This build order was originally done to get everyone abuse IOR so that ES can nerf it. well ES never bothered to nerf it for TWC and Vanilla even though it is indeed very powerful.
I have updated it a bit so it is up to day with 1.12, it does not work in TAD any more, but it does work in TWC patch 1.04
3 vils, ATP, gold trickle(TWC only)
6 crates, 5 jans, 3 hussars, AA, silk road
- explorer built 1 TP, 3 vils as first card, age up asap.
- during Transition, send all vils on wood, if you started with 500 wood, you only need 100 for second TP, if 400, then you need 200. Build second TP as soon as you get 250 wood.
- after that, you can most most vils back to food and a few to gold.
- one you hit age2, which should be 4:00~ish, send 5 jans then silk road, collect 400 wood asap, build a forward barrack and research stage coach.
- queue 1 jan as soon as you barrack is up. your pop should hit 19~20 now, build second house with chopped wood, add as many jans as you can.
- your shipped 5 jans should arrive before first batch of jans are made, use for for a bit of treasue hunting if you want.
- by 5:30, you should have stage coach reseached, 2 TPs are giving you 5.2 res persecond, equevlent of 10 vils. it should ensure your constant janissary production. you should have 10 jans made with 5 more on their way, you can lauch your attack.
- next shipment will be ready shortly after, it can be 910w if you want more TP and houses and foundry, or 910F for more jans, or 3 hussars to kill vils and LI, depending on your need.
There are other start options, for TWC if you had 500 wood start you can go with 2 TP and gold trickle as first card, just makesure you chop wood in transition so you dont get housed.
Against civs with strong LI, it could be beneficial to start with a foundry instead of a barrack. and use your shipped jans and hussars for anti cavalry in the beginning. Against French you may want to get a stable and train more hussars, they are much better at killing CDB than jans.
On water maps, you may want to swap 3 hussar or one of the 600 crates for galleys.
ATP is used for defense, if he is not trying to take down your TPs then you dont need to send it. i find sending ATP early is a waste of time, saving only 100 wood from the second TP(or not having a TP for first 3 minutes of the game), 3 vils alone chop 90 wood per minute.
2 TPs gives you 5.2 res per second, which turns into 0.52 XP for troops or 1.04 XP for buildings. this is almost as good as having 1 normal TP just on XP. shipments should be flooding to you.
Credit to Ender_Ward for sharing this OP strategy with the rest of us.
Strategy by Ultimitsu
Guns and Biers
British Anti-FF explosion
For TWC only Ottoman FF on non-water non-TP maps
For Vanilla only Dutch Fast Colonial Uber Bank
[This message has been edited by ultimitsu (edited 04-01-2009 @ 10:02 PM).]