Then I saved it as a grouping and created a new map. Loaded the user-made grouping and pasted it on the new map: There are some inherited problems with overlapping building groupings, some embelishment objects, etc. What this really does is create an XML file with the grouping data in there. So, you can like create a cave system and share it over the internet. You can create native villages and share them as groupings. It also makes process of having same things over multiple scenarios very easy. Load the grouping, make any changes you want to and there - its ready. Also, there are many built-in grouping which ES already may have used available. They includes things like forts and even unit groupings.
Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"