My two problems I am working on tonight:
1.
To create an invisible barrier in game, on which I gave up, I can't create rotated cliffs with triggers. It would also help to make walkable water not walkable in game after a bridge was removed.
2. As designers are seldom fixing their scenarios after a review I decided to fix the ones I want to keep myself. Kevin the unlikely Hero, the end scene does not work.
trigger "vikings"
condition 0 = object in area
condition 1 = player 2 defeated
effect 4 = display instructions (text)
effect 0 = deactivate trigger kevin dies
effect 6 = remove Aethelfirth
effect 1 = change view player 1
effect 2 = create heroes Aethelfirth
effect 3 = create heroes Joan the Maid
effect 5 = activate trigger "love # 1"
"love # 1" has the condition that both heroes are in an area, but Aethelfirth is obviously removed the same moment he is created.
Here is what I did.
New trigger "New Aethelfirth" starting state "off"
effect 0 = create heroes Aethelfirth
effect 1 = activate trigger "love # 1"
in trigger "vikings"
effect 5 = activate trigger "New Aethelfirth"
effect 2 deleted
I also moved trigger "New Aethelfirth" up from position 173 under trigger "vikings", as player 5 was running all over the map with nine units instead of changing ownership to player 1, the move fixed that, but not 100%, see below.
The game plays fine including the end scene. Just two annoying things, the fixed game starts now with:
AI Script Error
Player 3
File jg_still.per
ERR 5001: File open failed
WTF did I do wrong? Player 3 is the Mad Monk, character standard and I have no clue about file jg_still per
Except one unit player 5 stays put, character standard. This one unit also changes ownership, but far from its starting point. Also the one unit that is supposed to patrol keeping its colour moves.
Any advice is highly appreciated.