This is a mod that adds the Afghans, the Persians and the Ottomans to the game.
Start with a Town Center, villagers and a Sheikh.
To age-up, instead of choosing a politician or building a wonder, Eastern civs develop an aspect of their culture. The benefits of each aspect are increased with each age.
Architecture: all buildings are cheaper and stronger by 5% / 10% / 15% / 20%
Art: all coin production increased by 5% / 10% / 15% / 20%
Cuisine: all food production increased by 5% / 10% / 15% / 20%
Literature: all units are trained faster and technologies are researched faster by 5% / 10% / 15% / 20%
Religion: all units are stronger by 5% / 10% / 15% / 20%, Sheikh is much more powerful by by 50% / 100% / 150% / 200%
All use a Middle Eastern building set
Sheikhs: similar to Explorers, but instead of a good rifle attack and average hand attack, Sheikhs have average ranged attack with a pistol but a strong sword attack with their scimitar. Sheikhs also boost the combat abilities of nearby troops.
Ghulam: weak and cheap slave with a sword mounted on a camel.
Bazaari: like a mobile trade post, Bazaari generate experience, gold, food or wood. Bazaari can be built from Bazaars or Trade Posts, and you can only build one for every Trade Post you own. Bazaari can also build additional Trade Posts.
Imam: the same as the current Ottoman unit.
Fishing Skiff: fishing boat
Dhow: similar to Caravel
Felucca: slightly weaker than Galleon
Galley: like the current Ottoman unit
- House
- Trading Post
- Barracks
- Dock
- Caravanserai: like the Indian building, for training Cavalry
- Bazaar: The Bazaar works just like the Market, with the added ability to train Ghulam and Bazaari.
- Oasis: The Oasis is extremely flexible. It can be used to fatten livestock, or farmed by Villagers for Food. In Age III it can be upgraded to a Spice Oasis to allow gathering of Coin, and in Age IV it can be upgraded to a Palm Oasis to allow gathering of Wood.
- Mosque: The Mosque is the same as the European Church, with slightly different technologies available. It can also build Imams, and slowly heals nearby units.
- Embassy: Similar to the Asian Consulate, the Embassy allows Eastern civs to ally with European and Asian civs. They don't get bonuses and technologies, only access to units. They don't have Export either, so allying costs Coin. They can however ally with up to four civs at once, getting access to all their units at the same time.
- Tower: Similar to European Outposts.
- Citadel: Weaker than a European Fort but stronger and more limited than Asian Castles, Citadels give access to Artillery units. Citadels also train mercenary units.
- Shrine: Equivalent of the European Capitol.
Home City Qandahar, Ruler Shah Durrani.
Sheikh is mounted on a horse.
Instead of building the House and Barracks, they build Lashkar. Town Center provides more population than normal to compensate.
Embassy allies: French, Germans, Chinese.
Units
Pulwar: Swordsmen, good against cavalry.
Afridi: Weaker musketeer.
Jezail: Long ranged skirmisher.
Rohilla: Light infantry.
Jaanbaz: Hand cavalry.
Gilzai: Light rifle-armed raiding cavalry.
Zamburak: Mounted camel artillery.
Zamzama: Heavy cannon.
Home City Esfahan, Ruler Abbas the Great
Sheikh is mounted on an elephant.
Build fewer Houses, but can also build Gardens which provide population and can be tended by Villagers to generate Experience.
Embassy allies: British, Russian, Indian.
Units
Sarbaz: Spearman.
Shamshir: Light swordsmen.
Kamangir: Light archers
Tofangcis: Musketeer.
Qizilbash: Strong heavy cavalry.
Savar: Hand cavalry.
Qurchi: Light cavalry armed with bows.
Zamburak: Camel aritllery.
Topchi: Long range cavalry artillery.
Shirazi Cannon: Heavy Cannon.
Home City Istanbul, Ruler Suleiman the Magnificent
Sheikh is on foot with a rifle.
Villagers spawn automatically.
Build the European Capitol instead of the Shrine.
Can't build the Embassy but can build the Artillery Foundry for a full compliment of Artillery.
Units
Janissary: Same
Azabs: Light infantry armed with glaive like halberds.
Abus Gunners: Same
Grenadiers: Give them the name that the Royal Guard unit has ingame.
Ulufejis: Light cavalry armed with swords.
Delis: Light cavalry armed with lances and sheilds.
Sipahis: Heavy cavalry armed with maces.
Akinjis: Light cavalry armed with bows.
Falconet
Culverin
Horse Artillery
Mortar
Great Bombard
Screenshot of A
Saudis, a possible fourth civ, are still in development.
Please post any comments and criticisms.
0 A.D., a free RTS game set in the Ancient world.url]
Age of Empires III: The Near-East Mod. Take a look!
[This message has been edited by Dudely (edited 12-01-2008 @ 10:21 PM).]