Once you get past trying to play it the same way you play AOK/AOM, you'll notice that there's a lot more options and that it's a lot more interesting. In AOK/AOM there was really only one way to play each civ and the question was which player plays his civ better, whereas in AOE3 there are a lot more options and strategy (the S part in RTS) actually makes a difference. AOE3 also seems to have much better balanced costs for technologies and units - there are very few units that can be considered underpowered and very few technologies that can be considered useless. However it's easy to pick up a civ like the French that plays like AOK/AOM and do well with it, then say that the game is too much like AOK/AOM.
The civs in AOE3 are actually fairly well balanced except for a few that are slightly worse like Portuguese and British, and a few that are slightly better like Ottoman and French. The problem is that you have to play each civ differently against each other civ. What is unbalanced is some of the units, like Abus Guns, Lakota, Cuirassiers and Skirmishers, but usually there are ways of dealing with these.
It sucks because
- Single player sucks. The campaign is actually decent in my opinion but it's very short, and the AI is pretty boring.
- Leveling your home cities to unlock the full potential of your civs sucks, unless you have tons of free time. I still don't have any city past 25, though I have lots past 10, because I want to play different civs.
- There is no rating system. This is especially annoying because people now think win% = skill and just host lots of noob-bashing games to increase their win%.
- The editor is very incomplete and buggy, RMS is as annoying as ever, custom scenarios don't even work in multiplayer (though custom RM's work) - basically there is almost no potential for the fan-made content that made the other games last so long.
[This message has been edited by Matei (edited 12-25-2005 @ 12:41 PM).]