1a. Population Capacity (Effect)
1b. Maximum Population (Effect)
1b. Maximum Population (Effect)
2a. Food / Wood / Gold / Stone Productivity (Effect)
2b. Building Rate (Effect)
2d. Relic Productivity (Effect)
2b. Building Rate (Effect)
2bi. Enhanced “Aegis” Cheat
2c. Farm / Fish Trap Food (Effect)2d. Relic Productivity (Effect)
3a. Changing Faith Recharging Rate (Effect)
3b. Changing Healing Range (Effect)
3c. Changing Healing Speed (Effect)
3f. Conversion Resistance (Effect)
3b. Changing Healing Range (Effect)
3c. Changing Healing Speed (Effect)
3ci. Instant Full Recovery for Specific Unit
3d. Number of Conversion Made (Condition)3di. Reward for Conversion Made
3e. Conversion / Boarding Availability (Effect)3f. Conversion Resistance (Effect)
4a. Units Killed (Condition & Effect)
4f. Units Lost to Player X (Condition & Effect)
4g. Buildings Lost (Condition & Effect)
4h. Buildings Lost to Player X (Condition & Effect)
4ai. Reward for Every X Kills
4b. Player X Units Killed (Condition & Effect)4bi. Different Reward for Killing Different Player’s Units
4bii. Reward for Killing Certain Type of Unit
4c. Buildings / Wonders Razed (Condition & Effect)4bii. Reward for Killing Certain Type of Unit
4ci. Reward for Every X Razes
4cii. Reward for Every Wonder Razed
4d. Player X Building Razed (Condition & Effect)4cii. Reward for Every Wonder Razed
4di. Different Reward for Razing Different Player’s Buildings
4dii. Reward for Killing Certain Type of Building
4e. Units Lost (Condition & Effect)4dii. Reward for Killing Certain Type of Building
4f. Units Lost to Player X (Condition & Effect)
4g. Buildings Lost (Condition & Effect)
4h. Buildings Lost to Player X (Condition & Effect)
5a. Atonement
5b. Redemption (Effect)
5c. Cartography / Spies (Effect)
5d. Dominant Line of Sight for Sheep / Turkey (Effect)
5e. Heresy (Effect)
5f. Theocracy (Effect)
5g. Crenellations (Effect)
5h. Atheism (Effect)
5b. Redemption (Effect)
5c. Cartography / Spies (Effect)
5d. Dominant Line of Sight for Sheep / Turkey (Effect)
5e. Heresy (Effect)
5f. Theocracy (Effect)
5g. Crenellations (Effect)
5h. Atheism (Effect)
6a. Unit Score (Condition)
6b. Trade Score (Condition)
6c. Killing / Razing Score (Condition)
6d. Lost Units / Buildings Score (Condition)
6e. Converted Units / Buildings Score (Condition)
6f. Military Score (Condition)
6g. Economy Score (Condition)
6h. Conversion Score (Condition)
6b. Trade Score (Condition)
6c. Killing / Razing Score (Condition)
6d. Lost Units / Buildings Score (Condition)
6e. Converted Units / Buildings Score (Condition)
6f. Military Score (Condition)
6g. Economy Score (Condition)
6h. Conversion Score (Condition)
7a. Current Age (Effect)
7b. Tribute Fee / Trade Fee / Technology Cost (Effect)
7c. Queued Unit (Condition)
7e. Tribute Received Ffom Player X / Tribute Sent (Condition)
7f. Trade Profit, Relic Gold, Food / Wood / Stone / Gold Collected (Condition)
7g. Total Castles / Wonders (Condition)
7b. Tribute Fee / Trade Fee / Technology Cost (Effect)
7c. Queued Unit (Condition)
7ci. Limitation for Number of Units Trained Simultaneously
7d. Total Castles / Wonders (Condition)7e. Tribute Received Ffom Player X / Tribute Sent (Condition)
7f. Trade Profit, Relic Gold, Food / Wood / Stone / Gold Collected (Condition)
7g. Total Castles / Wonders (Condition)
“Population Capacity” is the headroom of a player’s population supported by the houses / castles / town centers built by him / her. For example, if you build a house, your population capacity will go up by 5. However, with the help of AoKTS, a designer can change its amount without having the player own or lose any of these buildings:
“Maximum Population” is one of the options you selected on the pre-game setting screen. It controls how many units a player can create throughout the game process. By implementing the following trigger effect with AoKTS in a scenario, a designer can overwhelm this pre-game setting:
Just like the normal maximum population, the player would not realize this limitation until they have reached it through building a certain number of house / castle / town center. Therefore, you may want to combine the above “Changing Population Capacity” trick with this one to achieve an instant increase or decrease in maximum population.
To be Continued...
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
[This message has been edited by Trisolo (edited 12-19-2007 @ 05:20 AM).]