Yeebaagooon's Guide to making God Powers!
Forenote: Sorry about the stretched screen. If you want to learn youll use the slider
Welcome eager trigger maker! In this guide I hope to teach you how to use godpowers to all possible extremeties. This will include, basic ones, quest var ones, letting the player make their own ,god powers by god powers and finally the ultimate power. So without any more fuss, lets go!
Contents
Yeebaagooon's Guide to making Basic Powers
Ok lets start basic. Say I wanted to make it so that when a player invoked the rain god-power it damaged all the enemies near me by 1000. I would have to make a trigger like this:
Timer (1)
God power active (Rain player 1)
Damage units in area -
Maybe a sound effect -
We now have a working trigger that will damage player 2's units near our hero by 1000!
Slightly more advanced now. Say if I have a Kronny, and when I use ragnorok, I want him to fly. I also want him to change back to walking mode when I use it again. I will have to use 2 triggers to achieve this.
God power active (Ragnorok player 1)
Change Unit Type -
Grant God Power -
Fire event -
Maybe a sound effect? -
God power active (Ragnorok player 1)
Change Unit Type -
Grant God Power -
Fire event -
Maybe a sound effect? -
Remember to make Trigger 1 active! Here we have a looping event where you change kronny into walking or flying mode with a nice little evil laugh.
Say you want it so that every time you invoke ragnorok a arcus gains another arrow or ajax gains more attack etc. You have to do something like this:
God power active (Ragnorok player 1)
Modify Protounit -
Counter Add Timer -
<color={PlayerColor(x)}> Message
- replace x with the player number you wantMaybe add a sound effect?
Always
Modify Protounit -
Fire event
Maybe a sound effect?
Remember to make Trigger 1 active! This will now act as a temporary stat boost. To make it permanant, add a timer 1 second condition to the first trigger, loop it and take away the timer and second trigger.
This only uses one trigger and is quite basic. However, the results can be fabulous!
Timer (1)
God power active (Rain player 1)
Change units in area -
Maybe a few sound effects -
Good units to change the enemies into are: Hero Death
If you want it so you can choose where this happens, then grant a player Change Caladria (Valkyrie) Power, and loop a trigger that changes valkyries to your desired unit. This effects myth units and human units. Ive used it loads!
Thats the basic section over
Yeebaagooon's Guide to making Quest Var Powers
People often know me best for my extreme knowledge of Quest Vars. I have also been asked often, how in one of my earlier maps -
Here comes the complex bit. Say you have a nice area where players can choose what to change their ancestors power to. Say I move my old man to the Son Of Osiris pannel. When this happens you will need to
Always
Conditional Effects Start -
Change Units In Area-
Conditional Effects End
Conditional Effects Start -
Change Units In Area-
Conditional Effects End
Now Jungle Escape was before the era of Conditional Effects, so I had to make seperate triggers with quest var conditions
Onto the next section!
Yeebaagooon's Guide to letting the player make their own god powers ingame!
This is extremely useful! Now Paper said I can update this as long as I give the rightful people credit for their triggers
Say you are making an RPG and you want it to be a bit different, so that you get gold for kills and a damage units in area power. You want the player to upgrade this power. First of all you will need to download
Now you have these powerful triggers you can make the following trigger. But first you will need to make a shop with 2 items, damage increase and radius increase.
Now you can make this:
Timer 2
Player Resource Count -
Distance to unit -
Grant Resources -
Quest Var Modify -
Quest Var Modify -
Send Chat (To player 1)-
Send Chat (To player 1)-
Timer 1
God Power Active -
QV Damage In QV Area -
Maybe send a chat, sound effects etc.?
This is where it gets very complicated. I wouldn't expect many people to understand this bit. If you havnt already, you will need
This trigger system will make it so that a player can choose, what stat to modify, how long to modify it for, and how much to modify it by. Not only will you need an intricate trigger system, you will also need a shop layout.
Now lets try and do it:
Distance To Unit -
QV Set -
Send chat -
Distance To Unit -
QV Set -
Send chat -
Player resource count -
Distance To Unit -
QV Modify -
Send chat -
Grant resources -
Player resource count -
Distance To Unit -
QV Modify -
Send chat -
Grant resources -
Timer 1
Quest Var Check -
God Power Active -
QV Modify Protounit -
Quest Var Timer-
Always
QV Set -
QV Modify 2 -
Quest var Modify Protounit -
Timer 1
Quest Var Check -
God Power Active -
QV Modify Protounit -
Quest Var Timer-
Always
QV Set -
QV Modify 2 -
Quest var Modify Protounit -
Also If you wanted god powers that gradually get more powerful as the scenario progresses, use the QV powers and have a looped QV Modify.
What a guide! Now its time to move onto the other... If you can understand this and make it work you are a very talented trigger maker. If you are confused check my triggers for this in