Five cannons and 16 ruyters around 9:30. Black Watch Kick, eat your heart out. On another note, i know yall love to flame my strategy posts so here is a disclaimer. I know the dutch are UP, and that this strat will not work in many situations. Take it for what its worth.
DUTCH STRATEGY: The three and Umph! Strategy
Necessary Cards
700 Wood
700 Gold
700 Food
9 ruyter
7 ruyter
Recommended Card Additions AGE 1 AGE 2 (If no signs of rush) AGE 3 (With 400 wood) Once all 16 ruyters and 5 cannons are ready to go it’s ass whooping time. HIGHLY effective versus players that do not have abus/culverin/mamelukes/spahi/curiasser. RedStripe
8 Skirms
Unique Church Card
(2) Extra Bank Cards
All Level 3 Merc Cards
Tulip Speculation
(2) Factory Cards
3 Fluyt Card <
4 Privateers
-In age 1 you need to focus every settler on gathering food. This does not change until you go age 2 despite the fact that your town center will be idle for 30 – 60 seconds depending on starting # of crates.
-You will also hunt the map for large food/wood/gold treasures. These will dramatically shorten your time to climax.
-As you go age 2, it is important to check your competitors deck and to scout well to help tip off possible rushes
-Pick your Deck, and Order 700 Wood, 700 Gold, and 700 Food
-Build 3 Banks
-Move all settlers to gold and wood, harvesting food after you start going age 3 is a waste of villager time.
-Immediately build an artillery, and build 5 houses
-Order 9 ruyters
-Order 7 ruyters After about 30 seconds in age 3, start building 5 cannons (you will only be able to start 1, but by the time it is finished you will have enough resources for all 5.
Colonel
Cuetech: 2111.5