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Topic Subject: Make a Ninja shoot arrows! Need help with other projectiles such as throwing axe or knife...
posted 01-07-20 01:56 AM CT (US)   
Hey guys,

Awesome Editor tricks here: You can give almost any unit different projectiles to shoot with! I was able to give the Ninja unit the ability to shoot arrows.



Modify Attribute
> Object Attribute = Max Range
> Operation (set)
> Quantity = 15 (gives the Ninja 15 range)


Modify Attribute
> Object Attribute = Projectile Unit.
> Operation (set)
> Quantity = 54 (the projectile ID number for arrow)
(Here is the list of projectile ID numbers)




...

This is awesome, so I tried to give the Ninja the projectile of Mamelukes (the throwing knife) or throwing axe... The game crashed with any one of these projectiles.

Does anyone know why the other projectiles crash the game?

(I'm running AOE2: Definitive Edition version 33059.)


Edit: AOE2: Definitive Edition version 34055 (or higher) fixes the crash issue.

[This message has been edited by Alexandergreat3 (edited 01-09-2020 @ 05:53 PM).]

Replies:
posted 01-07-20 08:59 PM CT (US)     1 / 6  
I haven't tried the throwing sword projectile, but fireballs and fireship flames work no problem.

Where did you get the unit ID's for the Mamelukes projectile? Is it possible that you are using AGE for the CD or HD versions, and the projectile is a new ID in DE?

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
posted 01-08-20 10:59 PM CT (US)     2 / 6  
Hi Mr Wednesday,

I got the ID for the mameluke's projectile (736) from this thread here: http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=9,33869,,10

There are new projectile ID's that can be viewed using AdvancedGenieEditor3.

Here is the list of all the projectile ID's, including the ones for Definitive Edition:


9 ARROW Arrow (OUTLW)
54 MRVOL Arrow
97 ARROW1 Arrow

187 slinger projectile

242 CATST Cannon Ball
244 CATSF Fire ball

245 BOLTX Scorpion Arrow
246 BOLTF AOE Scorpion Arrow

312 ARROW2 Arrow
313 TREBST
314 MANGST Cannon Ball
315 ARROW3 Arrow
316 ARROW4 Arrow
317 ARROW5 Arrow
318 ARROW6 Arrow
319 ARROW7 Arrow
320 ARROW8 Arrow
321 ARROW9 Arrow
322 ARROW10 Arrow
323 CATST1 Cannon Ball
324 CATST2 Cannon Ball
325 CATST3 Cannon Ball
326 CATST4 Cannon Ball
327 CATST5 Cannon Ball
328 MFVOL Arrow (Chemistry)

360 ARW_FLM Arrow (Digital?)

363 MRARC Arrow (Archer)
364 MRCOM Arrow (Crossbowman)
365 MRCRS Spear (Skirmisher)
366 MRHCS Spear (Elite Skirmisher)
367 MRSBL Scorpion Arrow (Scorpion)
368 MRBCN Cannon Ball (Bombard Cannon)
369 MRMAN Stone Ball (Mangonel)

371 MRTRB Stone Ball (Trebuchet)
372 MRGAL Scorpion Arrow (War Galley)
373 MRWGL Scorpion Arrow (War Wagon)
374 MRCGL Cannon Ball (Cannon Galleon)
375 MFCOM Arrow (Chemistry) (Crossbowman)
376 MFCRS Spear (Chemistry) (Skirmisher)
377 MFHCS Spear (Chemistry) (Elite Skirmisher)
378 MFSBL Scorpion Arrow (Chemistry) (Scorpion)

380 MRHCN Bullet (Hand Cannoneer)
381 BOLTXF AOE Scorpion Arrow

385 BOLTF1 AOE Scorpion Arrow

462 MNG_FLM Stone Ball (Digital?)

466 MFARC Arrow (Chemistry) (Archer)

468 MFMAN Stone Ball (Chemistry) (Mangonel)
469 MFTRB Stone Ball (Chemistry) (Trebuchet)
470 MFGAL Scorpion Arrow (Chemistry) (War Galley)
471 MFWGL Scorpion Arrow (Chemistry) (War Wagon)

475 MFHAR Arrow (Chemistry) (Cavalry Archer)
476 MFHHA Arrow (Chemistry) (Heavy Cavalry Archer)
477 MRHAR Arrow (Cavalry Archer)
478 MRHHA Arrow (Heavy Cavalry Archer)

485 T_ARO

503 MRWTN Arrow
504 MRGTW Arrow (Guard Tower)
505 MRKEP Arrow (Keep)

506 MRBTW Cannon Ball (Bombard Tower)

507 MRACA Arrow (Arbalest)
508 MRAHX Spear (Advanced Heavy Crossbowman)
509 MRVIL Arrow (Hunter)
510 MRCKN Arrow (Chukonu)
511 MRLBM Arrow (Longbow Man)
512 MRLBT Arrow (Longboat)

513 MRMSU Stone Ball (Siege Onager)

514 MRMPC Arrow

515 MRTAX Axe (Throwing Axeman)

516 MFWTN Arrow (Chemistry)
517 MFGTW Arrow (Chemistry) (Guard Tower)
518 MFKEP Arrow (Chemistry) (Keep)
519 MFACA Arrow (Chemistry) (Arbalest)
520 MFAHX Spear (Chemistry) (Advanced Heavy Crossbowman)
521 MFVIL Arrow (Chemistry) (Hunter)
522 MFCKN Arrow (Chemistry) (Chukonu)
523 MFLBM Spear (Chemistry) (Longbow Man)
524 MFLBT Spear (Chemistry) (Longboat)
525 MFMPC Arrow (Chemistry)

526 MFMSU Fire Ball (Chemistry) (Siege Onager)

537 MRFRG Arrow
538 MRHFG Arrow

540 MRSGY Arrow (Galley)
541 MFSGY Arrow (Chemistry) (Galley)

551 MRONG Stone Ball (Onager)
552 MFONG Fire Ball (Chemistry) (Onager)

627 MRHSB Scorpion Arrow (Heavy Scorpion)
628 MFHSB Scorpion Arrow (Chemistry) (Heavy Scorpion)

656 MRMNB Stone Ball (Mangonel)
657 MRGP1 Cannon Ball (Shadow)
658 MFMNB Stone Ball (Chemistry) (Mangonel)

676 MFFFG Fire Ship Burner
677 S_FIRE Fire Ship Burner

736 MRMLK Knife (Mameluke)

746 MRCST Arrow (Castle)
747 MFCST Arrow (Chemistry) (Castle)

767 MRCGX Cannon Ball (Turtle Ship)

786 MRSTW Arrow (Watch Tower)
787 MFSTW Arrow (Chemistry) (Watch Tower)

1055 projectile KNIFE

1057 Projectile cvb
1058 projectile cvb fire

1111 projectile lbol
1112 projectile lbol fire
1113 projectile heavy scorpion
1114 projectile heavy scorpion fire

1119 projectile gunpowder secondary

1167 projectile ballista elephant
1168 projectile ballista elephant fire

1169 projectile arambai
1170 projectile arambai fire

1223 shcow

1595 projectile laser
posted 01-10-20 02:06 AM CT (US)     3 / 6  
oh nice, can't wait to see this one in action
1595 projectile laser
posted 01-10-20 09:37 AM CT (US)     4 / 6  
Yes! Thank you for this information!!!

I meant to thank you last night but I was not logged in at home and I forgot my password.
posted 06-26-20 04:08 AM CT (US)     5 / 6  
If you can use Genie editor you can turn any units into a projectile by setting the desired units type to projectile(60) and its class to miscellaneous(11).

[This message has been edited by Kyuro (edited 06-26-2020 @ 05:21 AM).]

posted 05-05-21 02:52 PM CT (US)     6 / 6  
A little fun I discovered: Projectile 315-322 graphics is non-existent, so it can come in handy when you want invisible projectiles. Each also has different properties.

A little trick I used for my map includes: Summoning units out of thin air while attacking, etc...

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Age of Kings Heaven » Forums » Scenario Design and Discussion » Make a Ninja shoot arrows! Need help with other projectiles such as throwing axe or knife...
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