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Mod Design and Discussion
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Topic Subject: About GeniED2.1's Attack type and Armor Type
posted 10-07-05 01:29 PM CT (US)   
I just occured to find their relationships as the following. If you want to make an attack type affect unit X, just give unit X a corresponding armour type. (remember to decrease 1 for the armour type)

For example, since the elephant has 5 types of armour type (4,5,6,9,20), it will receive attack of type 3,4,5,8 and 19.

EDIT: Theoretically, if a unit has no armour strength, he basically won't get damage higher than 1 as no attack strength is working on him......

[This message has been edited by scenario_t_c (edited 10-07-2005 @ 01:49 PM).]

Replies:
posted 10-13-05 08:18 AM CT (US)     1 / 5  
THX I didn't know before how that works
posted 10-26-05 09:31 PM CT (US)     2 / 5  
hey I don't understand that, war elephants have no armor against spears but take almost 70 damage fron then
posted 10-27-05 07:30 AM CT (US)     3 / 5  
If the 0-amount armor isn't set, war elephants won't receive that additional damage.
posted 10-27-05 11:23 PM CT (US)     4 / 5  

Could I use this knowledge to make new bonuses? For example: Give the pallidin an armour value of 0 for one of the undefined armour types.

Then give a petard an attack bonus for that attack type?

Would that make the petard have a bonus against pallidins?

posted 10-28-05 00:24 AM CT (US)     5 / 5  
Sure you can. Also, if you do hex-editing, you can really ADD bonus.

Since I am at school now, I would post an example later.

[This message has been edited by scenario_t_c (edited 10-28-2005 @ 00:24 AM).]

Age of Kings Heaven » Forums » Mod Design and Discussion » About GeniED2.1's Attack type and Armor Type
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