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Emperor: Game Help
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Topic Subject: construction limit
posted 01-27-04 13:10 ET (US)   
Hey all,
Do any of you people know if there is a way to extend the construction limit? It's quite annoying to be busy constructing a beautifull city (and after finally figuring out how to create a campaign to let me build a lot of monuments in one city) only to be stopped in the middle of the game by a construction limit. There are still a lot of wide open spaces left in the center of my city, and filling them all up with gardens looks a bit odd. Any solutions to my problems are welcome.
Replies:
posted 01-27-04 16:16 ET (US)     1 / 3  
Sadly, there's absolutely no way to get around the building limit. The absolute limit is 4000 buildings, but monuments tend to take up a lot of building slots (more than 250 in most cases).

Angel Pecunia | HG Downloads programmer and techie
Caesar IV Heaven | Children of the Nile Heaven | Citadel of Poseidon (Zeus/Poseidon) | The Great Wall (Emperor)
posted 01-27-04 16:59 ET (US)     2 / 3  
Since your familiar with the limits(which structures count) then you need to decide where the problems lay.

Inefficient/excess farming is often a problem as each field takes up a building slot. Ensure your using the best land for farming. Minimal Irrigation (5 tiles from a ditch is irrigated) is important, so dont circle the farms with ditches because its wasting farmland and money.
3(~23 tiles/crop) or 4(12-18 tiles/crop) crops per farm is best. The greater the number of fields beyond ~30 the less will be harvested from each field; the total harvest may be more per crop because of the extra fields but the total annual harvest/farm suffers. 2 crop farms(~33 fields/crop will have lower total harvest then 3 or 4 crop farms. 5 crop farms(12-15 fields/crop) suffer a bit from the overlapping growing seasons but if the number of foods is important then it is a option.
(Wheat/bean/millet/cabbage), (Wheat/bean/millet), (Wheat/rice/cabbage), (bean/millet/cabbage) are good combinations. Avoid (bean/rice/millet) unless its the only 3 crops available.
Farm configuration can influence the annual crop harvest. Avoid the use of connecting roads on the NE or SW sides. Place the first 2 crop of the season on either side of the road so the farmers don't have to walk too far to get all the fields. About every month when each farmhand return to the farmhouse they will be replaced by 2 farmhands if agriculture isn't suffering from employment problems. When the later season crops need planting you'll have plenty of workers to tend them.
Food farms can generate 30-40 loads per year

Silk, Tea and Lacquer farms:
Overlapping configuations(5x8) work good, with 3 fields seperating each shed. Placing irrigation on one side(along the sheds or roadway) and run the roadway(3 or 4 tiles from shed) on the opposite/adjacent side.
Lacquer farms are best at 5x8 non-overlapping. They can be extended to 8x8 overlapping but you'll be using more building slots for the same harvest amount.
the sheds should generate 10-14 loads per year

Hemp farm:
Full 8x8 configuartion works good, overlapping may get a little extra harvest.
20-30 loads per year

Industry:
Don't be overproducing and storing too many things. Consolidate to what is needed for your city's use.

Short of actually seeing your city in operation I couldn't give specific details. A population of 100,000 is possible upto Hard difficulty. Even a population of 50,000 takes a bit of number crunching too be stable.

[This message has been edited by shaun (edited 01-27-2004 @ 05:09 PM).]

posted 01-28-04 06:23 ET (US)     3 / 3  
Thanks, I think i can solve my problem now by replacing my farmlands. I didn't even know every crop field took a buidling slot.
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