Skipping the introduction, this is pretty self-explanatory. I'm pretty bad with macro, so here's my new solution... I round up really early, at X.2, since you cant have decimal settlers obviously.
Settlers (270f, 60s)
270f/60s = 4.5f/s
(4.5f/s)/.84 =5.3 (6) Villagers Needed on Food
100w/180s = .55w/s
(.55w/s)/.5 =1.1 (1) Villager Needed on Wood for Rising Population Cap
Strelets (375f, 100w, 30s)
375f/30s = 12.5f/s
(12.5f/s)/.84 =14.88 (15) Villagers Needed on Food
100w/30s = 3.3w/s
(3.3w/s)/.5 =6.6 (7) Villagers Needed on Wood
*doubles wood intake*
13.2 (14) Villagers Needed on Wood for Rising Population Cap
Cossacks (5) (375f, 375g, 35s)
375f/35s = 10.7f/s
(10.7f/s)/.84 =12.7 (13) Villagers Needed on Food
375g/35s = 10.7g/s
(10.7g/s)/.6 =17.8 (18) Villagers Needed on Gold
100w/70s = 1.4w/s
(1.4w/s)/.5 =2.8 (3) Villagers Needed on Wood for Rising Population Cap
Musketeers (281f, 93g, 30s)
281f/30s = 9.3f/s
(9.3f/s)/.84 =11.1 (11) Villagers Needed on Food
93g/30s = 3.1g/s
(3.1g/s)/.6 =5.1 (5) Villagers Needed on Gold
100w/60s = 1.6w/s
(1.6w/s)/.5 =3.2 (4) Villagers Needed on Wood for Rising Population Cap
Halberdier
loljoke
Grenadier
^^same, unless your kivlov^^
Cavalry Archers (5) (500f, 300g, 36s)
500f/36s = 13.9f/s
(13.9f/s)/.84 =16.5 (17) Villagers Needed on Food
300g/36s = 8.3g/s
(8.3g/s)/.6 =13.8 (14) Villagers Needed on Gold
100w/36s ~=~ 100w/35s
5.6 (6) Villagers Needed on Wood for Rising Population Cap
Oprichniks (5) (450f, 300g, 40s)
450f/40s = 11.2f/s
(11.2f/s)/.84 =13.4 (14) Villagers Needed on Food
300g/40s = 7.5g/s
(7.5g/s)/.6 =12.5 (13) Villagers Needed on Gold
100w/40s = 2.5w/s
(2.5w/s)/.5 =5 (5) Villagers Needed on Wood for Rising Population Cap
I doubt you'll be spamming artillery consistently in such mass to find their values to be useful...
Anyways, as you can see, the total count for most units is rather high, so these exact values wont comes in very handy early game. However you can make ratios depending on how many villagers you have. For example when you hit colonial, and decided to go for constant settlers with musketeer military when possible, you'd go for...
6 Settlers on Food with remainders on a 2:1 Food:Gold Villager Ratio (Around 4:2:1 Food:Gold:Wood with rising population cap)
See, helpful!
Or if you had say 3X Villagers and a lot of extra population space and you wanted constant strelets and villagers with cossack support...
21 Villagers on Food, 7 Villagers on Wood, remainder on a 2:3 Food:Gold ratio
Pretty cool?
Mess around with whatever you want, just try to grind the colonial into your head really. Hope its useful to ya!
1st Leiut. with Russia , Master Sergeant with everything else.
My skill level is incalculable!!! Its been forever since I played seriously...
Mike Sass: Culverins are like Garrichistos, only theyre cannons.
270f/60s = 4.5f/s
(4.5f/s)/.84 =
100w/180s = .55w/s
(.55w/s)/.5 =
375f/30s = 12.5f/s
(12.5f/s)/.84 =
100w/30s = 3.3w/s
(3.3w/s)/.5 =
*doubles wood intake*
375f/35s = 10.7f/s
(10.7f/s)/.84 =
375g/35s = 10.7g/s
(10.7g/s)/.6 =
100w/70s = 1.4w/s
(1.4w/s)/.5 =
281f/30s = 9.3f/s
(9.3f/s)/.84 =
93g/30s = 3.1g/s
(3.1g/s)/.6 =
100w/60s = 1.6w/s
(1.6w/s)/.5 =
loljoke
^^same, unless your kivlov^^
500f/36s = 13.9f/s
(13.9f/s)/.84 =
300g/36s = 8.3g/s
(8.3g/s)/.6 =
100w/36s ~=~ 100w/35s
450f/40s = 11.2f/s
(11.2f/s)/.84 =
300g/40s = 7.5g/s
(7.5g/s)/.6 =
100w/40s = 2.5w/s
(2.5w/s)/.5 =
I doubt you'll be spamming artillery consistently in such mass to find their values to be useful...
Anyways, as you can see, the total count for most units is rather high, so these exact values wont comes in very handy early game. However you can make ratios depending on how many villagers you have. For example when you hit colonial, and decided to go for constant settlers with musketeer military when possible, you'd go for...
6 Settlers on Food with remainders on a 2:1 Food:Gold Villager Ratio (Around 4:2:1 Food:Gold:Wood with rising population cap)
See, helpful!
Or if you had say 3X Villagers and a lot of extra population space and you wanted constant strelets and villagers with cossack support...
21 Villagers on Food, 7 Villagers on Wood, remainder on a 2:3 Food:Gold ratio
Pretty cool?
Mess around with whatever you want, just try to grind the colonial into your head really. Hope its useful to ya!
1st Leiut. with Russia , Master Sergeant with everything else.
My skill level is incalculable!!! Its been forever since I played seriously...
Mike Sass: Culverins are like Garrichistos, only theyre cannons.