by teleporting them to the 250 stacked Sharkatzors.
As a result, invisible Scorpions fire barrage of bolts to invisible Sharkatzors. And I think you can't implemented that effect with "Modify Attribute" trigger effect or "UP-effect / attribute". Since it's just fake trick : /
dontstayafk
Squire
posted 01-02-20 10:34 PM
CT (US)
8 / 9
Copy the attributes from Siege Onager to Scorpion, start with the unit type, then set in the projectiles part.
Alexandergreat3
Squire
posted 01-03-20 08:13 PM
CT (US)
9 / 9
dontstayafk,
Could you please explain in more details?