Ok, maybe this will give you a leg up:
There are two basic parts to a tech, the "research" and the "techage".
(I call them that because that's what they were labled as for SWGB, and I modded that first.)
The "research" part contains everything about a tech, EXECPT, the effects. (This is what you're working with right now.)
In order from the begining are the prerequistis (can't spell), then the costs, the civ specifics, then what building it's researched at, then the language entries, the time to research, the link to the "techage" data, some unknown data, then the button slot, and a few more unknowns.
That's where the "techage" part comes in. (These are called "CHUN4" in AoK, so search for those.)
That's the basics. I'm working on writing a guide to all this with all the details (class numbers, types, and the like).
It will tell you how to add techs, make units available, edit the tech tree, edit civ and team bonuses, and I'll throw in some unit stuff as well.
But, this should give you a push in the right dirrection if you want to figure it out yourself.