Jewdochop
Skirmisher
posted 10-30-07 04:39 PM
EDT (US)
8 / 23
hmm i MAY edit this into my overall JAMM work. just try to forego 1 house and wait and get consulate.
Shogun_Sushi
Skirmisher
posted 11-02-07 07:53 PM
EDT (US)
10 / 23
IMO, this strategy is too slow and will get owned by most colonial, since most civs in colonial will have light infantry.
Instead, you should try something with the cav or a surprise samurai rush. These little buggers can really devastate a city in no time. Sumurai rush would only be against a pure FF though.
Jewdochop
Skirmisher
posted 11-02-07 10:57 PM
EDT (US)
12 / 23
yea... first this is quite fast, second samurai are terrible for rushing. too expencive for the bang as it were. naginata being alot better, and able to counter what you will probably be facing.
Shogun_Sushi
Skirmisher
posted 11-03-07 01:31 PM
EDT (US)
13 / 23
First of all, what level do you play this against.
Against most colonial, ex: french double x-bow spam, he'll get a decent amount of x-bows, which will kill your musquets pretty well, since they have no range resist.
This is a decent startegy, but you shouldn't try it against most standard colonials, since they will have mostly bows/skirmisher-like units.
It can do well against an FF or raiding though.
Shogun_Sushi
Skirmisher
posted 11-04-07 10:05 AM
EDT (US)
15 / 23
Yes I think your musquets can do fairly well vs bows, but they will still loose pretty badly.
I think that you should try to harass your enemy at the beggining when you got your units at like 6:15, bring them to the enemy, kill a few vills, try to kill the army they have and kill their baracks. If the have too many x-bows, then you should really retreat, and not loose too much (4.5 speed). If you can overwelm their units and destroy their baracks, then you'r in pretty good shape. Keep the pressure, while trying to boom a little bit at home.
If their army is too big, retreat and while doing so, make as many nagita riders as you can (4-5), while still harrassing the ennemy (hit and run their vills) while trying to go around their army. Once you get 5 nagita out, then you'll be able to face their x-bows/skirmishlike units with 5 nagita with your remaining musqueteer (around 12-16).
Yep, I think it can do well against the enemmy, but always keep the pressure on them. Never fight the enemmy if you know they will beat you (because it sounds like you do so).
*Musks, although they do lose in the logn run, hold their own fairly well against LI*
cu3hara
Skirmisher
posted 11-06-07 11:24 AM
EDT (US)
16 / 23
Thanks LordPatrick, I've actually found this to be a generally useful opening in more situations than you describe. On low wood starts, I might have to chop wood to get near 200 then cruise there via shrines.
But the benefits are getting up to Age 2 at any time (4:30 or faster at a cost in VS) with more villies than normal. You also have a consulate immediately, so you can start shipping in Isolation units (anti-cav if going yumi, ranged units with good siege if going ashi). You can send a mil rickshaw for a stable and hold off on a Daimyo.
It opens up some fun options. Thanks again!
cue
TheBengals3
Skirmisher
posted 02-19-08 08:47 PM
EDT (US)
19 / 23
Ashis beat xbows. end of story
A_US_James246
Scenario Reviewer
(id: James246)
posted 05-02-08 04:31 AM
EDT (US)
20 / 23
Um....
5)If you found a wood treasure, build a shrine with your explorer without adjusting Villagers. If you did not, send 1 Villager to gather 6 wood, then back to food.
Why do you send a villager to gather 6 wood, then go back?
What is the point of this?
A_US_James246
Scenario Reviewer
(id: James246)
posted 05-02-08 10:29 PM
EDT (US)
22 / 23
Also, not to sound like a noob, what is a "DAIMYO"? I know it is some kind of card, but what does it do?