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Topic Subject: New Trigger with AoKTS Guide
posted 12-18-07 11:29 AM CT (US)   
New Trigger with AoKTS Guide


Preparation: Download this file and replace it with the original one in DigiT’s AoK Trigger Studio (AoKTS) folder and there would be more options available in the program under the resouce list of the trigger condition “Accumulate Attribute” and effect “Send Tribute”. This manual will cover these new items and several examples for their usage in creating “new triggers” as seen in my template before.


1. Population
1a. Population Capacity (Effect)
1b. Maximum Population (Effect)

2. Gathering & Building
2a. Food / Wood / Gold / Stone Productivity (Effect)
2b. Building Rate (Effect)
2bi. Enhanced “Aegis” Cheat
2c. Farm / Fish Trap Food (Effect)
2d. Relic Productivity (Effect)

3. Monks
3a. Changing Faith Recharging Rate (Effect)
3b. Changing Healing Range (Effect)
3c. Changing Healing Speed (Effect)
3ci. Instant Full Recovery for Specific Unit
3d. Number of Conversion Made (Condition)
3di. Reward for Conversion Made
3e. Conversion / Boarding Availability (Effect)
3f. Conversion Resistance (Effect)

4. Kills & Razing
4a. Units Killed (Condition & Effect)
4ai. Reward for Every X Kills
4b. Player X Units Killed (Condition & Effect)
4bi. Different Reward for Killing Different Player’s Units
4bii. Reward for Killing Certain Type of Unit
4c. Buildings / Wonders Razed (Condition & Effect)
4ci. Reward for Every X Razes
4cii. Reward for Every Wonder Razed
4d. Player X Building Razed (Condition & Effect)
4di. Different Reward for Razing Different Player’s Buildings
4dii. Reward for Killing Certain Type of Building
4e. Units Lost (Condition & Effect)
4f. Units Lost to Player X (Condition & Effect)
4g. Buildings Lost (Condition & Effect)
4h. Buildings Lost to Player X (Condition & Effect)

5. Technology
5a. Atonement
5b. Redemption (Effect)
5c. Cartography / Spies (Effect)
5d. Dominant Line of Sight for Sheep / Turkey (Effect)
5e. Heresy (Effect)
5f. Theocracy (Effect)
5g. Crenellations (Effect)
5h. Atheism (Effect)

6. Score
6a. Unit Score (Condition)
6b. Trade Score (Condition)
6c. Killing / Razing Score (Condition)
6d. Lost Units / Buildings Score (Condition)
6e. Converted Units / Buildings Score (Condition)
6f. Military Score (Condition)
6g. Economy Score (Condition)
6h. Conversion Score (Condition)

7. Miscellaneous
7a. Current Age (Effect)
7b. Tribute Fee / Trade Fee / Technology Cost (Effect)
7c. Queued Unit (Condition)
7ci. Limitation for Number of Units Trained Simultaneously
7d. Total Castles / Wonders (Condition)
7e. Tribute Received Ffom Player X / Tribute Sent (Condition)
7f. Trade Profit, Relic Gold, Food / Wood / Stone / Gold Collected (Condition)
7g. Total Castles / Wonders (Condition)


------------------------------------------------------------ --------------------------------------------------------


1. Population

1a. Changing Population Capacity (without Building House…etc)

“Population Capacity” is the headroom of a player’s population supported by the houses / castles / town centers built by him / her. For example, if you build a house, your population capacity will go up by 5. However, with the help of AoKTS, a designer can change its amount without having the player own or lose any of these buildings:



Red: Select the player with altered population capacity.
Blue: Input the negative number of altered population capacity amount. For example, if you want to have 5 more population, you should enter -5; if you want to have 10 less population, you should enter 10.

Notes: The number of population capacity cannot exceed the maximum population.



1b.Changing Maximum Population

“Maximum Population” is one of the options you selected on the pre-game setting screen. It controls how many units a player can create throughout the game process. By implementing the following trigger effect with AoKTS in a scenario, a designer can overwhelm this pre-game setting:



Red: Select the player with altered maximum population.
Blue: Input the negative number of altered maximum population amount. For example, if you want to have 5 more population, you should enter -5; if you want to have 10 less population, you should enter 10.

Just like the normal maximum population, the player would not realize this limitation until they have reached it through building a certain number of house / castle / town center. Therefore, you may want to combine the above “Changing Population Capacity” trick with this one to achieve an instant increase or decrease in maximum population.

Notes: In the game, the player need to refresh the figure by either losing / training a unit, or building a house / castle / town center, to see the changes. Also, depending on the game setting, this trick sometimes won’t work on Huns.



To be Continued...

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”

[This message has been edited by Trisolo (edited 12-19-2007 @ 05:20 AM).]

Replies:
posted 12-18-07 11:33 AM CT (US)     1 / 6  
*is speechless*
posted 12-18-07 11:34 AM CT (US)     2 / 6  
Useful guide, pitty I don't use AOK TS that much.
posted 12-18-07 12:11 PM CT (US)     3 / 6  
The download is unavailable. When I click the link, it opens the xml file through my browser, and if I click "Save target as...", it says the file is a HTML.

I recommend you turn this file into a zip or rar.
posted 12-18-07 02:45 PM CT (US)     4 / 6  
VGJ, t_c. I must ask, about the cartography/spies data, does this mean we can turn enemy/ally vision on and off several times in-game?
posted 12-19-07 03:25 AM CT (US)     5 / 6  
Wow, great.

cesar: I got the same problem.

,
Jatayu O===|¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯/
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Battle of Saraighat, 1671|Atlantis, the Lost Realm|AOE Roman Modpack|My profile
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StormWind Studios
posted 12-19-07 08:07 AM CT (US)     6 / 6  
Wow, good job.

Luke Gevaerts » Website · YouTube · Backloggery

"Some scientists claim that hydrogen, because it is so plentiful, is the basic building block of the universe. I dispute that.
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OD · AoKH
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