Structures Chart – part 2

PHARAOH/CLEOPATRA STRUCTURES CHART – Page 2
Structure Size Emp Cost Desirability Risk of Fire Risk of Damage
VH H N E VE D1 D2 D3 D4 D5 D6 VH H N E VE VH H N E VE
Mortuary 2×2 8 150 120 100 80 20 -3 -3 0 0 0 0 30 24 20 17 4 none
Paint Maker* 2×2 12 150 120 100 80 20 -4 -3 -2 -1 0 0 20 18 15 10 3 10 6 5 5 1
Palace, Village 4×4 20 1350 1080 900 720 180 20 20 16 16 0 0 30 24 20 15 4 7 6 5 4 1
Palace, Town 5×5 25 1500 1200 1000 800 200 22 22 17 17 12 0 30 24 20 15 4 7 6 5 4 1
Palace, City 6×6 30 1800 1440 1200 950 240 24 24 18 18 12 12 30 24 20 15 4 7 6 5 4 1
Papyrus Maker 2×2 12 150 120 100 80 20 -4 -3 -2 -1 0 0 30 24 20 15 4 none
Pavilion 4×4 20 750 600 500 400 100 See Diagram on Page 4 30 24 20 17 4 none
Physician 2×2 8 75 60 50 40 10 2 1 0 0 0 0 22 18 15 10 3 none
Plaza 1x 0 22 18 15 12 3 4 2 0 0 0 0 none none
Police Station 1×1 6 45 36 30 24 6 -2 -1 0 0 0 0 15 12 10 8 2 none
Potter 2×2 12 90 72 60 48 12 -4 -3 -2 -1 0 0 30 24 20 15 4 none
Quarry, Granite 2×2 12 150 120 100 80 20 -6 -5 -4 -3 -2 -1 none 7 6 5 4 1
Quarry, Limestone 2×2 12 112 90 75 60 15 -6 -5 -4 -3 -2 -1 none 7 6 5 4 1
Quarry, Plain Stone 2×2 12 112 90 75 60 15 -6 -5 -4 -3 -2 -1 none 7 6 5 4 1
Quarry, Sandstone 2×2 12 75 60 50 40 10 -6 -5 -4 -3 -2 -1 none 7 6 5 4 1
Recruiter 3×3 10 225 180 150 120 30 -6 -5 -4 0 0 0 30 24 20 15 4 7 6 5 4 1
Reed Gatherer 2×2 8 75 60 50 40 10 -2 -1 0 0 0 0 15 12 10 8 2 none
Road 1x 0 6 5 4 3 1 0 0 0 0 0 0 none none
Roadblock 1×1 0 6 5 4 4 1 0 0 0 0 0 0 none none
Scribe School 2×2 10 225 180 150 120 30 4 3 2 1 0 0 45 36 30 25 6 none
Senet House 4×4 25 2250 1800 1500 1200 300 -6 -4 -2 0 0 0 7 6 5 3 1 7 6 5 3 1
Shipwright 3×3 20 525 420 350 280 70 -12 -12 -10 -10 -8 -8 30 24 20 15 4 7 6 5 4 1
Shrine 1×1 0 150 120 100 80 20 4 3 2 1 0 0 none 7 6 5 4 1
Statue, Small 1×1 0 18 14 12 10 3 3 2 1 0 0 0 none none
Statue, Medium 2×2 0 90 72 60 48 12 10 8 6 4 0 0 none none
Statue, Large 3×3 0 225 180 150 120 30 14 14 12 12 10 0 none none
Storage Yard 3×3 6 105 84 70 56 14 See Diagram on Page 3 30 24 20 15 4 7 6 5 4 1
Tax Collector 2×2 6 112 90 75 60 15 3 2 1 0 0 0 30 24 20 15 4 none
Temple 3×3 8 225 180 150 120 30 6 6 4 4 2 2 none 15 12 10 8 2
Temple Complex 13×7 50 3000 2400 2000 1600 400 See Diagram on Page 3 none 15 12 10 8 2
(T.C.) Altar 0 1350 1080 900 720 180 The Altar Addition does not affect these values.
(T.C.) Oracle 0 1350 1080 900 720 180 The Oracle Addition does not affect these values.
Tower 2×2 6 525 420 350 270 70 -6 -5 -4 -3 -2 -1 none none
Transport Wharf 2×2 5 300 240 200 160 40 -2 -1 0 0 0 0 7 6 5 4 1 7 6 5 4 1
Wall 1x 0 52 42 35 28 7 0 0 0 0 0 0 none none
Warship Wharf 3×3 15 900 720 600 480 120 -4 -3 -2 -1 0 0 7 6 5 4 1 7 6 5 4 1
Water Lift 2×2 5 45 36 30 24 6 -3 -2 -1 0 0 0 none none
Water Supply 2×2 5 75 60 50 40 10 4 3 2 1 0 0 none none
Weaponsmith 2×2 12 180 145 120 100 24 -3 -2 -1 0 0 0 30 24 20 15 4 none
Weaver 2×2 12 120 96 80 64 16 -3 -2 -1 0 0 0 30 24 20 15 4 none
Well 1×1 0 7 6 5 4 1 1 0 0 0 0 0 none none
Wood Cutter 2×2 8 75 60 50 40 10 -4 -3 -2 0 0 0 30 24 20 15 4 none
Work Camp 2×2 20 90 72 60 48 12 -3 -2 -1 0 0 0 30 24 20 15 4 none
Zoo* 6×6 30 2600 2200 2000 1500 500 -6 -4 -2 0 0 0 7 5 5 5 5 7 5 5 5 5
Burning Structure none -3 -2 -1 0 0 0 none none
Collapsed Rubble none -3 -2 -1 0 0 0 none none
Clear / Demolish 3 3 2 2 1 none none none
* This structure is only available if you have the Cleopatra Expansion installed.
** This is the cost for placing a housing tile (typically referred to as a “Vacant Lot” or “For Sale” sign).

Colors: The vertical bands of color have been used to distinguish the various Difficulty Levels. VH=Very Hard, H=Hard, N=Normal, E=Easy and VE=Very Easy. The horizontal bands of color are to aid in reading across the chart.

Size: Size of the Structure in tiles.
Emp (Employees): The number of workers that it takes to fully staff the Structure. The number of workers required is the same for all difficulty levels.

Cost: The cost of the Structure, listed for all difficulty levels. As the level of difficulty increases, so does the cost of the structure.

Desirability: The number in the “D1” column represents the desirability effect (positive or negative) that the Structure has on adjacent squares. The number in the “D2” column represents the desirability effect 2 tiles from the Structure. “D3” = 3 tiles, etc. 6 tiles is the maximum range that the desirability effect extends for any Structure. These values are the same for all difficulty levels.

Risk of Fire: As the difficulty level increases, so does the possibility that the Structure will catch fire. The higher the number is, the greater the chance that the Structure will catch fire. The protection provided by a Fire Marshal does not last as long, and the decrease in the risk is not as great each time the Fire Marshal passes by.

Risk of Damage: As the difficulty level increases, so does the possibility that the Structure will collapse. The higher the number is, the greater the chance that the Structure will collapse. The protection provided by an Architect does not last as long, and the decrease in the risk is not as great each time the Architect passes by.

Note: There is one more factor that increases as the difficulty level increases. The rate at which goods are consumed by Structures that require goods to function is greater at higher difficulty levels. For example, Libraries use more papyrus and Senet Houses consume more beer. The complete list is as follows: Mortuary, Library, Scribe School, Senet House and Zoo.

Credits: Most of the information contained in this Chart was taken from posts in Pharaoh Heaven made by Nero Would. Additional information was obtained from my review of the Pharaoh_Model.txt files. HG Cherub Brugle provided the information on Desirability for the Temple Complex and Entertainment Venues. The original concept and format of the Chart was derived from the work of Grumpus The Elder on his site “Which Way To Thebes”. If there are any errors in the Chart, they are entirely by own. VitruviusAIA

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