|
|
Heaven and Hell Showcase Scenario
|
Author |
File Description |
rakovsky |
Posted on 11/16/20 @ 10:34 PM
File Details |
Screenshot:
|
Version: |
AoM: The Titans |
Mission Name: Heaven and Hell Showcase Scenario
Mission Designer: Rakovsky
Scenario Version: 1.0
Date: 11/16/20
Difficulty: Easiest
Game Version: AOM:The Titans
Single or Multiplayer: Single Player
SUMMARY
In 2014, robinteus15 designed the "Jesus 2.0" Mod that included "heaven and hell" units, like angels and heavenly warriors. The units looked neat and went along with aspects of the AOM Editor, such as Mount Olympus' terrain, its clouds, and the game's priest unit, as well as Hades, Tartarus and their terrain and units. So it looks like a nice asset for
cinematics and story scenes.
One obstacle in using the Mods' units for a normal, playable scenario is that since the Jesus and Satan units have 30,000 HP, have extremely fast health
regeneration, and practically can't die, there is not really a battle challenge that would involve those two units.
Still, the Mod has a good graphics and a good theme, with the Jesus unit having a brown beard, white robe, and the famous ☧ symbol. So it was worth using the Mod for a Showcase Scenario at least.
My goal in making the Scenario is to show buildings and units relevant to the Mod and its theme.
============
INSTALLATION
The installation steps are actually simple, but I am writing them at length to avoid confusion.
Step 1. Download robinteus15' "Jesus 2.0" Mod
(https://aom.heavengames.com/downloads/showfile.php?fileid=10855)
Put the files from that Mod file into the necessary subfolders in your computer's Age of Mythology folder. Those are the Ani, Anim, Sound, Textures, and "Textures\icons" subfolders. If you do not have an icons subfolder in your Textures folder, then you must create one there.
Step 2. When it comes to the Jesus 2.0 Mod's Protox.txt file, you have two choices.
(A) If you are an expert Modder, you may know how to paste the text from that file into your Game's current Protox.xml file.
(B) However, if you are like me, you don't even know how to extract your game's Protox.xml file. In that case, the simplest thing to do is to ignore the "Protox.txt" file that came with the Jesus 2.0 Mod file and instead use the Protox.xml file that
I am including with this Scenario's Zip file. It is the same as your game's normal one except that it has the units for the Jesus 2.0 Mod pasted into it. You can find the one that I am sharing with you in the data folder in the "Heaven and Hell Showcase Scenario" zip file that you've downloaded. You still have to do Step 1, but all you need to do for Step 2 is paste the Protox.xml file that I am including into your "Age of Mythology\data" folder, without changing the exact name ("Protox.xml") of this Protox.xml file that you are pasting.
If you actually already do have a Protox.xml file in your data folder for some reason, then back that one up and move it somewhere else on your computer until you are done using the Jesus 2.0 Mod.
Step 3. Take the scenario file "Heaven and Hell.scx", included in this downloaded file,
and paste it into your computer's "Age of Mythology\Scenario" folder.
===============
GAMEPLAY NOTES:
Since it is a showcase scenario, you can move your units around the board. It is recommended
that you avoid fighting the Hades units in the bottom of the map. One reason is that
they are not matched to fight your units. Another reason is that the Jesus and Satan units are practically undefeatable, so you will not be able to actual defeat the latter in fighting. In order to win the Scenario, simply move the priest unit in the far east corner into one of the buildings. You can easily garrison him in your Town Center.
The Objectives tab has some game design notes on some of the units relevant to the Scenario's theme.
The one area in which I would most like to improve the scenario is the gates. Ideally they would be "citadel" or "Fortified" gates, reminiscient of the "pearly gates" of Heaven. However, while I could lay down simple wooden wall and gate units, and while the "Set Tech Status" trigger upgrades walls to higher levels, I could not find a trigger that would upgrade my gates.
==============================
ACKNOWLEDGMENTS
robinteus15 for his Jesus 2.0 Mod for AOM:TT, which inspired me to make this showcase scenario. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
No messages found |
HGDL v0.8.2 |
Statistics |
Downloads: | 397 |
Favorites: [] | 0 |
Size: | 276.30 KB |
Added: | 11/16/20 |
|