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Topic Subject: How to RENAME the Unit, building, or anything (which create by Trigger)
posted 07-13-09 05:52 AM CT (US)   
How to RENAME the Unit which create by Trigger

i found some article say that, it is possible to do that with AOKTS . But i cant do that

Setting below:

Effect: Change Object Name > Object ID(example: 1000)

the Problem is , i cant set a unit id which not yet created


Thank for everyone to read this topic
Replies:
posted 07-13-09 06:04 AM CT (US)     1 / 25  
Technically this is impossible. However, there are convincing workarounds that achieve the same effect. They work by renaming a unit already on the map, but which is hidden from the player.

By far the best method is The Invisibility Cloak, which uses AoK:TS.

Hope that helps.

1010011010
[ All_That_Glitters | Pretty_Town_Contest | Other_AoK_Designs | AoE_Designs ]
Member of Stormwind Studios
posted 07-13-09 06:59 AM CT (US)     2 / 25  
http://www.filefront.com/14031061/impossible.scx

hmm, how to do this??


(But i seem found the answer)
posted 07-13-09 11:23 AM CT (US)     3 / 25  
I'm not sure if you figured it out or not but,

You place the unit you want to rename on the map. You set up your triggers to name them accordingly. Now go into aokts and garrison them into a ram-type unit. Now for your game, whenever you want that unit to appear, set up triggers so that the ram gets removed.
posted 07-13-09 03:34 PM CT (US)     4 / 25  
To Dtrungle :

is your answer equal to "The Invisibility Cloak",

actually , i dont want this answer, please check this file
http://www.filefront.com/14031061/impossible.scx

this file shown that , it is work , but how to do?

i cant set a 'unit ID' in 'AOKTS' which not yet created

PS: each you create a unit in aokts or inside this editor, the 'unitID' still getting higher, although you del the unit after create............


can Digit unlock the UnitID in next version of AOKTS ??

thanks for everyone answer
posted 07-13-09 03:54 PM CT (US)     5 / 25  
cant set a 'unit ID' in 'AOKTS' which not yet created
Of course, like Julius explained.
PS: each you create a unit in aokts or inside this editor, the 'unitID' still getting higher, although you del the unit after create.
Correct.
can Digit unlock the UnitID in next version of AOKTS ??
Probably not, since he isn't to be found around the forums no more these days.
posted 07-13-09 08:12 PM CT (US)     6 / 25  
I had a look inside the scenario you posted. I'm sure you know how they accomplished the renaming of a unit created ingame.

I'll assume they used hex editing or a hack of some kind to input the value '2' into the change name effect.
posted 07-14-09 04:22 AM CT (US)     7 / 25  
to Dtrungle

The Answers is Yes, i solve this few hours with some friend after I Ask the question.

It isnt too hard , just need a aokts only, and use some tricky method XD.
posted 07-14-09 11:38 AM CT (US)     8 / 25  
I just figured it out.

Open 2 aokts, create the effect in one aokts like normal. Then copy/paste it over to the other aokts, the one that doesn't have the ID value yet.

There's one issue though, if you go into the editor and look inside the Triggers, the 'effect' would reset and you'd have to do it again.

Btw, while you're here simon, (since your location is Hong Kong, I'll assume you know about other maps that we, English-speakers don't know of) do you know of any unique and/or special tricks or gameplay that we don't have? An RPG, a multiplayer map, a puzzle map, anything. I'm curious because TTF is an example and we loved it.
posted 07-14-09 03:31 PM CT (US)     9 / 25  
Yes , You Did it
Open 2 aokts, create the effect in one aokts like normal. Then copy/paste it over to the other aokts, the one that doesn't have the ID value yet.

(we just create a sample .scx file from UnitID 1-160000)
for this method

actually , i just keen on Multiplayer Scenario Design, i dont know the trigger so well.
I made a Blood-Type map which quite famous in HongKong named: Evolution , i had post it on Blacksmith 2-3 year before (Evolution Fix 5,4)
and now version is Evolution Slient Fix 3.25( about 40 fix after Evolution fix5,4)

moreover, i had design a NEW TTF with 18 New Games, i love TTF so much too. (BUT THE MAP NEVER STARTED TO MAKE)lol
(will you try to help me to complete this XD)

also ,Battled Defence (VSmode Warriors Defence)
and some quite good Map. Sadly, Most of HK map maker using Chinese to make their map , foreigner is too hard to know what the game say.
posted 07-14-09 04:31 PM CT (US)     10 / 25  
I'll have a look at your Evolution map.

So, you planned up 18 new games for a new TTF but couldn't get it off the ground? 1 Person doing it would take forever but if we could get a group thing going...
The way the game is setup needs to be friendly for each editor though.

Battle Defence huh? A versus WD. Seems intertesting, you mind sending me the map or linking me? I just want to have a peek.

EDIT: To sum up the purpose of the thread. It is possible to 'rename' any nameable object that is created ingame.

[This message has been edited by Dtrungle (edited 07-14-2009 @ 04:33 PM).]

posted 07-15-09 00:46 AM CT (US)     11 / 25  
Dear all,
i Just upload the Battle Defence to the Blacksmith, waiting for approve.

the New TTF is possible to made by 3 people individually, the AOKTS can help us to copy the trigger, we just need to sum up both Map & Trigger by AOKTS ,and just little step to connect all stage
posted 07-15-09 03:22 AM CT (US)     12 / 25  
Reply to Dtrungle,
Some New Trigger unknown Resources had been found out, they are Id 22,45,52,82,102-109.

Id 22 - Explored Terrain
When you explore 20% of terrain,
this resource will increase 20.
In fact, the game system will check how many did you explored for each seconds, that mean this resource will be changed by system in each seconds.

Id 45 - Survival to Finish
When the player get any unit,(For example monk, castle, etc.)
this resource will become 1, otherwise 0.
(The unit not including wall, trade car, etc.)

Id 52 - Number of Monastery
You know what's that !

Id 102-109 - Tribute to P1-P8
It is difference to "(player) tribute".

I hope you can understand it.

[This message has been edited by nomygf (edited 07-15-2009 @ 05:27 AM).]

posted 07-15-09 06:08 AM CT (US)     13 / 25  
Thank you, those can possibly be of help some day.

Survival to finish is not new tho.

Also, could you explain IDs 102-109? What are they used for?
And why there are 9 IDs but 8 players, are you sure one of them is not Gaia?
posted 07-15-09 06:39 AM CT (US)     14 / 25  
Are you sure got 9 IDs there?

I will try to explain it by using example.
Player 1 gave 100 woods to player 8,
then, player 2 gave 200 golds to player 8,
finally, player 3 gave 200 foods to player 8,
now 「Tribute to P8」= 100+200+200=500.

something i want you to test,
If player GAIA gave 500 kill to Player 8,
Will 「Tribute to P8」increase 500 ?

[This message has been edited by nomygf (edited 07-15-2009 @ 06:45 AM).]

posted 07-15-09 10:17 AM CT (US)     15 / 25  
Powery, there's only 8 IDs. (102-3-4-5-6-7-8-9)
You know after a game in the aftermath page? In one of the tabs there's a list of tributes sent and given. I believe that's what this is used for.

Id 22 - Explored Terrain
(This could be used as a counter for map being explored. Maybe an RPG can task some enemies to the Hero after a certain % of the map is explored?)

Id 45 - Survival to Finish
(We have a 'Own Objects' condition, I don't see much use for this one. =/)

Id 52 - Number of Monastery
(There's probably a 'Number of Castle' somewhere in these unknown resources. )

Thanks for the upload simon, I'll check it out when it gets to the BS. ^_^

As for the new TTF, it is very possible. I could help out but we need to have all the map, set-up issues and game ideas all planned out without any observable problems.
posted 07-15-09 11:00 AM CT (US)     16 / 25  
Hmm I counted 103 twice
posted 07-16-09 05:15 AM CT (US)     17 / 25  
"Thanks for the upload simon, I'll check it out when it gets to the BS. ^_^"

Actually , when will the map appear in Blacksmith??

"As for the new TTF, it is very possible. I could help out but we need to have all the map, set-up issues and game ideas all planned out without any observable problems. "
Sure :P this map had planned for over 1 years XD, all well planned XD
posted 07-16-09 11:25 AM CT (US)     18 / 25  
The file will appear at the BS when the moderators have a look through it and deems it suitable.

Alright, can you explain all the race games out here? How do you want this to be done? Game line-ups, settings for the game and map layout?
posted 07-16-09 02:36 PM CT (US)     19 / 25  
"Alright, can you explain all the race games out here? How do you want this to be done? Game line-ups, settings for the game and map layout? "

Hmm, i think i have to finish my current map first

but i can tell the layout of the map,

First , we dont have to play all the 18 games. Every player got Some Ticket to vote the game, and then we can start the 10-12 games from the vote (this is for shorter game)
Then, player can vote for the victory gold amount (alternative method to shorter the game)
Some of the games maybe very simular to Old TTF, but some boring game must del (Eg. Destory the Wooden pillar)
posted 07-16-09 02:56 PM CT (US)     20 / 25  
Oh, care to share what you're working on now?

I can problem think of some games... maybe...
posted 07-16-09 05:38 PM CT (US)     21 / 25  
Dtrungle said:
(There's probably a 'Number of Castle' somewhere in these unknown resources.)
ID - 173: Built Castle.
ID - 174: Built Wonder.

At "New Trigger with AoKTS Guide" article, by Trisolo,
he posted a link, for an enhanced "data_aok.xml" Data Base, for DigiT's AoK Trigger Studio,
with more options available for Conditions & Effects triggers.

It's a pitty that the GenieWiki Data Base is not being updated with the new discoveries. :-(
posted 07-17-09 06:11 AM CT (US)     22 / 25  
'Oh, care to share what you're working on now?

I can problem think of some games... maybe... '

i think we are out of topic now XD, would you mind to give me your msn?? i think it would be better to chat in msn:P

(But I Dont know how to use the PM system,[or is this systeam in enable here?])
posted 07-17-09 06:17 AM CT (US)     23 / 25  
(But I Dont know how to use the PM system,[or is this systeam in enable here?])
Nothing such as PM is available here.
posted 07-20-09 05:05 AM CT (US)     24 / 25  
Dear Dtrungle,

The Battle Defence is already posted on blacksmith at following link
http://aok.heavengames.com/blacksmith/showfile.php?fileid=9831
posted 07-20-09 12:58 PM CT (US)     25 / 25  
I had a look at Battle Defence and played around in SP. I understood some of the concept but I don't know where your Life is and I don't know how to make attackers or is it defenders?
Oh, care to share what you're working on now?
I meant what you're working on now, not the new TTF.

I'm going on vacation soon so I don't think I can help with the the TTF map yet.
Age of Kings Heaven » Forums » Scenario Design and Discussion » How to RENAME the Unit, building, or anything (which create by Trigger)
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