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Topic Subject: Attack per second of all units
posted 09-17-05 08:40 AM EDT (US)   
I made a Attack Per Second (APS) list for the units:

Longbowman
APS Ranged = 13.33
APS Melee = 8
Musketeer
APS Ranged = 7.66
APS Melee = 8.67
Crossbowman
APS Ranged = 6
APS Melee = 4,67
Skirmisher
APS Ranged = 5
APS Melee = 4
Pikeman
APS Melee = 5.33
Rodelero
APS Melee = 7.33
Hussar
APS Melee = 20
Lancer
APS Melee = 13.33
Dragoon
APS Ranged = 6.67
APS Melee = 6.67
Grenadier
APS Ranged = 6
APS Melee = 8
Falconet
APS Ranged = 45
Culverin
APS Ranged = 6.67
Minuteman
APS Ranged = 8.67
APS Melee = 10

* No multiplier (bonusses) are in the list.

Take ur own conclusion, I took mine :P

[This message has been edited by LiquidRed (edited 09-17-2005 @ 08:42 AM).]

Replies:
posted 09-17-05 09:10 AM EDT (US)     1 / 13  
I woudlnt conclude anything based on that list there r a lot more to units than just attack

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  • posted 09-17-05 09:12 AM EDT (US)     2 / 13  
    These statistics mean nothing. If your trying to compare the units there is alot more to take into account, you would need to combine resistance/HP/range/speed/cost, and even then comparison would be incomplete because of multipliers.

    StR_BalinorNZ
    posted 09-17-05 09:14 AM EDT (US)     3 / 13  
    Yes but this is the most important thing tho...
    And you know for yourself a bit what their range is, and their hp. Only thing you have to calculate is the APS.
    posted 09-17-05 09:45 AM EDT (US)     4 / 13  
    I think it's stupid that musketeers do much more damage in melee than pikemen. Pikemen were trained to fight in melee, unlike the musketeers and the pike is much better weapon than a bayonet.
    posted 09-17-05 10:05 AM EDT (US)     5 / 13  
    Is that damage per socond?

    You may do better with RAte of Fire, which is in the proto.


    posted 09-17-05 10:14 AM EDT (US)     6 / 13  
    posted 09-17-05 10:22 AM EDT (US)     7 / 13  
    The more I look at it the more those longbowmen look bugged. I wish ES would reply and let us know if indeed it is a mistake, because with stats like those, there is no reason to build any other infantry but longbowmen.

    Even the AI can mow down a groups of lancers with longbowmen, something I at first just accepted but then if the AI can do that imagine what a human player can do. As it stands a large army of longbowmen can counter almost everything except cannons and mass lancers (and even then the lancers barely win, trample mode on or off)

    posted 09-17-05 02:27 PM EDT (US)     8 / 13  

    Quote:

    I think it's stupid that musketeers do much more damage in melee than pikemen. Pikemen were trained to fight in melee, unlike the musketeers and the pike is much better weapon than a bayonet.


    Pikemen are cheaper. They have way more damage against cav than musketeers. Pikemen are better against buildings. Basically they are a more specialised unit, that's why they are weaker. They are too expensive for their strength unless you are facing massed cavalry, but they can do a good rush, so strengthening them would be a mistake. Perhaps if they were made slightly cheaper with slightly less damage against buildings...

    Quote:

    Even the AI can mow down a groups of lancers with longbowmen, something I at first just accepted but then if the AI can do that imagine what a human player can do. As it stands a large army of longbowmen can counter almost everything except cannons and mass lancers (and even then the lancers barely win, trample mode on or off)


    Use hussars. At twice the cost they have more than 3 times the hp, more than twice the melee attack (though the longbows will get in some shots first) and the longbow's resistance wont help it, while the hussar's resistance will help it defend the ranged shot while it charges in.

    I'm sure lancers don't fare as badly as you say either.

    posted 09-17-05 02:32 PM EDT (US)     9 / 13  
    No offense, but those are basicly useless due to the fact that its not done by damage per second, its by attack...so if ROF is more than 1 sec, thier damage would be much different in 2 attacks than in 2 secs...

    Its not over until I beat you sensless with my WTF stick.
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    posted 09-17-05 02:35 PM EDT (US)     10 / 13  
    Lancers are a purpose made anti-cav melee cavalry that is however also good against invantry.
    I lost about 20 longbows and 10 musketiers vs 10 lancers in one game so I can say they do their job well, however Dragons are a good counter to langers since Dragons are a ranged anti-cavalry cav.
    posted 09-17-05 02:35 PM EDT (US)     11 / 13  
    He included ROF into the calculation.
    posted 09-17-05 02:37 PM EDT (US)     12 / 13  

    Quote:

    No offense, but those are basicly useless due to the fact that its not done by damage per second, its by attack...so if ROF is more than 1 sec, thier damage would be much different in 2 attacks than in 2 secs...


    Yes, but if u fight with big armies, these stats count and otherwise you can't compare them with eachother. Ur theoretically right tho...

    Oh yeah ^^ Didn't understand what you were meaning:
    http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,24410,0,10
    Watch this

    [This message has been edited by LiquidRed (edited 09-17-2005 @ 02:39 PM).]

    posted 09-17-05 02:41 PM EDT (US)     13 / 13  
    I think its very interesting. Longbowmen are really tough to counter early on, but it seems musketeers in melee should do the trick (as they have ranged resistance)

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