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Completed Cities » No Clinic Capua

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No Clinic Capua

Author File Description
Brugle
File Details
Campaign: Peaceful
Rank: Engineer
Mission: Engineer: Capua
Difficulty: Very Hard
Population: 5000
Culture rating: 52
Prosperity rating: 100
Peace rating: 54
Favor rating: 67
Minimap:
No Clinic Capua, in Apr of the 13th year. It's design and construction are described in the Caesar III Heaven Game Help forum thread "No Clinic Capua".

These items were my personal goals:
+ No clinics
+ Always take Caesar's salary but never give money to city
+ At least 5000 people
+ There is at least one of each allowed entertainment venue
+ All entertainment venues have shows at least part of the time
- Very Hard difficulty
- Prosperity 100
- No debt, no rescue gift, and no cheats
- The poorest houses are grand insulae
- All markets, fountains, baths, and senate are upgraded
- No festivals and no blessings
- Senate, governor's residence, colosseum, and some villas are close together
- No use of future knowledge
- All roads, including the rerouted Road to Rome, are connected
- Stable for years without intervention (not counting natural deaths)
* Maximum Peace
* No forums
* Only 1 amphitheater, 1 colosseum, 1 gladiator school, and 1 lion pit
* Only 1 bath, 1 barber, and 1 temple to each god
* Except for clinic, all houses always have all services including taxation
* Nothing built is deleted (where I failed twice: fumigation rubble deleted)
The first 5 I recommend for everyone. The next 10 are for more experienced players. The last 6 are just fun.

If 2 more lavish gifts are sent to Rome, victory occurs with:
Culture 52
Prosperity 100
Peace 54
Favor 67
Population 5000
Funds 74125

There are also 13 progressive saves from Apr of the first year (with the 200-300 push about to begin) and from Dec of every year.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Gweilo2
Staff
Congratulations!
Zipods That's very interesting concept, like "coronavirus in Rome". The only thing I wondered is really GIGANTIC amount of hospitals. I deleted 3 and it seems they still do the job. Does the city like this really needs so much hospitals to avoid "prefects to destroy infected areas"? :)
Brugle
File Author
I don't know why I didn't answer Zipods's question before. Sorry that this is so late.

When illness strikes, 7%, 8%, 9%, or 10% of the population become sick. Fumigation of houses occurs if sick people are greater than hospital employees. Fewer hospitals can prevent fumigation if 7%, 8%, or 9% become sick, but 17 hospitals are needed if 10% become sick.

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Statistics
Downloads:64
Favorites: [Who?]0
Size:897.42 KB
Added:06/08/20