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Topic Subject: all my questions for help will be posted here
posted 02-23-12 01:43 PM CT (US)   
i realize it is stupid/silly to constantly make new topics so im just making this topic and ask u all to check this one to see what i need help with. please and thank you.

1] is there a mod out there that has a female warrior in full armor like jona arch but with out the horse?

2] how do i get the screen to follow a river until it gets to a unit?

3] should i make campaigns made for the 200 population count

4] how do i get a troop transport to unload after just being created? do i do it just like the invisibility cloak?

[This message has been edited by devilmedic (edited 02-23-2012 @ 01:46 PM).]

Replies:
posted 02-23-12 02:19 PM CT (US)     1 / 11  
1] Answer in your other topic.
2] Multiple 'change view'-effects.
3] That's up to you. Use it if it fits your scenario.
4] Exactly, use the 'unload objects'-effect and set an area for units to be targeted.
posted 02-23-12 03:12 PM CT (US)     2 / 11  
1]where can i get this download?
Modpack Guild Utilities Zip
i cant seem to find any where.
2] where does AKX files get put?
3] what beats a champion??

[This message has been edited by devilmedic (edited 02-23-2012 @ 05:11 PM).]

posted 02-23-12 07:10 PM CT (US)     3 / 11  
1. The link is in the Modding Guildhttp://www.mediafire.com/?dubawe7ov28memh
2. Wherever you like, depending on where you decompile it to. Most likely they get put inside the project folder, which, will be wherever you chose the location to be in Mod Pack Studio.
3. How long is a piece of string? There are so many factors to it it's not worth going into. Start with Paladins, Cavaliers, Samurai, Tuetonic Knights, Jaguar Warriors.

[This message has been edited by Tetsuo Shima (edited 02-23-2012 @ 07:11 PM).]

posted 02-23-12 07:44 PM CT (US)     4 / 11  
1] how do i keep an ai from resigning if it has no villagers?
2] ive tried freezing the ai units but they still move how do i do it it wont work with gaia.
posted 02-24-12 08:57 AM CT (US)     5 / 11  
use the Immobile Units AI. It does not do anything, it just let the units stand around. It also does not resign.

D E V A S T A T O R
Paradise Lost ~ Scored 1st in the ACSC12! ~ Voted Best Cinematic Scenario of 2013 ~ Official Rating: 4.7
Demon Town ~ Scored 1st in the HHC11! ~ "...as unique as an AoK scenario can get." - Panel ~ Official Rating: 4.2

Proud Member of BlackForestStudios
My AoE2 Youtube Channel

[This message has been edited by DEVESTATOR (edited 02-24-2012 @ 08:58 AM).]

posted 02-27-12 00:02 AM CT (US)     6 / 11  
hey i need some opinions about what units to use as the army for the Holy Land and what ones to use for the Knights Templar i have up loaded a scenario click here to get all units are from castle age except the long swordsman and champion

asking the following

What one for Knights Templar
What one for the Army of the Holy Land

ps this is a unmoded campaign


currently working on THE ROAD TO ASGARD
posted 02-27-12 02:53 AM CT (US)     7 / 11  
That depends on the level of historical accuracy you're going for.
posted 02-27-12 08:56 AM CT (US)     8 / 11  
Knights Templar:
Teutonic Knights, Knights, Champion, and maybe even the Master of The Templar Hero (you can rename it with triggers).

Army of the Holy Land:
Mameluke, (Heavy) Camel, Light Cavalry, Man at Arms (or Longswordman)

D E V A S T A T O R
Paradise Lost ~ Scored 1st in the ACSC12! ~ Voted Best Cinematic Scenario of 2013 ~ Official Rating: 4.7
Demon Town ~ Scored 1st in the HHC11! ~ "...as unique as an AoK scenario can get." - Panel ~ Official Rating: 4.2

Proud Member of BlackForestStudios
My AoE2 Youtube Channel
posted 02-27-12 09:33 AM CT (US)     9 / 11  
For the army of the holy land i would also add cavalry archers
posted 02-27-12 11:54 PM CT (US)     10 / 11  
I kind of have been thinking of what 2 units i can use to get a close battle out of and at the moment its

Knights Templar: Teutonic Knight

Army of Holy Land: Champion

this is going off of a 16 vs 16 basis with 6 champions left over

if u know of any closer odds please let me know

P.S. not really going off of historical accuracy mainly goin fo a close battle and following the story line if u want to read about it CLICK HERE


currently working on THE ROAD TO ASGARD
posted 03-27-12 11:46 AM CT (US)     11 / 11  
well heres a weird question im having problems coming up with a name fro a part of the map with a large pit with bodies in it with guards patroling it and a monk as a arcyologist :

got any ideas?


edit
is there a way to subtract health?
edit
i do the damage object but that damages every thing buildings and men trying to make it just men


currently working on THE ROAD TO ASGARD

[This message has been edited by devilmedic (edited 03-27-2012 @ 01:48 PM).]

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