How early in a mission is 'too early' for an invasion to come against your city ? From reading the various Emperor forums, it sounds like the general consensus is that invasions coming 12-18 months after the start of play are considered hard, yet not too hard, since there is at least a little time to prepare.
There are other points to consider, such as:
1. How MANY early invasions are too many ?
2. If multiple early invasions are coming, what is the spacing in arrival months (this can make a huge difference)?
3. How BIG are the early invasions (number of enemy troops)
4. What is the aggressiveness setting of the invading troops ? (lower aggression = retreat after taking fewer casualties)
5. How much starting cash does the player have to use for bribes ?
6. What kind of map resources and/or early gifts does the player have to quickly build his army ?
7. Does the player have any early allies/vassals he can call for defensive aid ?
8. Is there adequate early commodities to use for homage gifts to summon a Hero to help fight ?
9. How big is the city map ? Where are the invasion points in relation to the most likely place the player will build ?
10. Will the invaders bring catapults ? (HUGE difference if they don't bring them)
11. The difficulty level played at (my goal: the situation should still be winnable even if played at 'very hard')
12. How many 'warning months' are the invasions set to give the player ?
As you can see there are many considerations. What I strive for is to give the player challenging -- but winnable -- battle(s) to fight, if they don't want to bribe. It's extremely difficult to script and play-balance this, since everybody plays the game a little differently, that's why I'm throwing this out for general discussion here.
Thanks for all replies. ~~Gweilo
[This message has been edited by Gweilo (edited 02-07-2003 @ 09:39 AM).]