All three cities were done under the following personal rules:Hard difficulty,no donations,no free stuff,bailout is allowed for speed,but no debt except for Meidum( cartouche Bee's 150 months is a hard nut to crack),all houses should be residence and above(failed in saqqara,there were 4 homesteds).
Abedju:No peasants are allowed to use the ferry in this city:ferry are usually the speed killer and should be avoided in any of the monument construction scenarios,they will also lower the efficiency of farming as the the game assigns the peasants randomly from workcamps,and camps choose the closest farm as their first target--that "close" is in the means of "as the crow fly".--so I gave up the small farming land on the west bank,and built 25 farms on the northern flood plain and the land near the marsh(share a bridge with the reed gatherers).They are supported by 13 workcamps(a side note,workcamps can generate 4 peasants each month,to ensure maxinum output of farms,more camps is always better).
To speed up the constuction,I've built 30 brickworks,and not importing any bricks before all 16000 clay annual import had been made-that need some micro at the end of each year-and brick import got priority in the last year because I'd already have enough clay to support the brickworks.
Abedju is very easy,from current point of view.
Some data:
Population: 4640(should be 4760,43 common residences in large 8-block on the west bank,which is similar to the block in reply #4,smaller and only 5 space wide for the inner loop,a 15 elegant residences one in the north)
Final city fund:27318
Score:19931
Saqqara:Saqqara is also quite streight forward:establish a big population(2000+) as quickly as possible-before the construction begins,since the stone hauling needs about 34-36 months,you should have all things ready in about 18 months.
To speed up the populations growth,fast food is needed:that means hunting:in an ideal situation(not animal pen),each lodge can harvest 6500-7500 meat each year.To reach that productivity,that need:1.Onelodge for each herd,and place it at a proper distance to the herd--about 8 tiles,too close to the herd will kill the prey too quickly,and the hunters will wander away if there are multiple herds on the map,this is also the reason for one lodge per herd.a storage yard very close to the lodge-the number of hunters sent out equals to the mumer of free space(hundreds) in the lodge(no more than 3).2.Cover the immediate north of the herd with buildings(not gardens!),that's because of animals moving patterns:they always trying to go northward,then wander clockwisely back to the original breeding ground.I've used all four herd on the map,they ensure that all houses had received food in 10-15 months(the production level was about 5000 each lodge/year-I was able to sell meat right from the begining,a good trade considering the investment).Meadow farming was started quite late,when I had labour to spare,the consequence was,one manors(from 20!) and two fancy residences(from 47) devolved to common residence in the last few months--I should have payed some respects to Bast,the lesson was taken in the folowing city,Meidum.
To support the huge construction cost without going into debt(bailout was taken),quick money are also needed:that came from the 4 gold mines on the eastern island (with the help of Ptah's TC ).Other exports were kept at mininium: only some papyrus and linen.The dock is located on the central island which is very close to the entry point,so that I won't have to micromanage trade.
Nothing particular about pyramid construction,the site layout is a mixture of Nero Would and Cartouche Bee's,the difference is,I didn't use feeder houses,labour access were provided by the two main housing blocks.
Scoreboard:
Population:6154 -20 spacious manors,47 fancy residences,4 spacious homesteds(not enough time to evolve them into residences--the supply of beer and papyrus was tight).
City fund:20501
Prosperity:97--will reach 100 in the next quarter.
Culture:15!--only enough to ensure housing evolution.
Score:22220
The ultimate time for Saqqara should be 50-54 months,even debt is allowed.
MeidumI've spent more time in doing Meidum,so there are more details.
Before starting buiding it,I did some test first(quite a lot):1.to see how many months will be needed for the base preparation and how many camps needed to achieve a decent speed.2.checking out the months needed for stone hauling and the number of quarries needed to make it runing smoothly.3.the productivity of flood plain farms,especially the first year(the reason will be descibed below).4.the pattern of 2x2 houses and time for the first three population milestones.
The relevant results are:1.need 11-12 months with 18 workcamps(which CB's save).2.108-110 months with CB's setup,but can be improved to under 100 months by moving the pyramid closer to the quarries(some of the quarries are too far from the construction site in Bee's save)--and the first 12 courses need a supply of 500+ blocks of stone each year.3.16 flood plain farms with two camps can produce ~5000
grain in the first season and ~11000 in th following years.There is also the possibilty of a blessing from Osiris...
So,there are the strategies:
a.Housings and food supplyBuild three big housing blocks in the centre of the map,one 36 stately manor block,a 45-50 fancy residence block and a 60 comon or fancy residence block.there will be a small CR block near the entry to attract early migrants and supplying labour access for the construction site.There will be 3 groups of feeder houses in the mining area ,the islands and east bank,but they will also be common residences.
The three big blocks will get food from the three farming season and some imports(grain),the flood plain farms will be abandoned since year 3 till the pyramids has been finished(the end).The manor block will be fed first(fewer number of hhouses),they will be held at shanty level before all houses are stocked at least some fish.it won't get any food in the following years,except from Bast.The same rountine apply to the fancy residence block,they will receive grains in the second year and fish in the fourth year.It will be allowed to by some grain if the timing of Bast's blessing is not ideal.The biggiest one will receive food from the third and doubled harvest,they will not eat fish until the second block had been fully stocked.Meadow farms will be started when population is big enough,and manor evlovement has been finished.The small block will get food when the big three have fully stocked. The restock of houses are mostly in Bast's hand.
Some granaries will be built late in the game,to raise the tolerence level of high taxesb.Construction optimizingOne of the major discovery from the tests is,carpenter is the cause of the delay in constructing the upper levels:I was confused for a long time about the strange phenomenon of a late-last mason,he will travel in the streets for a long time while others are climbing the stairs,sometime even after the first few sledge teams.Now I know that he is waiting for the carpenter to finish the stairs--won't start climbing before that.So,the carpenters should be put closest to the stepping tile.
The second discovery is,the number of workcamps needed for hauling stones should be determined by the number of stones waiting at the gate of the "main" storage yard,not as the usual idea of 2 times of the number of masons(for the upper and smaller courses,it is still 1/2 ratio).According to my tests,the number of workcamps needed for the first 12 levels is at 16-17 range,more than that won't have a better result(if not worse).The reason is,too many peasants will empty the main SY too quickly,although there are about 6-8 "virtual loads" waiting to fill the main SY,and there should be some time(3 days to a week) for the workcamps to generate new peasants for the secondary SY.
The other decision made from the tests is,even the 72 quarries from Bee's setup is not enough for the 17camp/13 mason setup(13 masons is 1/2 optinium for the first 6 courses),I have to creat some virtual quarries(emptying SYs)to keep up the speed--I've used 13 such SYs during the run(but "only" 64 quarries).Why not start hauling earlier and allow some delay during the process?The answer is,the time needed for clearing the base is quite long and you cannot build all the buildings(e.g.camps and quarries) at a time,they can always be added gradually(the base was finished in the 37th month into the game).--I've also considered using "Brugle's SYs" to improve the mining efficiency,but that's not possible in the early years--where can I find the 32000 units to fill these SYs?!
The actually run is quite decent:no delays due to the unconsistancy of stone supply,and no significant gap between the sledge teams(there are 20+ teams at a time!).The whole proccess used 94 months,which is beyond my expectations(which is 96 months).
c.Industry and tradingI found that Cartouche Bee had made several wise decisions on that issue as the reed/papyrus industry,wood setup,and not trading bricks,so what I did was made some fine tunes on them.The major difference was I decided to trade less pottery(only when there are too many),and more papyrus,the later decision may not be very good because that interfers the fish import(need reed import which comes from the same city of Behdet) and need some micros on trading in some years.
The final result is quite ideal:the manor and fancy residence blocks are all successfully evolved and being stable under the benevelence of Bast,although for one time,she made a just-in-time blessing and the manor block was on the brink of collapse.Besides of that,the time is also very close to the possible limit.
Some data:
15425 population(all residences and above,they are 36 stately manors,57 fancy residences and 77 common residences)
Final fund:338,665 deben(100+K annual tax from 20% rate,25-26k from export)
Prosperity:100(of course)
Culture:50 (no more possible)
Kingdom:57 (lost one from debt)
Score: 126,490
City centiment: people love me (dropped from idolize in the last two years when I raised the tax rate from 17 to 20)
81 soldiers(3/3 infantry/archers-forget about the last infantry company for two years,otherwise there will be 96)
I'll submit the three cities to the downloads,not because of the new record,but also of the new housing blocks:they are newly invented wheels[This message has been edited by Plebus (edited 05-06-2002 @ 06:30 PM).]