Structures Chart – part 2
Structure | Size | Emp | Cost | Desirability | Risk of Fire | Risk of Damage | |||||||||||||||||
VH | H | N | E | VE | D1 | D2 | D3 | D4 | D5 | D6 | VH | H | N | E | VE | VH | H | N | E | VE | |||
Mortuary | 2×2 | 8 | 150 | 120 | 100 | 80 | 20 | -3 | -3 | 0 | 0 | 0 | 0 | 30 | 24 | 20 | 17 | 4 | none | ||||
Paint Maker* | 2×2 | 12 | 150 | 120 | 100 | 80 | 20 | -4 | -3 | -2 | -1 | 0 | 0 | 20 | 18 | 15 | 10 | 3 | 10 | 6 | 5 | 5 | 1 |
Palace, Village | 4×4 | 20 | 1350 | 1080 | 900 | 720 | 180 | 20 | 20 | 16 | 16 | 0 | 0 | 30 | 24 | 20 | 15 | 4 | 7 | 6 | 5 | 4 | 1 |
Palace, Town | 5×5 | 25 | 1500 | 1200 | 1000 | 800 | 200 | 22 | 22 | 17 | 17 | 12 | 0 | 30 | 24 | 20 | 15 | 4 | 7 | 6 | 5 | 4 | 1 |
Palace, City | 6×6 | 30 | 1800 | 1440 | 1200 | 950 | 240 | 24 | 24 | 18 | 18 | 12 | 12 | 30 | 24 | 20 | 15 | 4 | 7 | 6 | 5 | 4 | 1 |
Papyrus Maker | 2×2 | 12 | 150 | 120 | 100 | 80 | 20 | -4 | -3 | -2 | -1 | 0 | 0 | 30 | 24 | 20 | 15 | 4 | none | ||||
Pavilion | 4×4 | 20 | 750 | 600 | 500 | 400 | 100 | See Diagram on Page 4 | 30 | 24 | 20 | 17 | 4 | none | |||||||||
Physician | 2×2 | 8 | 75 | 60 | 50 | 40 | 10 | 2 | 1 | 0 | 0 | 0 | 0 | 22 | 18 | 15 | 10 | 3 | none | ||||
Plaza | 1x | 0 | 22 | 18 | 15 | 12 | 3 | 4 | 2 | 0 | 0 | 0 | 0 | none | none | ||||||||
Police Station | 1×1 | 6 | 45 | 36 | 30 | 24 | 6 | -2 | -1 | 0 | 0 | 0 | 0 | 15 | 12 | 10 | 8 | 2 | none | ||||
Potter | 2×2 | 12 | 90 | 72 | 60 | 48 | 12 | -4 | -3 | -2 | -1 | 0 | 0 | 30 | 24 | 20 | 15 | 4 | none | ||||
Quarry, Granite | 2×2 | 12 | 150 | 120 | 100 | 80 | 20 | -6 | -5 | -4 | -3 | -2 | -1 | none | 7 | 6 | 5 | 4 | 1 | ||||
Quarry, Limestone | 2×2 | 12 | 112 | 90 | 75 | 60 | 15 | -6 | -5 | -4 | -3 | -2 | -1 | none | 7 | 6 | 5 | 4 | 1 | ||||
Quarry, Plain Stone | 2×2 | 12 | 112 | 90 | 75 | 60 | 15 | -6 | -5 | -4 | -3 | -2 | -1 | none | 7 | 6 | 5 | 4 | 1 | ||||
Quarry, Sandstone | 2×2 | 12 | 75 | 60 | 50 | 40 | 10 | -6 | -5 | -4 | -3 | -2 | -1 | none | 7 | 6 | 5 | 4 | 1 | ||||
Recruiter | 3×3 | 10 | 225 | 180 | 150 | 120 | 30 | -6 | -5 | -4 | 0 | 0 | 0 | 30 | 24 | 20 | 15 | 4 | 7 | 6 | 5 | 4 | 1 |
Reed Gatherer | 2×2 | 8 | 75 | 60 | 50 | 40 | 10 | -2 | -1 | 0 | 0 | 0 | 0 | 15 | 12 | 10 | 8 | 2 | none | ||||
Road | 1x | 0 | 6 | 5 | 4 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | none | none | ||||||||
Roadblock | 1×1 | 0 | 6 | 5 | 4 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | none | none | ||||||||
Scribe School | 2×2 | 10 | 225 | 180 | 150 | 120 | 30 | 4 | 3 | 2 | 1 | 0 | 0 | 45 | 36 | 30 | 25 | 6 | none | ||||
Senet House | 4×4 | 25 | 2250 | 1800 | 1500 | 1200 | 300 | -6 | -4 | -2 | 0 | 0 | 0 | 7 | 6 | 5 | 3 | 1 | 7 | 6 | 5 | 3 | 1 |
Shipwright | 3×3 | 20 | 525 | 420 | 350 | 280 | 70 | -12 | -12 | -10 | -10 | -8 | -8 | 30 | 24 | 20 | 15 | 4 | 7 | 6 | 5 | 4 | 1 |
Shrine | 1×1 | 0 | 150 | 120 | 100 | 80 | 20 | 4 | 3 | 2 | 1 | 0 | 0 | none | 7 | 6 | 5 | 4 | 1 | ||||
Statue, Small | 1×1 | 0 | 18 | 14 | 12 | 10 | 3 | 3 | 2 | 1 | 0 | 0 | 0 | none | none | ||||||||
Statue, Medium | 2×2 | 0 | 90 | 72 | 60 | 48 | 12 | 10 | 8 | 6 | 4 | 0 | 0 | none | none | ||||||||
Statue, Large | 3×3 | 0 | 225 | 180 | 150 | 120 | 30 | 14 | 14 | 12 | 12 | 10 | 0 | none | none | ||||||||
Storage Yard | 3×3 | 6 | 105 | 84 | 70 | 56 | 14 | See Diagram on Page 3 | 30 | 24 | 20 | 15 | 4 | 7 | 6 | 5 | 4 | 1 | |||||
Tax Collector | 2×2 | 6 | 112 | 90 | 75 | 60 | 15 | 3 | 2 | 1 | 0 | 0 | 0 | 30 | 24 | 20 | 15 | 4 | none | ||||
Temple | 3×3 | 8 | 225 | 180 | 150 | 120 | 30 | 6 | 6 | 4 | 4 | 2 | 2 | none | 15 | 12 | 10 | 8 | 2 | ||||
Temple Complex | 13×7 | 50 | 3000 | 2400 | 2000 | 1600 | 400 | See Diagram on Page 3 | none | 15 | 12 | 10 | 8 | 2 | |||||||||
(T.C.) Altar | – | 0 | 1350 | 1080 | 900 | 720 | 180 | The Altar Addition does not affect these values. | |||||||||||||||
(T.C.) Oracle | – | 0 | 1350 | 1080 | 900 | 720 | 180 | The Oracle Addition does not affect these values. | |||||||||||||||
Tower | 2×2 | 6 | 525 | 420 | 350 | 270 | 70 | -6 | -5 | -4 | -3 | -2 | -1 | none | none | ||||||||
Transport Wharf | 2×2 | 5 | 300 | 240 | 200 | 160 | 40 | -2 | -1 | 0 | 0 | 0 | 0 | 7 | 6 | 5 | 4 | 1 | 7 | 6 | 5 | 4 | 1 |
Wall | 1x | 0 | 52 | 42 | 35 | 28 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | none | none | ||||||||
Warship Wharf | 3×3 | 15 | 900 | 720 | 600 | 480 | 120 | -4 | -3 | -2 | -1 | 0 | 0 | 7 | 6 | 5 | 4 | 1 | 7 | 6 | 5 | 4 | 1 |
Water Lift | 2×2 | 5 | 45 | 36 | 30 | 24 | 6 | -3 | -2 | -1 | 0 | 0 | 0 | none | none | ||||||||
Water Supply | 2×2 | 5 | 75 | 60 | 50 | 40 | 10 | 4 | 3 | 2 | 1 | 0 | 0 | none | none | ||||||||
Weaponsmith | 2×2 | 12 | 180 | 145 | 120 | 100 | 24 | -3 | -2 | -1 | 0 | 0 | 0 | 30 | 24 | 20 | 15 | 4 | none | ||||
Weaver | 2×2 | 12 | 120 | 96 | 80 | 64 | 16 | -3 | -2 | -1 | 0 | 0 | 0 | 30 | 24 | 20 | 15 | 4 | none | ||||
Well | 1×1 | 0 | 7 | 6 | 5 | 4 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | none | none | ||||||||
Wood Cutter | 2×2 | 8 | 75 | 60 | 50 | 40 | 10 | -4 | -3 | -2 | 0 | 0 | 0 | 30 | 24 | 20 | 15 | 4 | none | ||||
Work Camp | 2×2 | 20 | 90 | 72 | 60 | 48 | 12 | -3 | -2 | -1 | 0 | 0 | 0 | 30 | 24 | 20 | 15 | 4 | none | ||||
Zoo* | 6×6 | 30 | 2600 | 2200 | 2000 | 1500 | 500 | -6 | -4 | -2 | 0 | 0 | 0 | 7 | 5 | 5 | 5 | 5 | 7 | 5 | 5 | 5 | 5 |
Burning Structure | – | – | none | -3 | -2 | -1 | 0 | 0 | 0 | none | none | ||||||||||||
Collapsed Rubble | – | – | none | -3 | -2 | -1 | 0 | 0 | 0 | none | none | ||||||||||||
Clear / Demolish | – | – | 3 | 3 | 2 | 2 | 1 | none | none | none | |||||||||||||
* This structure is only available if you have the Cleopatra Expansion installed. | |||||||||||||||||||||||
** This is the cost for placing a housing tile (typically referred to as a “Vacant Lot” or “For Sale” sign). |
Colors: The vertical bands of color have been used to distinguish the various Difficulty Levels. VH=Very Hard, H=Hard, N=Normal, E=Easy and VE=Very Easy. The horizontal bands of color are to aid in reading across the chart.
Size: Size of the Structure in tiles.
Emp (Employees): The number of workers that it takes to fully staff the Structure. The number of workers required is the same for all difficulty levels.
Cost: The cost of the Structure, listed for all difficulty levels. As the level of difficulty increases, so does the cost of the structure.
Desirability: The number in the “D1” column represents the desirability effect (positive or negative) that the Structure has on adjacent squares. The number in the “D2” column represents the desirability effect 2 tiles from the Structure. “D3” = 3 tiles, etc. 6 tiles is the maximum range that the desirability effect extends for any Structure. These values are the same for all difficulty levels.
Risk of Fire: As the difficulty level increases, so does the possibility that the Structure will catch fire. The higher the number is, the greater the chance that the Structure will catch fire. The protection provided by a Fire Marshal does not last as long, and the decrease in the risk is not as great each time the Fire Marshal passes by.
Risk of Damage: As the difficulty level increases, so does the possibility that the Structure will collapse. The higher the number is, the greater the chance that the Structure will collapse. The protection provided by an Architect does not last as long, and the decrease in the risk is not as great each time the Architect passes by.
Note: There is one more factor that increases as the difficulty level increases. The rate at which goods are consumed by Structures that require goods to function is greater at higher difficulty levels. For example, Libraries use more papyrus and Senet Houses consume more beer. The complete list is as follows: Mortuary, Library, Scribe School, Senet House and Zoo.
Credits: Most of the information contained in this Chart was taken from posts in Pharaoh Heaven made by Nero Would. Additional information was obtained from my review of the Pharaoh_Model.txt files. HG Cherub Brugle provided the information on Desirability for the Temple Complex and Entertainment Venues. The original concept and format of the Chart was derived from the work of Grumpus The Elder on his site “Which Way To Thebes”. If there are any errors in the Chart, they are entirely by own. VitruviusAIA