- Ideally, the progression to the point of revolting should take under 15 minutes. Since having to survive 15 minutes in order to simply get some howitzers may seem suicidal, this can be used in association with another strategy. The concept of revolting like this is to get a "meatshield" and heavy cannons at the expense of your economy. -The average building hitpoints for a European civilization is -Imperial Howitzer mortars deal -(avg. building HP) In summary, a single Imperial Howitzer can take down the average building in ~4 shots. -The average building kill experience is - From this, we can logically conclude that the destruction of buildings is a very possible way of supplementing troops via shipments. If you also take into account the Germantown Farmers card ("allows you to train Settler Wagons from your mills", max pop 40), you have a viable resource base. That's the end of the theory. More on the Germantown farmers variation below. -For the Germantown Farmers: The gather rate for a settler wagon on a mill is Potentially 32 colonial milita per minute. Thoughts, ideas? [This message has been edited by General_II (edited 02-02-2007 @ 11:05 PM).]
This is a modified version of a Fast-Industrial. By "FI-ing," then revolting, you unlock two options:
-Increased unit hitpoints
-Six"Imperial Howitzers"
It's logical that increased unit hitpoints would only prolong the life of colonial milita another second in a fight. Instead, the best option for Germans is to go for Imperial Howitzers. What are Imperial Howitzers? They are a German-specific revolution option which consists of six fully upgraded mortars(850 attack, 40 range). For the "Technolicical Revolution" choose the Imperial Howitzers.
Here's the math:
More math: