Mod Design and DiscussionModerated by Sebastien, John the Late
0.¡@¡@Food StorageWood StorageStone StorageGold StoragePopulation HeadroomCaptured RelicsGoodsPopulationStarting PopulationKillTechnologies Researched????Atonement(Boolean)Redemption(Boolean)Max PopulationFaith Recharging RateFarm Food AmountCivilian PopulationMilitary Population???? / Food Bonus????Conversion Made???? / Wood Bonus????Stone Bonus????Razing ???? / Gold Bonus????Kill Ratio ????Tribute FeeCartography(Boolean)Conversion Resistance(Default:2)Trade FeeResearch RateConvert Ships(Boolean)Healing RateHealing RangeSelf-Healing Rate - BerserkerDominant LOS - Celts (Boolean)